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authorheinrich5991 <heinrich5991@gmail.com>2012-06-27 11:46:11 +0200
committeroy <Tom_Adams@web.de>2013-02-24 17:38:19 +0100
commit7b545f3ed941d45c3a42016b9de667a08f8d4dc6 (patch)
treea7e6c86753d4daa7c81e041b8480a0ff5b7f53de /src/engine/client/backend_sdl.cpp
parent56ae76f46574506fa2b28fbf2fdf5672ae5866c6 (diff)
downloadzcatch-7b545f3ed941d45c3a42016b9de667a08f8d4dc6.tar.gz
zcatch-7b545f3ed941d45c3a42016b9de667a08f8d4dc6.zip
Added borderless window functionality
	This might become handy for users with multiple monitors,
	might resolve other issues aswell
Diffstat (limited to 'src/engine/client/backend_sdl.cpp')
-rw-r--r--src/engine/client/backend_sdl.cpp7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/engine/client/backend_sdl.cpp b/src/engine/client/backend_sdl.cpp
index b04b729e..18f1cee6 100644
--- a/src/engine/client/backend_sdl.cpp
+++ b/src/engine/client/backend_sdl.cpp
@@ -427,6 +427,13 @@ int CGraphicsBackend_SDL_OpenGL::Init(const char *pName, int *Width, int *Height
 	if(pInfo->blit_hw) // ignore_convention
 		SdlFlags |= SDL_HWACCEL;
 
+	dbg_assert(!(Flags&IGraphicsBackend::INITFLAG_BORDERLESS)
+		|| !(Flags&IGraphicsBackend::INITFLAG_FULLSCREEN),
+		"only one of borderless and fullscreen may be activated at the same time");
+
+	if(Flags&IGraphicsBackend::INITFLAG_BORDERLESS)
+		SdlFlags |= SDL_NOFRAME;
+
 	if(Flags&IGraphicsBackend::INITFLAG_FULLSCREEN)
 		SdlFlags |= SDL_FULLSCREEN;