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authoroy <Tom_Adams@web.de>2012-02-05 13:28:35 +0100
committeroy <Tom_Adams@web.de>2012-02-05 13:28:35 +0100
commit27daa26b991d3fc92609a915f23eadbbd68cd9e9 (patch)
tree4966c36aff0d0001692d744069fe85cf9ddc6577 /src/engine/client/graphics.cpp
parent0c05b3bfa1f64239e9beddd9c97f8ef0844da165 (diff)
downloadzcatch-27daa26b991d3fc92609a915f23eadbbd68cd9e9.tar.gz
zcatch-27daa26b991d3fc92609a915f23eadbbd68cd9e9.zip
fixed stuck mouse cursor when loosing fullscreen focus on windows
Diffstat (limited to 'src/engine/client/graphics.cpp')
-rw-r--r--src/engine/client/graphics.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/engine/client/graphics.cpp b/src/engine/client/graphics.cpp
index 2fff2931..2111703e 100644
--- a/src/engine/client/graphics.cpp
+++ b/src/engine/client/graphics.cpp
@@ -765,7 +765,7 @@ int CGraphics_SDL::TryInit()
 	m_ScreenHeight = g_Config.m_GfxScreenHeight;
 
 	const SDL_VideoInfo *pInfo = SDL_GetVideoInfo();
-	SDL_EventState(SDL_MOUSEMOTION, SDL_IGNORE);
+	SDL_EventState(SDL_MOUSEMOTION, SDL_IGNORE); // prevent stuck mouse cursor sdl-bug when loosing fullscreen focus in windows
 
 	// set flags
 	int Flags = SDL_OPENGL;