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authorMagnus Auvinen <magnus.auvinen@gmail.com>2007-11-18 14:24:34 +0000
committerMagnus Auvinen <magnus.auvinen@gmail.com>2007-11-18 14:24:34 +0000
commitd4d1691fea007b04ad21686e8622efbbe53e9768 (patch)
tree5f7fcde7a4a3ef5efb4c9c09835ba561e6b2337e /src/game/client/cl_skin.h
parentdda8f6b33ee05acdf23883c91a0897a464b84061 (diff)
downloadzcatch-d4d1691fea007b04ad21686e8622efbbe53e9768.tar.gz
zcatch-d4d1691fea007b04ad21686e8622efbbe53e9768.zip
fixed so that the skins are sent over correctly and that team color overrides everything
Diffstat (limited to 'src/game/client/cl_skin.h')
-rw-r--r--src/game/client/cl_skin.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/game/client/cl_skin.h b/src/game/client/cl_skin.h
index 84dbc5f2..0b5875b3 100644
--- a/src/game/client/cl_skin.h
+++ b/src/game/client/cl_skin.h
@@ -1,3 +1,4 @@
+#include "../vmath.h"
 
 // do this better and nicer
 typedef struct 
@@ -8,6 +9,7 @@ typedef struct
 	const char term[1];
 } skin;
 
+vec4 skin_get_color(int v);
 void skin_init();
 int skin_num();
 const skin *skin_get(int index);