diff options
| author | Magnus Auvinen <magnus.auvinen@gmail.com> | 2007-05-24 20:54:08 +0000 |
|---|---|---|
| committer | Magnus Auvinen <magnus.auvinen@gmail.com> | 2007-05-24 20:54:08 +0000 |
| commit | 82023866ab4c7483652e9d4605290e39ced3bec3 (patch) | |
| tree | cbff99cb472b4434d18e8e1fe3c556ca194096a6 /src/engine/client | |
| parent | 34e3df396630e9bb271ea8965869d23260900a7d (diff) | |
| download | zcatch-82023866ab4c7483652e9d4605290e39ced3bec3.tar.gz zcatch-82023866ab4c7483652e9d4605290e39ced3bec3.zip | |
large change. moved around all source. splitted server and client into separate files
Diffstat (limited to 'src/engine/client')
| -rw-r--r-- | src/engine/client/client.cpp | 712 | ||||
| -rw-r--r-- | src/engine/client/gfx.cpp | 583 | ||||
| -rw-r--r-- | src/engine/client/snd.cpp | 520 | ||||
| -rw-r--r-- | src/engine/client/ui.cpp | 115 | ||||
| -rw-r--r-- | src/engine/client/ui.h | 33 |
5 files changed, 1963 insertions, 0 deletions
diff --git a/src/engine/client/client.cpp b/src/engine/client/client.cpp new file mode 100644 index 00000000..4aceaf0f --- /dev/null +++ b/src/engine/client/client.cpp @@ -0,0 +1,712 @@ +#include <baselib/system.h> +#include <baselib/keys.h> +#include <baselib/mouse.h> +#include <baselib/audio.h> +#include <baselib/stream/file.h> + +#include <string.h> +#include <stdarg.h> +#include <math.h> +#include <engine/interface.h> + +#include <engine/packet.h> +#include <engine/snapshot.h> +#include "ui.h" + +#include <engine/lzw.h> + +#include <engine/versions.h> + +using namespace baselib; + +// --- string handling (MOVE THESE!!) --- +void snap_encode_string(const char *src, int *dst, int length, int max_length) +{ + const unsigned char *p = (const unsigned char *)src; + + // handle whole int + for(int i = 0; i < length/4; i++) + { + *dst = (p[0]<<24|p[1]<<16|p[2]<<8|p[3]); + p += 4; + dst++; + } + + // take care of the left overs + int left = length%4; + if(left) + { + unsigned last = 0; + switch(left) + { + case 3: last |= p[2]<<8; + case 2: last |= p[1]<<16; + case 1: last |= p[0]<<24; + } + *dst = last; + } +} + +void snap_decode_string(const int *src, char *dst, int max_length) +{ + dbg_assert((max_length%4) == 0, "length must be power of 4"); + for(int i = 0; i < max_length; i++) + dst[0] = 0; + + for(int i = 0; i < max_length/4; i++) + { + dst[0] = (*src>>24)&0xff; + dst[1] = (*src>>16)&0xff; + dst[2] = (*src>>8)&0xff; + dst[3] = (*src)&0xff; + src++; + dst+=4; + } + dst[-1] = 0; // make sure to zero terminate +} + +// --- input wrappers --- +static int keyboard_state[2][keys::last]; +static int keyboard_current = 0; +static int keyboard_first = 1; + +void inp_mouse_relative(int *x, int *y) { mouse::position(x, y); } +int inp_key_pressed(int key) { return keyboard_state[keyboard_current][key]; } +int inp_key_was_pressed(int key) { return keyboard_state[keyboard_current^1][key]; } +int inp_key_down(int key) { return inp_key_pressed(key)&&!inp_key_was_pressed(key); } +int inp_mouse_button_pressed(int button) { return mouse::pressed(button); } + +void inp_update() +{ + if(keyboard_first) + { + // make sure to reset + keyboard_first = 0; + inp_update(); + } + + keyboard_current = keyboard_current^1; + for(int i = 0; i < keys::last; i++) + keyboard_state[keyboard_current][i] = keys::pressed(i); +} + +// --- input snapping --- +static int input_data[MAX_INPUT_SIZE]; +static int input_data_size; +static int input_is_changed = 1; +void snap_input(void *data, int size) +{ + if(input_data_size != size || memcmp(input_data, data, size)) + input_is_changed = 1; + mem_copy(input_data, data, size); + input_data_size = size; +} + +// -- snapshot handling --- +enum +{ + SNAP_INCOMMING=2, + NUM_SNAPSHOT_TYPES=3, +}; + +static snapshot *snapshots[NUM_SNAPSHOT_TYPES]; +static char snapshot_data[NUM_SNAPSHOT_TYPES][MAX_SNAPSHOT_SIZE]; +static int recived_snapshots; +static int64 snapshot_start_time; +static int64 local_start_time; + +float client_localtime() +{ + return (time_get()-local_start_time)/(float)(time_freq()); +} + +void *snap_get_item(int snapid, int index, snap_item *item) +{ + dbg_assert(snapid >= 0 && snapid < NUM_SNAPSHOT_TYPES, "invalid snapid"); + snapshot::item *i = snapshots[snapid]->get_item(index); + item->type = i->type(); + item->id = i->id(); + return (void *)i->data; +} + +int snap_num_items(int snapid) +{ + dbg_assert(snapid >= 0 && snapid < NUM_SNAPSHOT_TYPES, "invalid snapid"); + return snapshots[snapid]->num_items; +} + +static void snap_init() +{ + snapshots[SNAP_INCOMMING] = (snapshot*)snapshot_data[0]; + snapshots[SNAP_CURRENT] = (snapshot*)snapshot_data[1]; + snapshots[SNAP_PREV] = (snapshot*)snapshot_data[2]; + mem_zero(snapshot_data, NUM_SNAPSHOT_TYPES*MAX_SNAPSHOT_SIZE); + recived_snapshots = 0; +} + +float snap_intratick() +{ + return (time_get() - snapshot_start_time)/(float)(time_freq()/SERVER_TICK_SPEED); +} + +void *snap_find_item(int snapid, int type, int id) +{ + // TODO: linear search. should be fixed. + for(int i = 0; i < snapshots[snapid]->num_items; i++) + { + snapshot::item *itm = snapshots[snapid]->get_item(i); + if(itm->type() == type && itm->id() == id) + return (void *)itm->data; + } + return 0x0; +} + + +int menu_loop(); +float frametime = 0.0001f; + +float client_frametime() +{ + return frametime; +} + +void unpack(const char *src, const char *fmt, ...) +{ +} + +/*int modc_onmsg(int msg) +{ + msg_get("iis") +}*/ + +/* + i = int (int i) + s = string (const char *str) + r = raw data (int size, void *data) +*/ + +/* +class packet2 +{ +private: + // packet data + struct header + { + unsigned msg; + unsigned ack; + unsigned seq; + }; + + unsigned char packet_data[MAX_PACKET_SIZE]; + unsigned char *current; + + enum + { + MAX_PACKET_SIZE = 1024, + }; + +public: + packet2() + { + current = packet_data; + current += sizeof(header); + } + + int pack(char *dst, const char *fmt, ...) + { + va_list arg_list; + va_start(arg_list, fmt); + while(*fmt) + { + if(*fmt == 's') + { + // pack string + const char *s = va_arg(arg_list, const char*); + *dst++ = 2; + while(*s) + { + *dst = *s; + dst++; + s++; + } + *dst = 0; // null terminate + dst++; + fmt++; + } + else if(*fmt == 'i') + { + // pack int + int i = va_arg(arg_list, int); + *dst++ = 1; + *dst++ = (i>>24)&0xff; + *dst++ = (i>>16)&0xff; + *dst++ = (i>>8)&0xff; + *dst++ = i&0xff; + fmt++; + } + else + { + dbg_break(); // error + break; + } + } + va_end(arg_list); + } +}; +*/ +/* +int msg_get(const char *fmt) +{ + +} + +int client_msg_send(int msg, const char *fmt, ...) + +int server_msg_send(int msg, const char *fmt, ...) +{ + +}*/ + +// --- client --- +class client +{ +public: + socket_udp4 socket; + connection conn; + int64 reconnect_timer; + + int snapshot_part; + + int debug_font; // TODO: rfemove this line + + // data to hold three snapshots + // previous, + char name[MAX_NAME_LENGTH]; + + bool fullscreen; + + enum + { + STATE_OFFLINE, + STATE_CONNECTING, + STATE_LOADING, + STATE_ONLINE, + STATE_BROKEN, + STATE_QUIT, + }; + + int state; + int get_state() { return state; } + void set_state(int s) + { + dbg_msg("game", "state change. last=%d current=%d", state, s); + state = s; + } + + void set_name(const char *new_name) + { + mem_zero(name, MAX_NAME_LENGTH); + strncpy(name, new_name, MAX_NAME_LENGTH); + name[MAX_NAME_LENGTH-1] = 0; + } + + void set_fullscreen(bool flag) { fullscreen = flag; } + + void send_packet(packet *p) + { + conn.send(p); + } + + void send_connect() + { + recived_snapshots = 0; + + /* + pack(NETMSG_CLIENT_CONNECT, "sssss", + TEEWARS_NETVERSION, + name, + "no clan", + "password", + "myskin"); + */ + + packet p(NETMSG_CLIENT_CONNECT); + p.write_str(TEEWARS_NETVERSION); // payload + p.write_str(name); + p.write_str("no clan"); + p.write_str("password"); + p.write_str("myskin"); + send_packet(&p); + } + + void send_done() + { + packet p(NETMSG_CLIENT_DONE); + send_packet(&p); + } + + void send_error(const char *error) + { + /* + pack(NETMSG_CLIENT_ERROR, "s", error); + */ + packet p(NETMSG_CLIENT_ERROR); + p.write_str(error); + send_packet(&p); + //send_packet(&p); + //send_packet(&p); + } + + void send_input() + { + /* + pack(NETMSG_CLIENT_ERROR, "s", error); + */ + packet p(NETMSG_CLIENT_INPUT); + p.write_int(input_data_size); + for(int i = 0; i < input_data_size/4; i++) + p.write_int(input_data[i]); + send_packet(&p); + } + + void disconnect() + { + send_error("disconnected"); + set_state(STATE_OFFLINE); + map_unload(); + } + + void connect(netaddr4 *server_address) + { + conn.init(&socket, server_address); + + // start by sending connect + send_connect(); + set_state(STATE_CONNECTING); + reconnect_timer = time_get()+time_freq(); + } + + bool load_data() + { + debug_font = gfx_load_texture_tga("data/debug_font.tga"); + return true; + } + + void render() + { + gfx_clear(0.0f,0.0f,0.0f); + + // this should be moved around abit + if(get_state() == STATE_ONLINE) + { + modc_render(); + } + else if (get_state() != STATE_CONNECTING && get_state() != STATE_LOADING) + { + netaddr4 server_address; + int status = modmenu_render(&server_address, name, MAX_NAME_LENGTH); + + if (status == -1) + set_state(STATE_QUIT); + else if (status) + connect(&server_address); + } + else if (get_state() == STATE_CONNECTING) + { + static int64 start = time_get(); + static int tee_texture; + static int connecting_texture; + static bool inited = false; + + if (!inited) + { + tee_texture = gfx_load_texture_tga("data/gui_tee.tga"); + connecting_texture = gfx_load_texture_tga("data/gui/connecting.tga"); + + inited = true; + } + + gfx_mapscreen(0,0,400.0f,300.0f); + + float t = (time_get() - start) / (double)time_freq(); + + float speed = 2*sin(t); + + speed = 1.0f; + + float x = 208 + sin(t*speed) * 32; + float w = sin(t*speed + 3.149) * 64; + + ui_do_image(tee_texture, x, 95, w, 64); + ui_do_image(connecting_texture, 88, 150, 256, 64); + } + } + + void run(netaddr4 *server_address) + { + snapshot_part = 0; + + // init graphics and sound + if(!gfx_init(fullscreen)) + return; + + snd_init(); // sound is allowed to fail + + // load data + if(!load_data()) + return; + + // init snapshotting + snap_init(); + + // init the mod + modc_init(); + + // init menu + modmenu_init(); + + // open socket + if(!socket.open(0)) + { + dbg_msg("network/client", "failed to open socket"); + return; + } + + // connect to the server if wanted + if (server_address) + connect(server_address); + + //int64 inputs_per_second = 50; + //int64 time_per_input = time_freq()/inputs_per_second; + int64 game_starttime = time_get(); + int64 last_input = game_starttime; + + int64 reporttime = time_get(); + int64 reportinterval = time_freq()*1; + int frames = 0; + + mouse::set_mode(mouse::mode_relative); + + while (1) + { + frames++; + int64 frame_start_time = time_get(); + + // send input + if(get_state() == STATE_ONLINE) + { + if(input_is_changed || time_get() > last_input+time_freq()) + { + send_input(); + input_is_changed = 0; + last_input = time_get(); + } + } + + // update input + inp_update(); + + // + if(keys::pressed(keys::f1)) + mouse::set_mode(mouse::mode_absolute); + if(keys::pressed(keys::f2)) + mouse::set_mode(mouse::mode_relative); + + // pump the network + pump_network(); + + // render + render(); + + // swap the buffers + gfx_swap(); + + // check conditions + if(get_state() == STATE_BROKEN || get_state() == STATE_QUIT) + break; + + // be nice + //thread_sleep(1); + + if(reporttime < time_get()) + { + unsigned sent, recved; + conn.counter_get(&sent, &recved); + dbg_msg("client/report", "fps=%.02f", + frames/(float)(reportinterval/time_freq())); + frames = 0; + reporttime += reportinterval; + conn.counter_reset(); + } + + if (keys::pressed(keys::esc)) + if (get_state() == STATE_CONNECTING || get_state() == STATE_ONLINE) + disconnect(); + + // update frametime + frametime = (time_get()-frame_start_time)/(float)time_freq(); + } + + modc_shutdown(); + disconnect(); + + modmenu_shutdown(); + + gfx_shutdown(); + snd_shutdown(); + } + + void error(const char *msg) + { + dbg_msg("game", "error: %s", msg); + send_error(msg); + set_state(STATE_BROKEN); + } + + void process_packet(packet *p) + { + if(p->msg() == NETMSG_SERVER_ACCEPT) + { + const