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authorMagnus Auvinen <magnus.auvinen@gmail.com>2010-05-29 07:25:38 +0000
committerMagnus Auvinen <magnus.auvinen@gmail.com>2010-05-29 07:25:38 +0000
commit72c06a258940696093f255fb1061beb58e1cdd0b (patch)
tree36b9a7712eec2d4f07837eab9c38ef1c5af85319 /src/engine/e_if_client.h
parente56feb597bc743677633432f77513b02907fd169 (diff)
downloadzcatch-72c06a258940696093f255fb1061beb58e1cdd0b.tar.gz
zcatch-72c06a258940696093f255fb1061beb58e1cdd0b.zip
copied refactor to trunk
Diffstat (limited to 'src/engine/e_if_client.h')
-rw-r--r--src/engine/e_if_client.h579
1 files changed, 0 insertions, 579 deletions
diff --git a/src/engine/e_if_client.h b/src/engine/e_if_client.h
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-/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */
-#ifndef ENGINE_IF_CLIENT_H
-#define ENGINE_IF_CLIENT_H
-
-/*
-	Title: Client Interface
-*/
-
-/*
-	Section: Constants
-*/
-
-enum
-{
-	/* Constants: Client States
-		CLIENTSTATE_OFFLINE - The client is offline.
-		CLIENTSTATE_CONNECTING - The client is trying to connect to a server.
-		CLIENTSTATE_LOADING - The client has connected to a server and is loading resources.
-		CLIENTSTATE_ONLINE - The client is connected to a server and running the game.
-		CLIENTSTATE_DEMOPLAYBACK - The client is playing a demo
-		CLIENTSTATE_QUITING - The client is quiting.
-	*/
-	CLIENTSTATE_OFFLINE=0,
-	CLIENTSTATE_CONNECTING,
-	CLIENTSTATE_LOADING,
-	CLIENTSTATE_ONLINE,
-	CLIENTSTATE_DEMOPLAYBACK,
-	CLIENTSTATE_QUITING,
-
-	/* Constants: Image Formats
-		IMG_AUTO - Lets the engine choose the format.
-		IMG_RGB - 8-Bit uncompressed RGB
-		IMG_RGBA - 8-Bit uncompressed RGBA
-		IMG_ALPHA - 8-Bit uncompressed alpha
-	*/
-	IMG_AUTO=-1,
-	IMG_RGB=0,
-	IMG_RGBA=1,
-	IMG_ALPHA=2,
-	
-	/* Constants: Texture Loading Flags
-		TEXLOAD_NORESAMPLE - Prevents the texture from any resampling
-	*/
-	TEXLOAD_NORESAMPLE=1,
-	
-	/* Constants: Server Browser Sorting
-		BROWSESORT_NAME - Sort by name.
-		BROWSESORT_PING - Sort by ping.
-		BROWSESORT_MAP - Sort by map
-		BROWSESORT_GAMETYPE - Sort by game type. DM, TDM etc.
-		BROWSESORT_PROGRESSION - Sort by progression.
-		BROWSESORT_NUMPLAYERS - Sort after how many players there are on the server.
-	*/
-	BROWSESORT_NAME = 0,
-	BROWSESORT_PING,
-	BROWSESORT_MAP,
-	BROWSESORT_GAMETYPE,
-	BROWSESORT_PROGRESSION,
-	BROWSESORT_NUMPLAYERS,
-	
-	BROWSEQUICK_SERVERNAME=1,
-	BROWSEQUICK_PLAYERNAME=2,
-	BROWSEQUICK_MAPNAME=4,
-	
-	BROWSETYPE_INTERNET = 0,
-	BROWSETYPE_LAN = 1,
-	BROWSETYPE_FAVORITES = 2
-};
-
-/*
-	Section: Structures
-*/
-
-/*
-	Structure: SERVER_INFO_PLAYER
-*/
-typedef struct
-{
-	char name[48];
-	int score;
-} SERVER_INFO_PLAYER;
-
-/*
-	Structure: SERVER_INFO
-*/
-typedef struct
-{
-	int sorted_index;
-	int server_index;
-	
-	NETADDR netaddr;
-	
-	int quicksearch_hit;
-	
-	int progression;
-	int max_players;
-	int num_players;
-	int flags;
-	int favorite;
-	int latency; /* in ms */
-	char gametype[16];
-	char name[64];
-	char map[32];
-	char version[32];
-	char address[24];
-	SERVER_INFO_PLAYER players[16];
-} SERVER_INFO;
-
-/*
-	Section: Functions
-*/
-
-/**********************************************************************************
-	Group: Time
-**********************************************************************************/
-/*
-	Function: client_tick
-		Returns the tick of the current snapshot.
-*/
-int client_tick();
-
-/*
-	Function: client_prevtick
-		Returns the tick of the previous snapshot.
