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| author | oy <Tom_Adams@web.de> | 2010-12-12 16:48:13 +0100 |
|---|---|---|
| committer | oy <Tom_Adams@web.de> | 2010-12-12 16:48:13 +0100 |
| commit | c75a75b64ff804e7a14374e17b31377aabff0d63 (patch) | |
| tree | 0b49986e39b44ae0b1f4673753a712779723813d /src/engine/client.h | |
| parent | b4c007778cab749e9d163baec64d22349435ea3f (diff) | |
| download | zcatch-c75a75b64ff804e7a14374e17b31377aabff0d63.tar.gz zcatch-c75a75b64ff804e7a14374e17b31377aabff0d63.zip | |
made it possible to automatically take game over screenshots. Closes #339
Diffstat (limited to 'src/engine/client.h')
| -rw-r--r-- | src/engine/client.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/engine/client.h b/src/engine/client.h index df69fbb5..ab1f0547 100644 --- a/src/engine/client.h +++ b/src/engine/client.h @@ -78,6 +78,7 @@ public: virtual const char *DemoPlayer_Play(const char *pFilename, int StorageType) = 0; virtual void DemoRecorder_Start(const char *pFilename, bool WithTimestamp) = 0; virtual void DemoRecorder_Stop() = 0; + virtual void AutoScreenshot_Start() = 0; // networking virtual void EnterGame() = 0; |