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authorMagnus Auvinen <magnus.auvinen@gmail.com>2007-07-30 19:46:31 +0000
committerMagnus Auvinen <magnus.auvinen@gmail.com>2007-07-30 19:46:31 +0000
commitf826bc6cac4f4dfc191fa1d94f3336e117f44278 (patch)
tree4e1a74ae9b3caf6f47ea28d17f22aa48a7019c29 /src/engine/client/client.h
parent57da0cae4f2d072211b39a6618a102c6b620197f (diff)
downloadzcatch-f826bc6cac4f4dfc191fa1d94f3336e117f44278.tar.gz
zcatch-f826bc6cac4f4dfc191fa1d94f3336e117f44278.zip
larger update. reduced the amount of video memory used from ~60 to ~36mb on a typical map
Diffstat (limited to 'src/engine/client/client.h')
-rw-r--r--src/engine/client/client.h48
1 files changed, 0 insertions, 48 deletions
diff --git a/src/engine/client/client.h b/src/engine/client/client.h
deleted file mode 100644
index f433a376..00000000
--- a/src/engine/client/client.h
+++ /dev/null
@@ -1,48 +0,0 @@
-#ifndef __CLIENT_H
-#define __CLIENT_H
-
-#include <engine/network.h>
-// --- client ---
-// TODO: remove this class
-class client
-{
-public:
-	int info_request_begin;
-	int info_request_end;
-	
-	int snapshot_part;
-
-	int debug_font; // TODO: rfemove this line
-
-	// data to hold three snapshots
-	// previous, 
-
-	void send_info();
-
-	void send_entergame();
-
-	void send_error(const char *error);
-
-	void send_input();
-	
-	void disconnect();
-	
-	bool load_data();
-	
-	void debug_render();
-	
-	void render();
-	
-	void run(const char *direct_connect_server);
-	
-	void error(const char *msg);
-	
-	void serverbrowse_request(int id);
-	
-	void serverbrowse_update();
-	void process_packet(NETPACKET *packet);
-	
-	void pump_network();	
-};
-
-#endif