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authoroy <Tom_Adams@web.de>2010-12-12 16:48:13 +0100
committeroy <Tom_Adams@web.de>2010-12-12 16:48:13 +0100
commitc75a75b64ff804e7a14374e17b31377aabff0d63 (patch)
tree0b49986e39b44ae0b1f4673753a712779723813d /src/engine/client.h
parentb4c007778cab749e9d163baec64d22349435ea3f (diff)
downloadzcatch-c75a75b64ff804e7a14374e17b31377aabff0d63.tar.gz
zcatch-c75a75b64ff804e7a14374e17b31377aabff0d63.zip
made it possible to automatically take game over screenshots. Closes #339
Diffstat (limited to 'src/engine/client.h')
-rw-r--r--src/engine/client.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/engine/client.h b/src/engine/client.h
index df69fbb5..ab1f0547 100644
--- a/src/engine/client.h
+++ b/src/engine/client.h
@@ -78,6 +78,7 @@ public:
 	virtual const char *DemoPlayer_Play(const char *pFilename, int StorageType) = 0;
 	virtual void DemoRecorder_Start(const char *pFilename, bool WithTimestamp) = 0;
 	virtual void DemoRecorder_Stop() = 0;
+	virtual void AutoScreenshot_Start() = 0;
 
 	// networking
 	virtual void EnterGame() = 0;