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authorMagnus Auvinen <magnus.auvinen@gmail.com>2012-01-01 13:38:46 +0100
committerMagnus Auvinen <magnus.auvinen@gmail.com>2012-01-01 13:38:46 +0100
commitc1942ca6cbafb605e3ebc8e8cfabf982144f388f (patch)
treebbec7885b34053d3075c0997498f9eab49a25b77 /src/engine/client.h
parent8b76105cfa70e74b76e38ed2a867e806bba8e0ff (diff)
downloadzcatch-c1942ca6cbafb605e3ebc8e8cfabf982144f388f.tar.gz
zcatch-c1942ca6cbafb605e3ebc8e8cfabf982144f388f.zip
fixed the render frame time and cleaned up some more code
Diffstat (limited to 'src/engine/client.h')
-rw-r--r--src/engine/client.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/engine/client.h b/src/engine/client.h
index 966e8f61..e9076b76 100644
--- a/src/engine/client.h
+++ b/src/engine/client.h
@@ -23,7 +23,7 @@ protected:
 	float m_PredIntraTick;
 
 	float m_LocalTime;
-	float m_FrameTime;
+	float m_RenderFrameTime;
 
 	int m_GameTickSpeed;
 public:
@@ -68,7 +68,7 @@ public:
 	inline int GameTickSpeed() const { return m_GameTickSpeed; }
 
 	// other time access
-	inline float FrameTime() const { return m_FrameTime; }
+	inline float RenderFrameTime() const { return m_RenderFrameTime; }
 	inline float LocalTime() const { return m_LocalTime; }
 
 	// actions