char *map; + map = p->read_str(); + + if(p->is_good()) + { + dbg_msg("client/network", "connection accepted, map=%s", map); + set_state(STATE_LOADING); + + if(map_load(map)) + { + modc_entergame(); + send_done(); + dbg_msg("client/network", "loading done"); + // now we will wait for two snapshots + // to finish the connection + } + else + { + error("failure to load map"); + } + } + } + else if(p->msg() == NETMSG_SERVER_SNAP) + { + //dbg_msg("client/network", "got snapshot"); + int num_parts = p->read_int(); + int part = p->read_int(); + int part_size = p->read_int(); + + if(p->is_good()) + { + if(snapshot_part == part) + { + const char *d = p->read_raw(part_size); + mem_copy((char*)snapshots[SNAP_INCOMMING] + part*MAX_SNAPSHOT_PACKSIZE, d, part_size); + snapshot_part++; + + if(snapshot_part == num_parts) + { + snapshot *tmp = snapshots[SNAP_PREV]; + snapshots[SNAP_PREV] = snapshots[SNAP_CURRENT]; + snapshots[SNAP_CURRENT] = tmp; + + // decompress snapshot + lzw_decompress(snapshots[SNAP_INCOMMING], snapshots[SNAP_CURRENT]); + + // apply snapshot, cycle pointers + recived_snapshots++; + snapshot_start_time = time_get(); + + // we got two snapshots until we see us self as connected + if(recived_snapshots == 2) + { + local_start_time = time_get(); + set_state(STATE_ONLINE); + } + + if(recived_snapshots > 2) + modc_newsnapshot(); + + snapshot_part = 0; + } + + } + else + { + dbg_msg("client", "snapshot reset!"); + snapshot_part = 0; + } + } + } + else + { + dbg_msg("server/client", "unknown packet %x", p->msg()); + } + } + + void pump_network() + { + while(1) + { + packet p; + netaddr4 from; + int bytes = socket.recv(&from, p.data(), p.max_size()); + + if(bytes <= 0) + break; + + process_packet(&p); + } + + // + if(get_state() == STATE_CONNECTING && time_get() > reconnect_timer) + { + send_connect(); + reconnect_timer = time_get() + time_freq(); + } + } +}; + +int main(int argc, char **argv) +{ + dbg_msg("client", "starting..."); + netaddr4 server_address(127, 0, 0, 1, 8303); + const char *name = "nameless jerk"; + bool connect_at_once = false; + bool fullscreen = true; + + // init network, need to be done first so we can do lookups + net_init(); + + // parse arguments + for(int i = 1; i < argc; i++) + { + if(argv[i][0] == '-' && argv[i][1] == 'c' && argv[i][2] == 0 && argc - i > 1) + { + // -c SERVER + i++; + if(net_host_lookup(argv[i], 8303, &server_address) != 0) + dbg_msg("main", "could not find the address of %s, connecting to localhost", argv[i]); + else + connect_at_once = true; + } + else if(argv[i][0] == '-' && argv[i][1] == 'n' && argv[i][2] == 0 && argc - i > 1) + { + // -n NAME + i++; + name = argv[i]; + } + else if(argv[i][0] == '-' && argv[i][1] == 'w' && argv[i][2] == 0) + { + // -w + fullscreen = false; + } + } + + // start the server + client c; + c.set_name(name); + c.set_fullscreen(fullscreen); + c.run(connect_at_once ? &server_address : 0x0); + return 0; +} diff --git a/src/engine/client/gfx.cpp b/src/engine/client/gfx.cpp new file mode 100644 index 00000000..a824feac --- /dev/null +++ b/src/engine/client/gfx.cpp @@ -0,0 +1,583 @@ +#include <baselib/opengl.h> +#include <baselib/vmath.h> +#include <baselib/stream/file.h> + +#include <engine/interface.h> + +using namespace baselib; + +static opengl::context context; + +struct custom_vertex +{ + vec3 pos; + vec2 tex; + vec4 color; +}; + +const int vertexBufferSize = 2048; +//static custom_vertex vertices[4]; +static custom_vertex* g_pVertices = 0; +static int g_iVertexStart = 0; +static int g_iVertexEnd = 0; +static vec4 g_QuadColor[4]; +static vec2 g_QuadTexture[4]; + +static opengl::vertex_buffer vertex_buffer; +//static int screen_width = 800; +//static int screen_height = 600; +static int screen_width = 1024; +static int screen_height = 768; +static float rotation = 0; +static int quads_drawing = 0; + + +struct texture_holder +{ + opengl::texture tex; + int flags; + int next; +}; + +static const int MAX_TEXTURES = 128; + +static texture_holder textures[MAX_TEXTURES]; +static int first_free_texture; + +static const char null_texture_data[] = { + 0xff,0x00,0x00,0xff, 0xff,0x00,0x00,0xff, 0x00,0xff,0x00,0xff, 0x00,0xff,0x00,0xff, + 0xff,0x00,0x00,0xff, 0xff,0x00,0x00,0xff, 0x00,0xff,0x00,0xff, 0x00,0xff,0x00,0xff, + 0x00,0x00,0xff,0xff, 0x00,0x00,0xff,0xff, 0xff,0xff,0x00,0xff, 0xff,0xff,0x00,0xff, + 0x00,0x00,0xff,0xff, 0x00,0x00,0xff,0xff, 0xff,0xff,0x00,0xff, 0xff,0xff,0x00,0xff, +}; + +static void draw_quad(bool _bflush = false) +{ + if (!_bflush && ((g_iVertexEnd + 4) < vertexBufferSize)) + { + // Just add + g_iVertexEnd += 4; + } + else if (g_iVertexEnd) + { + if (!_bflush) + g_iVertexEnd += 4; + if(GLEW_VERSION_2_0) + { + // set the data + vertex_buffer.data(g_pVertices, vertexBufferSize * sizeof(custom_vertex), GL_DYNAMIC_DRAW); + opengl::stream_vertex(&vertex_buffer, 3, GL_FLOAT, sizeof(custom_vertex), 0); + opengl::stream_texcoord(&vertex_buffer, 0, 2, GL_FLOAT, + sizeof(custom_vertex), + sizeof(vec3)); + opengl::stream_color(&vertex_buffer, 4, GL_FLOAT, + sizeof(custom_vertex), + sizeof(vec3)+sizeof(vec2)); + opengl::draw_arrays(GL_QUADS, 0, g_iVertexEnd); + } + else + { + glVertexPointer(3, GL_FLOAT, + sizeof(custom_vertex), + (char*)g_pVertices); + glTexCoordPointer(2, GL_FLOAT, + sizeof(custom_vertex), + (char*)g_pVertices + sizeof(vec3)); + glColorPointer(4, GL_FLOAT, + sizeof(custom_vertex), + (char*)g_pVertices + sizeof(vec3) + sizeof(vec2)); + glEnableClientState(GL_VERTEX_ARRAY); + glEnableClientState(GL_TEXTURE_COORD_ARRAY); + glEnableClientState(GL_COLOR_ARRAY); + glDrawArrays(GL_QUADS, 0, g_iVertexEnd); + } + // Reset pointer + g_iVertexEnd = 0; + } +} + +bool gfx_init(bool fullscreen) +{ + if(!context.create(screen_width, screen_height, 24, 8, 16, 0, fullscreen?opengl::context::FLAG_FULLSCREEN:0)) + { + dbg_msg("game", "failed to create gl context"); + return false; + } + // Init vertices + if (g_pVertices) + mem_free(g_pVertices); + g_pVertices = (custom_vertex*)mem_alloc(sizeof(custom_vertex) * vertexBufferSize, 1); + g_iVertexStart = 0; + g_iVertexEnd = 0; + + context.set_title("---"); + + /* + dbg_msg("gfx", "OpenGL version %d.