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authorTeetime <TeetimeTW@yahoo.de>2012-02-17 19:31:43 +0100
committerTeetime <TeetimeTW@yahoo.de>2012-02-17 19:31:43 +0100
commitfc99167e687ba688ce9306bbec7e801450c917be (patch)
treeb440f2568a98b4b6a8db17925a299142adead7fa /src/engine/docs/snapshots.txt
parent206e9adb9140c3c8963661f534703de33f8abe05 (diff)
parent44a47d4253a829abcf50dac5586fd9a351f0c66b (diff)
downloadzcatch-fc99167e687ba688ce9306bbec7e801450c917be.tar.gz
zcatch-fc99167e687ba688ce9306bbec7e801450c917be.zip
Merge branch 'master' into zCatch-Exp
Conflicts:
	src/engine/server.h
	src/engine/server/server.cpp
	src/engine/server/server.h
	src/engine/shared/network.h
	src/engine/shared/network_server.cpp
	src/game/server/player.h
Diffstat (limited to 'src/engine/docs/snapshots.txt')
-rw-r--r--src/engine/docs/snapshots.txt2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/engine/docs/snapshots.txt b/src/engine/docs/snapshots.txt
index 647b049a..adb84863 100644
--- a/src/engine/docs/snapshots.txt
+++ b/src/engine/docs/snapshots.txt
@@ -48,7 +48,7 @@ After a snapshot have been created, compression is applyed to reduce the bandwid
 
 Topic: Interval
 
-The interval for how often a client recives a snapshot changes during the course of the connection. There are three different snapshot rates. 
+The interval for how often a client recives a snapshot changes during the course of the connection. There are three different snapshot rates.
 
 - *Init*. 5 snapshots per second. Used when a client is connecting and used until the client has acknowlaged a snapshot. This mechanism is used because the first snapshot because no delta compression can be done.