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| author | Teetime <TeetimeTW@yahoo.de> | 2012-02-17 19:31:43 +0100 |
|---|---|---|
| committer | Teetime <TeetimeTW@yahoo.de> | 2012-02-17 19:31:43 +0100 |
| commit | fc99167e687ba688ce9306bbec7e801450c917be (patch) | |
| tree | b440f2568a98b4b6a8db17925a299142adead7fa /src/base/vmath.h | |
| parent | 206e9adb9140c3c8963661f534703de33f8abe05 (diff) | |
| parent | 44a47d4253a829abcf50dac5586fd9a351f0c66b (diff) | |
| download | zcatch-fc99167e687ba688ce9306bbec7e801450c917be.tar.gz zcatch-fc99167e687ba688ce9306bbec7e801450c917be.zip | |
Merge branch 'master' into zCatch-Exp
Conflicts: src/engine/server.h src/engine/server/server.cpp src/engine/server/server.h src/engine/shared/network.h src/engine/shared/network_server.cpp src/game/server/player.h
Diffstat (limited to 'src/base/vmath.h')
| -rw-r--r-- | src/base/vmath.h | 15 |
1 files changed, 15 insertions, 0 deletions
diff --git a/src/base/vmath.h b/src/base/vmath.h index 3461adf8..df10d904 100644 --- a/src/base/vmath.h +++ b/src/base/vmath.h @@ -25,12 +25,18 @@ public: vector2_base operator -(const vector2_base &v) const { return vector2_base(x-v.x, y-v.y); } vector2_base operator +(const vector2_base &v) const { return vector2_base(x+v.x, y+v.y); } vector2_base operator *(const T v) const { return vector2_base(x*v, y*v); } + vector2_base operator *(const vector2_base &v) const { return vector2_base(x*v.x, y*v.y); } + vector2_base operator /(const T v) const { return vector3_base(x/v, y/v); } + vector2_base operator /(const vector2_base &v) const { return vector2_base(x/v.x, y/v.y); } const vector2_base &operator =(const vector2_base &v) { x = v.x; y = v.y; return *this; } const vector2_base &operator +=(const vector2_base &v) { x += v.x; y += v.y; return *this; } const vector2_base &operator -=(const vector2_base &v) { x -= v.x; y -= v.y; return *this; } const vector2_base &operator *=(const T v) { x *= v; y *= v; return *this; } + const vector2_base &operator *=(const vector2_base &v) { x *= v.x; y *= v.y; return *this; } + const vector2_base &operator /=(const T v) { x /= v; y /= v; return *this; } + const vector2_base &operator /=(const vector2_base &v) { x /= v.x; y /= v.y; return *this; } bool operator ==(const vector2_base &v) const { return x == v.x && y == v.y; } //TODO: do this with an eps instead @@ -107,10 +113,14 @@ public: vector3_base operator *(const T v) const { return vector3_base(x*v, y*v, z*v); } vector3_base operator *(const vector3_base &v) const { return vector3_base(x*v.x, y*v.y, z*v.z); } vector3_base operator /(const T v) const { return vector3_base(x/v, y/v, z/v); } + vector3_base operator /(const vector3_base &v) const { return vector3_base(x/v.x, y/v.y, z/v.z); } const vector3_base &operator +=(const vector3_base &v) { x += v.x; y += v.y; z += v.z; return *this; } const vector3_base &operator -=(const vector3_base &v) { x -= v.x; y -= v.y; z -= v.z; return *this; } const vector3_base &operator *=(const T v) { x *= v; y *= v; z *= v; return *this; } + const vector3_base &operator *=(const vector3_base &v) { x *= v.x; y *= v.y; z *= v.z; return *this; } + const vector3_base &operator /=(const T v) { x /= v; y /= v; z /= v; return *this; } + const vector3_base &operator /=(const vector3_base &v) { x /= v.x; y /= v.y; z /= v.z; return *this; } bool operator ==(const vector3_base &v) const { return x == v.x && y == v.y && z == v.z; } //TODO: do this with an eps instead @@ -180,12 +190,17 @@ public: vector4_base operator -() const { return vector4_base(-x, -y, -z, -w); } vector4_base operator *(const vector4_base &v) const { return vector4_base(x*v.x, y*v.y, z*v.z, w*v.w); } vector4_base operator *(const T v) const { return vector4_base(x*v, y*v, z*v, w*v); } + vector4_base operator /(const vector4_base &v) const { return vector4_base(x/v.x, y/v.y, z/v.z, w/v.w); } + vector4_base operator /(const T v) const { return vector4_base(x/v, y/v, z/v, w/v); } const vector4_base &operator =(const vector4_base &v) { x = v.x; y = v.y; z = v.z; w = v.w; return *this; } const vector4_base &operator +=(const vector4_base &v) { x += v.x; y += v.y; z += v.z; w += v.w; return *this; } const vector4_base &operator -=(const vector4_base &v) { x -= v.x; y -= v.y; z -= v.z; w -= v.w; return *this; } const vector4_base &operator *=(const T v) { x *= v; y *= v; z *= v; w *= v; return *this; } + const vector4_base &operator *=(const vector4_base &v) { x *= v.x; y *= v.y; z *= v.z; w *= v.w; return *this; } + const vector4_base &operator /=(const T v) { x /= v; y /= v; z /= v; w /= v; return *this; } + const vector4_base &operator /=(const vector4_base &v) { x /= v.x; y /= v.y; z /= v.z; w /= v.w; return *this; } bool operator ==(const vector4_base &v) const { return x == v.x && y == v.y && z == v.z && w == v.w; } //TODO: do this with an eps instead |