-*/
-int client_prevtick();
-
-/*
-	Function: client_intratick
-		Returns the current intratick.
-	
-	Remarks:
-		The intratick is how far gone the time is from the previous snapshot to the current.
-		0.0 means that it on the previous snapshot. 0.5 means that it's halfway to the current,
-		and 1.0 means that it is on the current snapshot. It can go beyond 1.0 which means that
-		the client has started to extrapolate due to lack of data from the server.
-
-	See Also:
-		<client_tick>
-*/
-float client_intratick();
-
-/*
-	Function: client_predtick
-		Returns the current predicted tick.
-*/
-int client_predtick();
-
-/*
-	Function: client_predintratick
-		Returns the current preticted intra tick.
-	
-	Remarks:
-		This is the same as <client_intratick> but for the current predicted tick and
-		previous predicted tick.
-
-	See Also:
-		<client_intratick>
-*/
-float client_predintratick();
-
-/*
-	Function: client_ticktime
-		TODO
-	
-	Arguments:
-		arg1 - desc
-	
-	Returns:
-
-	See Also:
-		<other_func>
-*/
-float client_ticktime();
-
-/*
-	Function: client_tickspeed
-		Returns how many ticks per second the client is doing.
-	
-	Remarks:
-		This will be the same as the server tick speed.
-*/
-int client_tickspeed();
-
-/*
-	Function: client_frametime
-		Returns how long time the last frame took to process.
-*/
-float client_frametime();
-
-/*
-	Function: client_localtime
-		Returns the clients local time.
-	
-	Remarks:
-		The local time is set to 0 when the client starts and when
-		it connects to a server. Can be used for client side effects.
-*/
-float client_localtime();
-
-/**********************************************************************************
-	Group: Server Browser
-**********************************************************************************/
-
-/*
-	Function: client_serverbrowse_refresh
-		Issues a refresh of the server browser.
-	
-	Arguments:
-		type - What type of servers to browse, internet, lan or favorites.
-	
-	Remarks:
-		This will cause a broadcast on the local network if the lan argument is set.
-		Otherwise it call ask all the master servers for their servers lists.
-*/
-void client_serverbrowse_refresh(int type);
-
-/*
-	Function: client_serverbrowse_sorted_get
-		Returns server info from the sorted list.
-	
-	Arguments:
-		index - Zero based index into the sorted list.
-	
-	See Also:
-		<client_serverbrowse_sorted_num>
-*/
-SERVER_INFO *client_serverbrowse_sorted_get(int index);
-
-/*
-	Function: client_serverbrowse_sorted_num
-		Returns how many servers there are in the sorted list.
-	
-	See Also:
-		<client_serverbrowse_sorted_get>
-*/
-int client_serverbrowse_sorted_num();
-
-/*
-	Function: client_serverbrowse_get
-		TODO
-	
-	Arguments:
-		arg1 - desc
-	
-	Returns:
-
-	See Also:
-		<other_func>
-*/
-SERVER_INFO *client_serverbrowse_get(int index);
-
-/*
-	Function: client_serverbrowse_num
-		TODO
-	
-	Arguments:
-		arg1 - desc
-	
-	Returns:
-
-	See Also:
-		<other_func>
-*/
-int client_serverbrowse_num();
-
-/*
-	Function: client_serverbrowse_num_requests
-		TODO
-	
-	Arguments:
-		arg1 - desc
-	
-	Returns:
-
-	See Also:
-		<other_func>
-*/
-int client_serverbrowse_num_requests();
-
-/*
-	Function: client_serverbrowse_update
-		TODO
-	
-	Arguments:
-		arg1 - desc
-	
-	Returns:
-
-	See Also:
-		<other_func>
-*/
-void client_serverbrowse_update();
-
-/*
-	Function: client_serverbrowse_lan
-		TODO
-	
-	Arguments:
-		arg1 - desc
-	
-	Returns:
-
-	See Also:
-		<other_func>
-*/
-int client_serverbrowse_lan();
-
-/*
-	Function: client_serverbrowse_isfavorite
-		Asks the server browser is a netaddr is in the favorite list
-	
-	Arguments:
-		addr - Address of the server to ask about.
-		
-	Returns:
-		Returns zero if it's not in the list, non-zero if it is.
-*/
-int client_serverbrowse_isfavorite(NETADDR addr);
-
-/*
-	Function: client_serverbrowse_addfavorite
-		Adds a server to the favorite list
-	
-	Arguments:
-		addr - Address of the favorite server.
-*/
-void client_serverbrowse_addfavorite(NETADDR addr);
-
-/*
-	Function: client_serverbrowse_removefavorite
-		Removes a server to the favorite list
-	
-	Arguments:
-		addr - Address of the favorite server.