%d.%d", context.version_major(), + context.version_minor(), + context.version_rev());*/ + + gfx_mapscreen(0,0,screen_width, screen_height); + + // TODO: make wrappers for this + glEnable(GL_BLEND); + + // model + mat4 mat = mat4::identity; + opengl::matrix_modelview(&mat); + + // Set all z to -5.0f + for (int i = 0; i < vertexBufferSize; i++) + g_pVertices[i].pos.z = -5.0f; + + if(GLEW_VERSION_2_0) + { + // set the streams + vertex_buffer.data(g_pVertices, sizeof(vertexBufferSize), GL_DYNAMIC_DRAW); + opengl::stream_vertex(&vertex_buffer, 3, GL_FLOAT, sizeof(custom_vertex), 0); + opengl::stream_texcoord(&vertex_buffer, 0, 2, GL_FLOAT, + sizeof(custom_vertex), + sizeof(vec3)); + opengl::stream_color(&vertex_buffer, 4, GL_FLOAT, + sizeof(custom_vertex), + sizeof(vec3)+sizeof(vec2)); + } + + // init textures + first_free_texture = 0; + for(int i = 0; i < MAX_TEXTURES; i++) + textures[i].next = i+1; + textures[MAX_TEXTURES-1].next = -1; + + // create null texture, will get id=0 + gfx_load_texture_raw(4,4,null_texture_data); + + return true; +} + +int gfx_unload_texture(int index) +{ + textures[index].tex.clear(); + textures[index].next = first_free_texture; + first_free_texture = index; + return 0; +} + +void gfx_blend_normal() +{ + // TODO: wrapper for this + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); +} + +void gfx_blend_additive() +{ + // TODO: wrapper for this + glBlendFunc(GL_SRC_ALPHA, GL_ONE); +} + +int gfx_load_texture_raw(int w, int h, const void *data) +{ + // grab texture + int tex = first_free_texture; + first_free_texture = textures[tex].next; + textures[tex].next = -1; + + // set data and return + // TODO: should be RGBA, not BGRA + dbg_msg("gfx", "%d = %dx%d", tex, w, h); + textures[tex].tex.data2d(w, h, GL_RGBA, GL_BGRA, GL_UNSIGNED_BYTE, data); + return tex; +} + +// simple uncompressed RGBA loaders +int gfx_load_texture_tga(const char *filename) +{ + image_info img; + + if(gfx_load_tga(&img, filename)) + { + int id = gfx_load_texture_raw(img.width, img.height, img.data); + mem_free(img.data); + return id; + } + + return 0; +} + +int gfx_load_tga(image_info *img, const char *filename) +{ + // open file for reading + file_stream file; + if(!file.open_r(filename)) + { + dbg_msg("game/tga", "failed to open file. filename='%s'", filename); + return 0; + } + + // read header + unsigned char headers[18]; + file.read(headers, sizeof(headers)); + img->width = headers[12]+(headers[13]<<8); + img->height = headers[14]+(headers[15]<<8); + + bool flipx = (headers[17] >> 4) & 1; + bool flipy = !((headers[17] >> 5) & 1); + + (void)flipx; // TODO: make use of this flag + + if(headers[2] != 2) // needs to be uncompressed RGB + { + dbg_msg("game/tga", "tga not uncompressed rgb. filename='%s'", filename); + return 0; + } + + if(headers[16] != 32) // needs to be RGBA + { + dbg_msg("game/tga", "tga is 32bit. filename='%s'", filename); + return 0; + } + + // read data + int data_size = img->width*img->height*4; + img->data = mem_alloc(data_size, 1); + + if (flipy) + { + for (int i = 0; i < img->height; i++) + { + file.read((char *)img->data + (img->height-i-1)*img->width*4, img->width*4); + } + } + else + file.read(img->data, data_size); + file.close(); + + return 1; +} + +void gfx_shutdown() +{ + if (g_pVertices) + mem_free(g_pVertices); + context.destroy(); +} + +void gfx_swap() +{ + context.swap(); +} + +int gfx_screenwidth() +{ + return screen_width; +} + +int gfx_screenheight() +{ + return screen_height; +} + +void gfx_texture_set(int slot) +{ + dbg_assert(quads_drawing == 0, "called gfx_texture_set within quads_begin"); + if(slot == -1) + opengl::texture_disable(0); + else + opengl::texture_2d(0, &textures[slot].tex); +} + +void gfx_clear(float r, float g, float b) +{ + glClearColor(r,g,b,1.0f); + opengl::clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); +} + +void gfx_mapscreen(float tl_x, float tl_y, float br_x, float br_y) +{ + mat4 mat; + mat.ortho(tl_x, br_x, br_y, tl_y, 1.0f, 10.f); + opengl::matrix_projection(&mat); +} + +void gfx_setoffset(float x, float y) +{ + //const float scale = 0.75f; + const float scale = 1.0f; + mat4 mat = mat4::identity; + mat.m[0] = scale; + mat.m[5] = scale; + mat.m[10] = scale; + mat.m[12] = x*scale; + mat.m[13] = y*scale; + opengl::matrix_modelview(&mat); +} + +void gfx_quads_begin() +{ + dbg_assert(quads_drawing == 0, "called quads_begin twice"); + quads_drawing++; + + gfx_quads_setsubset(0,0,1,1); + gfx_quads_setrotation(0); + gfx_quads_setcolor(1,1,1,1); +} + +void gfx_quads_end() +{ + dbg_assert(quads_drawing == 1, "called quads_end without quads_begin"); + draw_quad(true); + quads_drawing--; +} + + +void gfx_quads_setrotation(float angle) +{ + dbg_assert(quads_drawing == 1, "called gfx_quads_setrotation without quads_begin"); + rotation = angle; +} + +void gfx_quads_setcolorvertex(int i, float r, float g, float b, float a) +{ + dbg_assert(quads_drawing == 1, "called gfx_quads_setcolorvertex without quads_begin"); + g_QuadColor[i].r = r; + g_QuadColor[i].g = g; + g_QuadColor[i].b = b; + g_QuadColor[i].a = a; +} + +void gfx_quads_setcolor(float r, float g, float b, float a) +{ + dbg_assert(quads_drawing == 1, "called gfx_quads_setcolor without quads_begin"); + g_QuadColor[0] = vec4(r,g,b,a); + g_QuadColor[1] = vec4(r,g,b,a); + g_QuadColor[2] = vec4(r,g,b,a); + g_QuadColor[3] = vec4(r,g,b,a); + /*gfx_quads_setcolorvertex(0,r,g,b,a); + gfx_quads_setcolorvertex(1,r,g,b,a); + gfx_quads_setcolorvertex(2,r,g,b,a); + gfx_quads_setcolorvertex(3,r,g,b,a);*/ +} + +void gfx_quads_setsubset(float tl_u, float tl_v, float br_u, float br_v) +{ + dbg_assert(quads_drawing == 1, "called gfx_quads_setsubset without quads_begin"); + + g_QuadTexture[0].x = tl_u; + g_QuadTexture[0].y = tl_v; + //g_pVertices[g_iVertexEnd].tex.u = tl_u; + //g_pVertices[g_iVertexEnd].tex.v = tl_v; + + g_QuadTexture[1].x = br_u; + g_QuadTexture[1].y = tl_v; + //g_pVertices[g_iVertexEnd + 2].tex.u = br_u; + //g_pVertices[g_iVertexEnd + 2].tex.v = tl_v; + + g_QuadTexture[2].x = br_u; + g_QuadTexture[2].y = br_v; + //g_pVertices[g_iVertexEnd + 1].tex.u = tl_u; + //g_pVertices[g_iVertexEnd + 1].tex.v = br_v; + + g_QuadTexture[3].x = tl_u; + g_QuadTexture[3].y = br_v; + //g_pVertices[g_iVertexEnd + 3].tex.u = br_u; + //g_pVertices[g_iVertexEnd + 3].tex.v = br_v; +} + +static void rotate(vec3 ¢er, vec3 &point) +{ + vec3 p = point-center; + point.x = p.x * cosf(rotation) - p.y * sinf(rotation) + center.x; + point.y = p.x * sinf(rotation) + p.y * cosf(rotation) + center.y; +} + +void gfx_quads_draw(float x, float y, float w, float h) +{ + gfx_quads_drawTL(x-w/2, y-h/2,w,h); +} + +void gfx_quads_drawTL(float x, float y, float width, float height) +{ + dbg_assert(quads_drawing == 1, "called quads_draw without quads_begin"); + + vec3 center; + center.x = x + width/2; + center.y = y + height/2; + center.z = 0; + + g_pVertices[g_iVertexEnd].pos.x = x; + g_pVertices[g_iVertexEnd].pos.y = y; + g_pVertices[g_iVertexEnd].tex.u = g_QuadTexture[0].x; + g_pVertices[g_iVertexEnd].tex.v = g_QuadTexture[0].y; + g_pVertices[g_iVertexEnd].color = g_QuadColor[0]; + rotate(center, g_pVertices[g_iVertexEnd].pos); + + g_pVertices[g_iVertexEnd + 1].pos.x = x+width; + g_pVertices[g_iVertexEnd + 1].pos.y = y; + g_pVertices[g_iVertexEnd + 1].tex.u = g_QuadTexture[1].x; + g_pVertices[g_iVertexEnd + 1].tex.v = g_QuadTexture[1].y; + g_pVertices[g_iVertexEnd + 1].color = g_QuadColor[1]; + rotate(center, g_pVertices[g_iVertexEnd + 1].pos); + + g_pVertices[g_iVertexEnd + 2].pos.x = x + width; + g_pVertices[g_iVertexEnd + 2].pos.y = y+height; + g_pVertices[g_iVertexEnd + 2].tex.u = g_QuadTexture[2].x; + g_pVertices[g_iVertexEnd + 2].tex.v = g_QuadTexture[2].y; + g_pVertices[g_iVertexEnd + 2].color = g_QuadColor[2]; + rotate(center, g_pVertices[g_iVertexEnd + 2].pos); + + g_pVertices[g_iVertexEnd + 3].pos.x = x; + g_pVertices[g_iVertexEnd + 3].pos.y = y+height; + g_pVertices[g_iVertexEnd + 3].tex.u = g_QuadTexture[3].x; + g_pVertices[g_iVertexEnd + 3].tex.v = g_QuadTexture[3].y; + g_pVertices[g_iVertexEnd + 3].color = g_QuadColor[3]; + rotate(center, g_pVertices[g_iVertexEnd + 3].pos); + + draw_quad(); +} + +void gfx_quads_draw_freeform( + float x0, float y0, + float x1, float y1, + float x2, float y2, + float x3, float y3) +{ + dbg_assert(quads_drawing == 1, "called quads_draw_freeform without quads_begin"); + + g_pVertices[g_iVertexEnd].pos.x = x0; + g_pVertices[g_iVertexEnd].pos.y = y0; + g_pVertices[g_iVertexEnd].tex.u = g_QuadTexture[0].x; + g_pVertices[g_iVertexEnd].tex.v = g_QuadTexture[0].y; + g_pVertices[g_iVertexEnd].color = g_QuadColor[0]; + + g_pVertices[g_iVertexEnd + 1].pos.x = x1; + g_pVertices[g_iVertexEnd + 1].pos.y = y1; + g_pVertices[g_iVertexEnd + 1].tex.u = g_QuadTexture[1].x; + g_pVertices[g_iVertexEnd + 1].tex.v = g_QuadTexture[1].y; + g_pVertices[g_iVertexEnd + 1].color = g_QuadColor[1]; + + g_pVertices[g_iVertexEnd + 2].pos.x = x3; + g_pVertices[g_iVertexEnd + 2].pos.y = y3; + g_pVertices[g_iVertexEnd + 2].tex.u = g_QuadTexture[2].x; + g_pVertices[g_iVertexEnd + 2].tex.v = g_QuadTexture[2].y; + g_pVertices[g_iVertexEnd + 2].color = g_QuadColor[2]; + + g_pVertices[g_iVertexEnd + 3].pos.x = x2; + g_pVertices[g_iVertexEnd + 3].pos.y = y2; + g_pVertices[g_iVertexEnd + 3].tex.u = g_QuadTexture[3].x; + g_pVertices[g_iVertexEnd + 3].tex.v = g_QuadTexture[3].y; + g_pVertices[g_iVertexEnd + 3].color = g_QuadColor[3]; + + draw_quad(); +} + +void gfx_quads_text(float x, float y, float size, const char *text) +{ + gfx_quads_begin(); + while(*text) + { + char c = *text; + text++; + + gfx_quads_setsubset( + (c%16)/16.0f, + (c/16)/16.0f, + (c%16)/16.0f+1.0f/16.0f, + (c/16)/16.0f+1.0f/16.0f); + + gfx_quads_drawTL(x,y,size,size); + x += size/2; + } + + gfx_quads_end(); +} + +struct pretty_font +{ + float m_CharStartTable[256]; + float m_CharEndTable[256]; + int font_texture; +}; + +pretty_font default_font = +{ +{ + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0.421875, 0.359375, 0.265625, 0.25, 0.1875, 0.25, 0.4375, 0.390625, 0.390625, 0.34375, 0.28125, 0.421875, 0.390625, 0.4375, 0.203125, + 0.265625, 0.28125, 0.28125, 0.265625, 0.25, 0.28125, 0.28125, 0.265625, 0.28125, 0.265625, 0.4375, 0.421875, 0.3125, 0.28125, 0.3125, 0.3125, + 0.25, 0.234375, 0.28125, 0.265625, 0.265625, 0.296875, 0.3125, 0.25, 0.25, 0.421875, 0.28125, 0.265625, 0.328125, 0.171875, 0.234375, 0.25, + 0.28125, 0.234375, 0.265625, 0.265625, 0.28125, 0.265625, 0.234375, 0.09375, 0.234375, 0.234375, 0.265625, 0.390625, 0.203125, 0.390625, 0.296875, 0.28125, + 0.375, 0.3125, 0.3125, 0.3125, 0.296875, 0.3125, 0.359375, 0.296875, 0.3125, 0.4375, 0.390625, 0.328125, 0.4375, 0.203125, 0.3125, 0.296875, + 0.3125, 0.296875, 0.359375, 0.3125, 0.328125, 0.3125, 0.296875, 0.203125, 0.296875, 0.296875, 0.328125, 0.375, 0.421875, 0.375, 0.28125, 0.3125, + 0.3125, 0.3125, 0.3125, 0.3125, 0.3125, 0.3125, 0.3125, 0.3125, 0.3125, 0.3125, 0.3125, 0.3125, 0.3125, 0.3125, 0.3125, 0.3125, + 0.3125, 0.3125, 0.3125, 0.3125, 0.3125, 0.3125, 0.3125, 0.3125, 0.3125, 0.3125, 0.3125, 0.3125, 0.3125, 0.3125, 0.3125, 0.3125, + 0, 0.421875, 0.3125, 0.265625, 0.25, 0.25, 0.421875, 0.265625, 0.375, 0.21875, 0.375, 0.328125, 0.3125, 0, 0.21875, 0.28125, + 0.359375, 0.28125, 0.34375, 0.34375, 0.421875, 0.3125, 0.265625, 0.421875, 0.421875, 0.34375, 0.375, 0.328125, 0.125, 0.125, 0.125, 0.296875, + 0.234375, 0.234375, 0.234375, 0.234375, 0.234375, 0.234375, 0.109375, 0.265625, 0.296875, 0.296875, 0.296875, 0.296875, 0.375, 0.421875, 0.359375, 0.390625, + 0.21875, 0.234375, 0.25, 0.25, 0.25, 0.25, 0.25, 0.296875, 0.21875, 0.265625, 0.265625, 0.265625, 0.265625, 0.234375, 0.28125, 0.3125, + 0.3125, 0.3125, 0.3125, 0.3125, 0.3125, 0.3125, 0.1875, 0.3125, 0.3125, 0.3125, 0.3125, 0.3125, 0.375, 0.421875, 0.359375, 0.390625, + 0.3125, 0.3125, 0.296875, 0.296875, 0.296875, 0.296875, 0.296875, 0.28125, 0.28125, 0.3125, 0.3125, 0.3125, 0.3125, 0.296875, 0.3125, 0.296875, +}, +{ + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0.2, 0.5625, 0.625, 0.71875, 0.734375, 0.796875, 0.765625, 0.546875, 0.59375, 