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authorMagnus Auvinen <magnus.auvinen@gmail.com>2008-11-29 10:19:00 +0000
committerMagnus Auvinen <magnus.auvinen@gmail.com>2008-11-29 10:19:00 +0000
commit7c3eb2d6dbe2d99a868de887c37dd06aa8fd068a (patch)
treebba0f35ae24dbdf2d7de2071d953b2f2ff1097ad /other/sdl_include/SDL.h
parent4004d13b48fd303c982dbcf7c432add64d128637 (diff)
downloadzcatch-7c3eb2d6dbe2d99a868de887c37dd06aa8fd068a.tar.gz
zcatch-7c3eb2d6dbe2d99a868de887c37dd06aa8fd068a.zip
made sdl like a little bampack
Diffstat (limited to 'other/sdl_include/SDL.h')
-rw-r--r--other/sdl_include/SDL.h94
1 files changed, 0 insertions, 94 deletions
diff --git a/other/sdl_include/SDL.h b/other/sdl_include/SDL.h
deleted file mode 100644
index 60ac26ce..00000000
--- a/other/sdl_include/SDL.h
+++ /dev/null
@@ -1,94 +0,0 @@
-/*
-    SDL - Simple DirectMedia Layer
-    Copyright (C) 1997-2006 Sam Lantinga
-
-    This library is free software; you can redistribute it and/or
-    modify it under the terms of the GNU Lesser General Public
-    License as published by the Free Software Foundation; either
-    version 2.1 of the License, or (at your option) any later version.
-
-    This library is distributed in the hope that it will be useful,
-    but WITHOUT ANY WARRANTY; without even the implied warranty of
-    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
-    Lesser General Public License for more details.
-
-    You should have received a copy of the GNU Lesser General Public
-    License along with this library; if not, write to the Free Software
-    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
-
-    Sam Lantinga
-    slouken@libsdl.org
-*/
-
-/* Main include header for the SDL library */
-
-#ifndef _SDL_H
-#define _SDL_H
-
-#include "SDL_main.h"
-#include "SDL_stdinc.h"
-#include "SDL_audio.h"
-#include "SDL_cdrom.h"
-#include "SDL_cpuinfo.h"
-#include "SDL_endian.h"
-#include "SDL_error.h"
-#include "SDL_events.h"
-#include "SDL_loadso.h"
-#include "SDL_mutex.h"
-#include "SDL_rwops.h"
-#include "SDL_thread.h"
-#include "SDL_timer.h"
-#include "SDL_video.h"
-#include "SDL_version.h"
-
-#include "begin_code.h"
-/* Set up for C function definitions, even when using C++ */
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/* As of version 0.5, SDL is loaded dynamically into the application */
-
-/* These are the flags which may be passed to SDL_Init() -- you should
-   specify the subsystems which you will be using in your application.
-*/
-#define	SDL_INIT_TIMER		0x00000001
-#define SDL_INIT_AUDIO		0x00000010
-#define SDL_INIT_VIDEO		0x00000020
-#define SDL_INIT_CDROM		0x00000100
-#define SDL_INIT_JOYSTICK	0x00000200
-#define SDL_INIT_NOPARACHUTE	0x00100000	/* Don't catch fatal signals */
-#define SDL_INIT_EVENTTHREAD	0x01000000	/* Not supported on all OS's */
-#define SDL_INIT_EVERYTHING	0x0000FFFF
-
-/* This function loads the SDL dynamically linked library and initializes 
- * the subsystems specified by 'flags' (and those satisfying dependencies)
- * Unless the SDL_INIT_NOPARACHUTE flag is set, it will install cleanup
- * signal handlers for some commonly ignored fatal signals (like SIGSEGV)
- */
-extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags);
-
-/* This function initializes specific SDL subsystems */
-extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags);
-
-/* This function cleans up specific SDL subsystems */
-extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags);
-
-/* This function returns mask of the specified subsystems which have
-   been initialized.
-   If 'flags' is 0, it returns a mask of all initialized subsystems.
-*/
-extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags);
-
-/* This function cleans up all initialized subsystems and unloads the
- * dynamically linked library.  You should call it upon all exit conditions.
- */
-extern DECLSPEC void SDLCALL SDL_Quit(void);
-
-/* Ends C function definitions when using C++ */
-#ifdef __cplusplus
-}
-#endif
-#include "close_code.h"
-
-#endif /* _SDL_H */