-*/
-void client_serverbrowse_removefavorite(NETADDR addr);
-
-/**********************************************************************************
-	Group: Actions
-**********************************************************************************/
-
-
-/*
-	Function: client_connect
-		Connects to a server at the specified address.
-	
-	Arguments:
-		address - Address of the server to connect to.
-	
-	See Also:
-		<client_disconnect>
-*/
-void client_connect(const char *address);
-
-/*
-	Function: client_disconnect
-		Disconnects from the current server.
-	
-	Remarks:
-		Does nothing if not connected to a server.
-
-	See Also:
-		<client_connect, client_quit>
-*/
-void client_disconnect();
-
-/*
-	Function: client_quit
-		Tells to client to shutdown.
-
-	See Also:
-		<client_disconnect>
-*/
-void client_quit();
-
-void client_entergame();
-
-/*
-	Function: client_rcon
-		Sends a command to the server to execute on it's console.
-	
-	Arguments:
-		cmd - The command to send.
-	
-	Remarks:
-		The client must have the correct rcon password to connect.
-
- 	See Also:
-		<client_rcon_auth, client_rcon_authed>
-*/
-void client_rcon(const char *cmd);
-
-/*
-	Function: client_rcon_auth
-		TODO
-	
-	Arguments:
-		arg1 - desc
-	
-	Returns:
-
-	See Also:
-		<client_rcon, client_rcon_authed>
-*/
-void client_rcon_auth(const char *name, const char *password);
-
-/*
-	Function: client_rcon_authed
-		TODO
-	
-	Arguments:
-		arg1 - desc
-	
-	Returns:
-
-	See Also:
-		<client_rcon, client_rcon_auth>
-*/
-int client_rcon_authed();
-
-/**********************************************************************************
-	Group: Other
-**********************************************************************************/
-/*
-	Function: client_latestversion
-		Returns 0 if there's no version difference
-	
-	Arguments:
-		arg1 - desc
-	
-	Returns:
-
-	See Also:
-		<other_func>
-*/
-const char *client_latestversion();
-
-/*
-	Function: client_get_input
-		TODO
-	
-	Arguments:
-		arg1 - desc
-	
-	Returns:
-
-	See Also:
-		<other_func>
-*/
-int *client_get_input(int tick);
-
-/*
-	Function: client_direct_input
-		TODO
-	
-	Arguments:
-		arg1 - desc
-	
-	Returns:
-
-	See Also:
-		<other_func>
-*/
-void client_direct_input(int *input, int size);
-
-/*
-	Function: client_error_string
-		TODO
-	
-	Arguments:
-		arg1 - desc
-	
-	Returns:
-
-	See Also:
-		<other_func>
-*/
-const char *client_error_string();
-
-/*
-	Function: client_connection_problems
-		Returns 1 if the client is connection problems.
-	
-	Remarks:
-		Connections problems usually means that the client havn't recvived any data
-		from the server in a while.
-*/
-int client_connection_problems();
-
-/*
-	Function: client_state
-		Returns the state of the client.
-		
-	See Also:
-		<Client States>
-*/
-int client_state();
-
-/*
-	Function: client_mapdownload_amount
-		TODO
-	
-	Arguments:
-		arg1 - desc
-	
-	Returns:
-
-	See Also:
-		<other_func>
-*/
-int client_mapdownload_amount();
-
-/*
-	Function: client_mapdownload_totalsize
-		TODO
-	
-	Arguments:
-		arg1 - desc
-	
-	Returns:
-
-	See Also:
-		<other_func>
-*/
-int client_mapdownload_totalsize();
-
-/*
-	Function: client_save_line
-		TODO
-	
-	Arguments:
-		arg1 - desc
-	
-	Returns:
-
-	See Also:
-		<other_func>
-*/
-void client_save_line(const char *line);
-
-
-
-
-
-
-enum
-{
-	BROWSESET_MASTER_ADD=1,
-	BROWSESET_FAV_ADD,
-	BROWSESET_TOKEN,
-	BROWSESET_OLD_INTERNET,
-	BROWSESET_OLD_LAN
-};
-
-void client_serverbrowse_set(NETADDR *addr, int type, int token, SERVER_INFO *info);
-
-int client_serverbrowse_refreshingmasters();
-
-
-typedef struct DEMOPLAYBACK_INFO
-{
-	int first_tick;
-	int last_tick;
-	int current_tick;
-	int paused;
-	float speed;
-} DEMOPLAYBACK_INFO;
-
-const char *client_demoplayer_play(const char *filename);
-const DEMOPLAYBACK_INFO *client_demoplayer_getinfo();
-void client_demoplayer_setpos(float percent);
-void client_demoplayer_setpause(int paused);
-void client_demoplayer_setspeed(float speed);
-const char *client_user_directory();
-void client_serverinfo(SERVER_INFO *serverinfo);
-void client_serverinfo_request();
-void client_serverbrowse_request(NETADDR *addr);
-#endif