about summary refs log tree commit diff
path: root/other/sdl_include/SDL_mouse.h
diff options
context:
space:
mode:
authorMagnus Auvinen <magnus.auvinen@gmail.com>2008-11-29 10:19:00 +0000
committerMagnus Auvinen <magnus.auvinen@gmail.com>2008-11-29 10:19:00 +0000
commit7c3eb2d6dbe2d99a868de887c37dd06aa8fd068a (patch)
treebba0f35ae24dbdf2d7de2071d953b2f2ff1097ad /other/sdl_include/SDL_mouse.h
parent4004d13b48fd303c982dbcf7c432add64d128637 (diff)
downloadzcatch-7c3eb2d6dbe2d99a868de887c37dd06aa8fd068a.tar.gz
zcatch-7c3eb2d6dbe2d99a868de887c37dd06aa8fd068a.zip
made sdl like a little bampack
Diffstat (limited to 'other/sdl_include/SDL_mouse.h')
-rw-r--r--other/sdl_include/SDL_mouse.h140
1 files changed, 0 insertions, 140 deletions
diff --git a/other/sdl_include/SDL_mouse.h b/other/sdl_include/SDL_mouse.h
deleted file mode 100644
index 019497fb..00000000
--- a/other/sdl_include/SDL_mouse.h
+++ /dev/null
@@ -1,140 +0,0 @@
-/*
-    SDL - Simple DirectMedia Layer
-    Copyright (C) 1997-2006 Sam Lantinga
-
-    This library is free software; you can redistribute it and/or
-    modify it under the terms of the GNU Lesser General Public
-    License as published by the Free Software Foundation; either
-    version 2.1 of the License, or (at your option) any later version.
-
-    This library is distributed in the hope that it will be useful,
-    but WITHOUT ANY WARRANTY; without even the implied warranty of
-    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
-    Lesser General Public License for more details.
-
-    You should have received a copy of the GNU Lesser General Public
-    License along with this library; if not, write to the Free Software
-    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
-
-    Sam Lantinga
-    slouken@libsdl.org
-*/
-
-/* Include file for SDL mouse event handling */
-
-#ifndef _SDL_mouse_h
-#define _SDL_mouse_h
-
-#include "SDL_stdinc.h"
-#include "SDL_error.h"
-#include "SDL_video.h"
-
-#include "begin_code.h"
-/* Set up for C function definitions, even when using C++ */
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-typedef struct WMcursor WMcursor;	/* Implementation dependent */
-typedef struct SDL_Cursor {
-	SDL_Rect area;			/* The area of the mouse cursor */
-	Sint16 hot_x, hot_y;		/* The "tip" of the cursor */
-	Uint8 *data;			/* B/W cursor data */
-	Uint8 *mask;			/* B/W cursor mask */
-	Uint8 *save[2];			/* Place to save cursor area */
-	WMcursor *wm_cursor;		/* Window-manager cursor */
-} SDL_Cursor;
-
-/* Function prototypes */
-/*
- * Retrieve the current state of the mouse.
- * The current button state is returned as a button bitmask, which can
- * be tested using the SDL_BUTTON(X) macros, and x and y are set to the
- * current mouse cursor position.  You can pass NULL for either x or y.
- */
-extern DECLSPEC Uint8 SDLCALL SDL_GetMouseState(int *x, int *y);
-
-/*
- * Retrieve the current state of the mouse.
- * The current button state is returned as a button bitmask, which can
- * be tested using the SDL_BUTTON(X) macros, and x and y are set to the
- * mouse deltas since the last call to SDL_GetRelativeMouseState().
- */
-extern DECLSPEC Uint8 SDLCALL SDL_GetRelativeMouseState(int *x, int *y);
-
-/*
- * Set the position of the mouse cursor (generates a mouse motion event)
- */
-extern DECLSPEC void SDLCALL SDL_WarpMouse(Uint16 x, Uint16 y);
-
-/*
- * Create a cursor using the specified data and mask (in MSB format).
- * The cursor width must be a multiple of 8 bits.
- *
- * The cursor is created in black and white according to the following:
- * data  mask    resulting pixel on screen
- *  0     1       White
- *  1     1       Black
- *  0     0       Transparent
- *  1     0       Inverted color if possible, black if not.
- *
- * Cursors created with this function must be freed with SDL_FreeCursor().
- */
-extern DECLSPEC SDL_Cursor * SDLCALL SDL_CreateCursor
-		(Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y);
-
-/*
- * Set the currently active cursor to the specified one.
- * If the cursor is currently visible, the change will be immediately 
- * represented on the display.
- */
-extern DECLSPEC void SDLCALL SDL_SetCursor(SDL_Cursor *cursor);
-
-/*
- * Returns the currently active cursor.
- */
-extern DECLSPEC SDL_Cursor * SDLCALL SDL_GetCursor(void);
-
-/*
- * Deallocates a cursor created with SDL_CreateCursor().
- */
-extern DECLSPEC void SDLCALL SDL_FreeCursor(SDL_Cursor *cursor);
-
-/*
- * Toggle whether or not the cursor is shown on the screen.
- * The cursor start off displayed, but can be turned off.
- * SDL_ShowCursor() returns 1 if the cursor was being displayed
- * before the call, or 0 if it was not.  You can query the current
- * state by passing a 'toggle' value of -1.
- */
-extern DECLSPEC int SDLCALL SDL_ShowCursor(int toggle);
-
-/* Used as a mask when testing buttons in buttonstate
-   Button 1:	Left mouse button
-   Button 2:	Middle mouse button
-   Button 3:	Right mouse button
-   Button 4:	Mouse wheel up	 (may also be a real button)
-   Button 5:	Mouse wheel down (may also be a real button)
- */
-#define SDL_BUTTON(X)		(1 << ((X)-1))
-#define SDL_BUTTON_LEFT		1
-#define SDL_BUTTON_MIDDLE	2
-#define SDL_BUTTON_RIGHT	3
-#define SDL_BUTTON_WHEELUP	4
-#define SDL_BUTTON_WHEELDOWN	5
-#define SDL_BUTTON_X1		6
-#define SDL_BUTTON_X2		7
-#define SDL_BUTTON_LMASK	SDL_BUTTON(SDL_BUTTON_LEFT)
-#define SDL_BUTTON_MMASK	SDL_BUTTON(SDL_BUTTON_MIDDLE)
-#define SDL_BUTTON_RMASK	SDL_BUTTON(SDL_BUTTON_RIGHT)
-#define SDL_BUTTON_X1MASK	SDL_BUTTON(SDL_BUTTON_X1)
-#define SDL_BUTTON_X2MASK	SDL_BUTTON(SDL_BUTTON_X2)
-
-
-/* Ends C function definitions when using C++ */
-#ifdef __cplusplus
-}
-#endif
-#include "close_code.h"
-
-#endif /* _SDL_mouse_h */