0.59375, 0.65625, 0.703125, 0.546875, 0.59375, 0.5625, 0.6875, + 0.71875, 0.609375, 0.703125, 0.703125, 0.71875, 0.703125, 0.703125, 0.6875, 0.703125, 0.703125, 0.5625, 0.546875, 0.671875, 0.703125, 0.671875, 0.671875, + 0.734375, 0.75, 0.734375, 0.734375, 0.734375, 0.6875, 0.6875, 0.734375, 0.71875, 0.5625, 0.65625, 0.765625, 0.703125, 0.8125, 0.75, 0.734375, + 0.734375, 0.765625, 0.71875, 0.71875, 0.703125, 0.71875, 0.75, 0.890625, 0.75, 0.75, 0.71875, 0.59375, 0.6875, 0.59375, 0.6875, 0.703125, + 0.5625, 0.671875, 0.6875, 0.671875, 0.671875, 0.671875, 0.625, 0.671875, 0.671875, 0.5625, 0.546875, 0.703125, 0.5625, 0.78125, 0.671875, 0.671875, + 0.6875, 0.671875, 0.65625, 0.671875, 0.65625, 0.671875, 0.6875, 0.78125, 0.6875, 0.671875, 0.65625, 0.609375, 0.546875, 0.609375, 0.703125, 0.671875, + 0.671875, 0.671875, 0.671875, 0.671875, 0.671875, 0.671875, 0.671875, 0.671875, 0.671875, 0.671875, 0.671875, 0.671875, 0.671875, 0.671875, 0.671875, 0.671875, + 0.671875, 0.671875, 0.671875, 0.671875, 0.671875, 0.671875, 0.671875, 0.671875, 0.671875, 0.671875, 0.671875, 0.671875, 0.671875, 0.671875, 0.671875, 0.671875, + 0, 0.5625, 0.671875, 0.734375, 0.734375, 0.734375, 0.546875, 0.71875, 0.609375, 0.765625, 0.609375, 0.65625, 0.671875, 0, 0.765625, 0.703125, + 0.625, 0.703125, 0.640625, 0.640625, 0.609375, 0.671875, 0.703125, 0.546875, 0.5625, 0.578125, 0.609375, 0.65625, 0.859375, 0.859375, 0.859375, 0.671875, + 0.75, 0.75, 0.75, 0.75, 0.75, 0.75, 0.84375, 0.734375, 0.6875, 0.6875, 0.6875, 0.6875, 0.5625, 0.609375, 0.640625, 0.59375, + 0.734375, 0.75, 0.734375, 0.734375, 0.734375, 0.734375, 0.734375, 0.6875, 0.765625, 0.71875, 0.71875, 0.71875, 0.71875, 0.75, 0.734375, 0.6875, + 0.671875, 0.671875, 0.671875, 0.671875, 0.671875, 0.671875, 0.796875, 0.671875, 0.671875, 0.671875, 0.671875, 0.671875, 0.5625, 0.609375, 0.625, 0.59375, + 0.6875, 0.671875, 0.671875, 0.671875, 0.671875, 0.671875, 0.671875, 0.703125, 0.703125, 0.671875, 0.671875, 0.671875, 0.671875, 0.671875, 0.6875, 0.671875, +}, +0 +}; + +pretty_font *current_font = &default_font; + +void gfx_pretty_text(float x, float y, float size, const char *text) +{ + const float spacing = 0.05f; + + gfx_quads_begin(); + + while (*text) + { + const int c = *text; + const float width = current_font->m_CharEndTable[c] - current_font->m_CharStartTable[c]; + + text++; + + gfx_quads_setsubset( + (c%16)/16.0f + current_font->m_CharStartTable[c]/16.0f, // startx + (c/16)/16.0f, // starty + (c%16)/16.0f + current_font->m_CharEndTable[c]/16.0f + 0.001, // endx + (c/16)/16.0f+1.0f/16.0f); // endy + + gfx_quads_drawTL(x, y, width * size, size); + + x += (width + spacing) * size; + } + + gfx_quads_end(); +} + +float gfx_pretty_text_width(float size, const char *text) +{ + const float spacing = 0.05f; + float width = 0.0f; + + while (*text) + { + const int c = *text++; + width += size * (current_font->m_CharEndTable[c] - current_font->m_CharStartTable[c] + spacing); + } + + return width; +} diff --git a/src/engine/client/snd.cpp b/src/engine/client/snd.cpp new file mode 100644 index 00000000..dd6baa9a --- /dev/null +++ b/src/engine/client/snd.cpp @@ -0,0 +1,520 @@ +#include <baselib/system.h> +#include <baselib/audio.h> +#include <baselib/stream/file.h> + +#include <engine/interface.h> + +using namespace baselib; + +static const int NUM_FRAMES_STOP = 512; +static const float NUM_FRAMES_STOP_INV = 1.0f/(float)NUM_FRAMES_STOP; +static const int NUM_FRAMES_LERP = 512; +static const float NUM_FRAMES_LERP_INV = 1.0f/(float)NUM_FRAMES_LERP; + +static const float GLOBAL_VOLUME_SCALE = 0.75f; + +static const int64 GLOBAL_SOUND_DELAY = 1000; + +// --- sound --- +class sound_data +{ +public: + short *data; + int num_samples; + int rate; + int channels; + int sustain_start; + int sustain_end; + int64 last_played; +}; + +inline short clamp(int i) +{ + if(i > 0x7fff) + return 0x7fff; + if(i < -0x7fff) + return -0x7fff; + return i; +} + +class mixer : public audio_stream +{ +public: + class channel + { + public: + channel() + { data = 0; lerp = -1; stop = -1; } + + sound_data *data; + int tick; + int loop; + float pan; + float vol; + float old_vol; + float new_vol; + int lerp; + int stop; + }; + + enum + { + MAX_CHANNELS=8, + }; + + channel channels[MAX_CHANNELS]; + + virtual void fill(void *output, unsigned long frames) + { + //dbg_msg("snd", "mixing!"); + + short *out = (short*)output; + bool clamp_flag = false; + + int active_channels = 0; + for(unsigned long i = 0; i < frames; i++) + { + int left = 0; + int right = 0; + + for(int c = 0; c < MAX_CHANNELS; c++) + { + if(channels[c].data) + { + if(channels[c].data->channels == 1) + { + left += (1.0f-(channels[c].pan+1.0f)*0.5f) * channels[c].vol * channels[c].data->data[channels[c].tick]; + right += (channels[c].pan+1.0f)*0.5f * channels[c].vol * channels[c].data->data[channels[c].tick]; + channels[c].tick++; + } + else + { + float pl = channels[c].pan<0.0f?-channels[c].pan:1.0f; + float pr = channels[c].pan>0.0f?1.0f-channels[c].pan:1.0f; + left += pl*channels[c].vol * channels[c].data->data[channels[c].tick]; + right += pr*channels[c].vol * channels[c].data->data[channels[c].tick + 1]; + channels[c].tick += 2; + } + + if(channels[c].loop) + { + if(channels[c].data->sustain_start >= 0 && channels[c].tick >= channels[c].data->sustain_end) + channels[c].tick = channels[c].data->sustain_start; + else if(channels[c].tick > channels[c].data->num_samples) + channels[c].tick = 0; + } + else if(channels[c].tick > channels[c].data->num_samples) + channels[c].data = 0; + + if(channels[c].stop == 0) + { + channels[c].stop = -1; + channels[c].data = 0; + } + else if(channels[c].stop > 0) + { + channels[c].vol = channels[c].old_vol * (float)channels[c].stop * NUM_FRAMES_STOP_INV; + channels[c].stop--; + } + if(channels[c].lerp > 0) + { + channels[c].vol = (1.0f - (float)channels[c].lerp * NUM_FRAMES_LERP_INV) * channels[c].new_vol + + (float)channels[c].lerp * NUM_FRAMES_LERP_INV * channels[c].old_vol; + channels[c].lerp--; + } + active_channels++; + } + } + + // TODO: remove these + + *out = clamp(left); // left + if(*out != left) clamp_flag = true; + out++; + *out = clamp(right); // right + if(*out != right) clamp_flag = true; + out++; + } + + if(clamp_flag) + dbg_msg("snd", "CLAMPED!"); + } + + int play(sound_data *sound, unsigned loop, float vol, float pan) + { + if(time_get() - sound->last_played < GLOBAL_SOUND_DELAY) + return -1; + + for(int c = 0; c < MAX_CHANNELS; c++) + { + if(channels[c].data == 0) + { + channels[c].data = sound; + channels[c].tick = 0; + channels[c].loop = loop; + channels[c].vol = vol * GLOBAL_VOLUME_SCALE; + channels[c].pan = pan; + sound->last_played = time_get(); + return c; + } + } + + return -1; + } + + void stop(int id) + { + dbg_assert(id >= 0 && id < MAX_CHANNELS, "id out of bounds"); + channels[id].old_vol = channels[id].vol; + channels[id].stop = NUM_FRAMES_STOP; + } + + void set_vol(int id, float vol) + { + dbg_assert(id >= 0 && id < MAX_CHANNELS, "id out of bounds"); + channels[id].new_vol = vol * GLOBAL_VOLUME_SCALE; + channels[id].old_vol = channels[id].vol; + channels[id].lerp = NUM_FRAMES_LERP; + } +}; + +static mixer mixer; +//static sound_data test_sound; + +/* +extern "C" +{ +#include "wavpack/wavpack.h" +}*/ + +/* +static file_stream *read_func_filestream; +static int32_t read_func(void *buff, int32_t bcount) +{ + return read_func_filestream->read(buff, bcount); +} +static uchar *format_samples(int bps, uchar *dst, int32_t *src, uint32_t samcnt) +{ + int32_t temp; + + switch (bps) { + + case 1: + while (samcnt--) + *dst++ = *src++ + 128; + + break; + + case 2: + while (samcnt--) { + *dst++ = (uchar)(temp = *src++); + *dst++ = (uchar)(temp >> 8); + } + + break; + + case 3: + while (samcnt--) { + *dst++ = (uchar)(temp = *src++); + *dst++ = (uchar)(temp >> 8); + *dst++ = (uchar)(temp >> 16); + } + + break; + + case 4: + while (samcnt--) { + *dst++ = (uchar)(temp = *src++); + *dst++ = (uchar)(temp >> 8); + *dst++ = (uchar)(temp >> 16); + *dst++ = (uchar)(temp >> 24); + } + + break; + } + + return dst; +}*/ + +/* +struct sound_holder +{ + sound_data sound; + int next; +}; + +static const int MAX_SOUNDS = 256; +static sound_holder sounds[MAX_SOUNDS]; +static int first_free_sound; + +bool snd_load_wv(const char *filename, sound_data *snd) +{ + // open file + file_stream file; + if(!file.open_r(filename)) + { + dbg_msg("sound/wv", "failed to open file. filename='%s'", filename); + return false; + } + read_func_filestream = &file; + + // get info + WavpackContext *wpc; + char error[128]; + wpc = WavpackOpenFileInput(read_func, error); + if(!wpc) + { + dbg_msg("sound/wv", "failed to open file. err=%s filename='%s'", error, filename); + return false; + } + + + snd->num_samples = WavpackGetNumSamples(wpc); + int bps = WavpackGetBytesPerSample(wpc); + int channels = WavpackGetReducedChannels(wpc); + snd->rate = WavpackGetSampleRate(wpc); + int bits = WavpackGetBitsPerSample(wpc); + + (void)bps; + (void)channels; + (void)bits; + + // decompress + int datasize = snd->num_samples*2; + snd->data = (short*)mem_alloc(datasize, 1); + int totalsamples = 0; + while(1) + { + int buffer[1024*4]; + int samples_unpacked = WavpackUnpackSamples(wpc, buffer, 1024*4); + totalsamples += samples_unpacked; + + if(samples_unpacked) + { + // convert + } + } + + if(snd->num_samples != totalsamples) + { + dbg_msg("sound/wv", "wrong amount of samples. filename='%s'", filename); + mem_free(snd->data); + return false;; + } + + return false; +}*/ + +struct sound_holder +{ + sound_data sound; + int next; +}; + +static const int MAX_SOUNDS = 1024; +static sound_holder sounds[MAX_SOUNDS]; +static int first_free_sound; + +bool snd_init() +{ + first_free_sound = 0; + for(int i = 0; i < MAX_SOUNDS; i++) + sounds[i].next = i+1; + sounds[MAX_SOUNDS-1].next = -1; + return mixer.create(); +} + +bool snd_shutdown() +{ + mixer.destroy(); + return true; +} + +static int snd_alloc_sound() +{ + if(first_free_sound < 0) + return -1; + int id = first_free_sound; + first_free_sound = sounds[id].next; + sounds[id].next = -1; + return id; +} + +int snd_load_wav(const char *filename) +{ + sound_data snd; + + // open file for reading + file_stream file; + if(!file.open_r(filename)) + { + dbg_msg("sound/wav", "failed to open file. filename='%s'", filename); + return -1; + } + + int id = -1; + int state = 0; + while(1) + { + // read chunk header + unsigned char head[8]; + if(file.read(head, sizeof(head)) != 8) + { + break; + } + + int chunk_size = head[4] | (head[5]<<8) | (head[6]<<16) | (head[7]<<24); + head[4] = 0; + + if(state == 0) + { + // read the riff and wave headers + if(head[0] != 'R' || head[1] != 'I' || head[2] != 'F' || head[3] != 'F') + { + dbg_msg("sound/wav", "not a RIFF file. filename='%s'", filename); + return -1; + } + + unsigned char type[4]; + file.read(type, 4); + + if(type[0] != 'W' || type[1] != 'A' || type[2] != 'V' || type[3] != 'E') + { + dbg_msg("sound/wav", "RIFF file is not a WAVE. filename='%s'", filename); + return -1; + } + + state++; + } + else if(state == 1) + { + // read the format chunk + if(head[0] == 'f' && head[1] == 'm' && head[2] == 't' && head[3] == ' ') + { + unsigned char fmt[16]; + if(file.read(fmt, sizeof(fmt)) != sizeof(fmt)) + { + dbg_msg("sound/wav", "failed to read format. filename='%s'", filename); + return -1; + } + + // decode format + int compression_code = fmt[0] | (fmt[1]<<8); + snd.channels = fmt[2] | (fmt[3]<<8); + snd.rate = fmt[4] | (fmt[5]<<8) | (fmt[6]<<16) | (fmt[7]<<24); + + if(compression_code != 1) + { + dbg_msg("sound/wav", "file is not uncompressed. filename='%s'", filename); + return -1; + } + + if(snd.channels > 2) + { + dbg_msg("sound/wav", "file is not mono or stereo. filename='%s'", filename); + return -1; + } + + if(snd.rate != 44100) + { + dbg_msg("sound/wav", "file is %d Hz, not 44100 Hz. filename='%s'", snd.rate, filename); + return -1; + } + + int bps = fmt[14] | (fmt[15]<<8); + if(bps != 16) + { + dbg_msg("sound/wav", "bps is %d, not 16, filname='%s'", bps, filename); + return -1; + } + + // skip extra bytes (not used for uncompressed) + //int extra_bytes = fmt[14] | (fmt[15]<<8); + //dbg_msg("sound/wav", "%d", extra_bytes); + //file.skip(extra_bytes); + + // next state + state++; + } + else + file.skip(chunk_size); + } + else if(state == 2) + { + // read the data + if(head[0] == 'd' && head[1] == 'a' && head[2] == 't' && head[3] == 'a') + { + snd.data = (short*)mem_alloc(chunk_size, 1); + file.read(snd.data, chunk_size); + snd.num_samples = chunk_size/(2); + snd.sustain_start = -1; + snd.sustain_end = -1; + snd.last_played = 0; + id = snd_alloc_sound(); + sounds[id].sound = snd; + state++; + } + else + file.skip(chunk_size); + } + else if(state == 3) + { + if(head[0] == 's' && head[1] == 'm' && head[2] == 'p' && head[3] == 'l') + { + int smpl[9]; + int loop[6]; + + file.read(smpl, sizeof(smpl)); + + if(smpl[7] > 0) + { + file.read(loop, sizeof(loop)); + sounds[id].sound.sustain_start = loop[2] * sounds[id].sound.channels; + sounds[id].sound.sustain_end = loop[3] * sounds[id].sound.channels; + } + + if(smpl[7] > 1) + file.skip((smpl[7]-1) * sizeof(loop)); + + file.skip(smpl[8]); + state++; + } + else + file.skip(chunk_size); + } + else + file.skip(chunk_size); + } + + if(id >= 0) + dbg_msg("sound/wav", "loaded %s", filename); + else + dbg_msg("sound/wav", "failed to load %s", filename); + + return id; +} + +int snd_play(int id, int loop, float vol, float pan) +{ + if(id < 0) + { + dbg_msg("snd", "bad sound id"); + return -1; + } + + dbg_assert(sounds[id].sound.data != 0, "null sound"); + dbg_assert(sounds[id].next == -1, "sound isn't allocated"); + return mixer.play(&sounds[id].sound, loop, vol, pan); +} + +void snd_stop(int id) +{ + if(id >= 0) + mixer.stop(id); +} + +void snd_set_vol(int id, float vol) +{ + if(id >= 0) + mixer.set_vol(id, vol); +} diff --git a/src/engine/client/ui.cpp b/src/engine/client/ui.cpp new file mode 100644 index 00000000..3353feca --- /dev/null +++ b/src/engine/client/ui.cpp @@ -0,0 +1,115 @@ +#include <engine/interface.h> +#include "ui.h" + +/******************************************************** + UI +*********************************************************/ +//static unsigned mouse_buttons_last = 0; + +struct pretty_font +{ + char m_CharStartTable[256]; + char m_CharEndTable[256]; + int font_texture; +}; + +extern pretty_font *current_font; +void gfx_pretty_text(float x, float y, float size, const char *text); + + +static void *hot_item = 0; +static void *active_item = 0; +static void *becomming_hot_item = 0; +static float mouse_x, mouse_y; // in gui space +static float mouse_wx, mouse_wy; // in world space +static unsigned mouse_buttons = 0; + +float ui_mouse_x() { return mouse_x; } +float ui_mouse_y() { return mouse_y; } +float ui_mouse_world_x() { return mouse_wx; } +float ui_mouse_world_y() { return mouse_wy; } +int ui_mouse_button(int index) { return (mouse_buttons>>index)&1; } + +void ui_set_hot_item(void *id) { becomming_hot_item = id; } +void ui_set_active_item(void *id) { active_item = id; } +void *ui_hot_item() { return hot_item; } +void *ui_active_item() { return active_item; } + +int ui_update(float mx, float my, float mwx, float mwy, int buttons) +{ + //mouse_buttons_last = mouse_buttons; + mouse_x = mx; + mouse_y = my; + mouse_wx = mwx; + mouse_wy = mwy; + mouse_buttons = buttons; + hot_item = becomming_hot_item; + becomming_hot_item = 0; + return 0; +} + +/* +static int ui_mouse_button_released(int index) +{ + return ((mouse_buttons_last>>index)&1) && !(); +}*/ + +int ui_mouse_inside(float x, float y, float w, float h) +{ + if(mouse_x >= x && mouse_x <= x+w && mouse_y >= y && mouse_y <= y+h) + return 1; + return 0; +} + +void ui_do_image(int texture, float x, float y, float w, float h) +{ + gfx_blend_normal(); + gfx_texture_set(texture); + gfx_quads_begin(); + gfx_quads_setcolor(1,1,1,1); + gfx_quads_setsubset( + 0.0f, // startx + 0.0f, // starty + 1.0f, // endx + 1.0f); // endy + gfx_quads_drawTL(x,y,w,h); + gfx_quads_end(); +} + +void ui_do_label(float x, float y, char *text) +{ + gfx_blend_normal(); + gfx_texture_set(current_font->font_texture); + gfx_pretty_text(x, y, 18.f, text); +} + +int ui_do_button(void *id, const char *text, int checked, float x, float y, float w, float h, draw_button_callback draw_func, void *extra) +{ + // logic + int r = 0; + int inside = ui_mouse_inside(x,y,w,h); + + if(inside) + { + ui_set_hot_item(id); + + if(ui_mouse_button(0)) + ui_set_active_item(id); + } + + if(ui_active_item() == id && ui_hot_item() == id && !ui_mouse_button(0)) + { + ui_set_active_item(0); + r = 1; + } + + draw_func(id, text, checked, x, y, w, h, extra); + + return r; +} + +int ui_do_button(void *id, const char *text, int checked, float x, float y, float w, float h, draw_button_callback draw_func) +{ + return ui_do_button(id, text, checked, x, y, w, h, draw_func, 0x0); +} + diff --git a/src/engine/client/ui.h b/src/engine/client/ui.h new file mode 100644 index 00000000..1a420906 --- /dev/null +++ b/src/engine/client/ui.h @@ -0,0 +1,33 @@ +#ifndef _UI_H +#define _UI_H +/* +extern void *hot_item; +extern void *active_item; +extern void *becomming_hot_item; +extern float mouse_x, mouse_y; // in gui space +extern float mouse_wx, mouse_wy; // in world space +extern unsigned mouse_buttons;*/ + +int ui_update(float mx, float my, float mwx, float mwy, int buttons); + +float ui_mouse_x(); +float ui_mouse_y(); +float ui_mouse_world_x(); +float ui_mouse_world_y(); +int ui_mouse_button(int index); + +void ui_set_hot_item(void *id); +void ui_set_active_item(void *id); +void *ui_hot_item(); +void *ui_active_item(); + +int ui_mouse_inside(float x, float y, float w, float h); + +typedef void (*draw_button_callback)(void *id, const char *text, int checked, float x, float y, float w, float h, void *extra); + +void ui_do_image(int texture, float x, float y, float w, float h); +void ui_do_label(float x, float y, char *text); +int ui_do_button(void *id, const char *text, int checked, float x, float y, float w, float h, draw_button_callback draw_func, void *extra); +int ui_do_button(void *id, const char *text, int checked, float x, float y, float w, float h, draw_button_callback draw_func); + +#endif |