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authoroy <Tom_Adams@web.de>2012-01-09 22:55:08 +0100
committeroy <Tom_Adams@web.de>2012-01-09 22:55:08 +0100
commit0b0f8e2f1ce5dbdc8fb0e79eeada21fec1f05c02 (patch)
tree7bed7a1bd25135b37a85c499362197819d706f58 /datasrc
parent590dbac239768d9ddb8712111b60c783431021d5 (diff)
downloadzcatch-0b0f8e2f1ce5dbdc8fb0e79eeada21fec1f05c02.tar.gz
zcatch-0b0f8e2f1ce5dbdc8fb0e79eeada21fec1f05c02.zip
moved the player gun a bit down so it matches the projectile animation. Closes #854
Diffstat (limited to 'datasrc')
-rw-r--r--datasrc/content.py2
1 files changed, 1 insertions, 1 deletions
diff --git a/datasrc/content.py b/datasrc/content.py
index aa6554f3..546574f2 100644
--- a/datasrc/content.py
+++ b/datasrc/content.py
@@ -471,7 +471,7 @@ weapon.firedelay.Set(125)
 weapon.ammoregentime.Set(500)
 weapon.visual_size.Set(64)
 weapon.offsetx.Set(32)
-weapon.offsety.Set(-4)
+weapon.offsety.Set(4)
 weapon.muzzleoffsetx.Set(50)
 weapon.muzzleoffsety.Set(6)
 container.weapons.gun.base.Set(weapon)