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authorMagnus Auvinen <magnus.auvinen@gmail.com>2011-12-31 01:06:04 +0100
committerMagnus Auvinen <magnus.auvinen@gmail.com>2011-12-31 01:06:04 +0100
commit8e568857959291f442ba8f11abac059b6bd6a9e9 (patch)
tree025b4e56e502481a30a05327849d346c4a74313a /src/engine/client/graphics.cpp
parent8ffe5826156d07b1feb7fc58bf59a1431e01160f (diff)
downloadzcatch-8e568857959291f442ba8f11abac059b6bd6a9e9.tar.gz
zcatch-8e568857959291f442ba8f11abac059b6bd6a9e9.zip
initial commit of the threaded graphics. can start game and render the gui. no textures at the moment. still waits for the swap for now
Diffstat (limited to 'src/engine/client/graphics.cpp')
-rw-r--r--src/engine/client/graphics.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/engine/client/graphics.cpp b/src/engine/client/graphics.cpp
index 617162ae..2d034f3f 100644
--- a/src/engine/client/graphics.cpp
+++ b/src/engine/client/graphics.cpp
@@ -950,4 +950,4 @@ int CGraphics_SDL::GetVideoModes(CVideoMode *pModes, int MaxModes)
 	return NumModes;
 }
 
-extern IEngineGraphics *CreateEngineGraphics() { return new CGraphics_SDL(); }
+//extern IEngineGraphics *CreateEngineGraphics() { return new CGraphics_SDL(); }