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authorMagnus Auvinen <magnus.auvinen@gmail.com>2008-03-18 02:37:27 +0000
committerMagnus Auvinen <magnus.auvinen@gmail.com>2008-03-18 02:37:27 +0000
commit4986238fc82ac5d25914ff5bdc15fff82a2455e2 (patch)
tree55b01d126592def13dd340a417bcdf4a1344c00d
parent6d07a560a662b336b6c35105b37b6323d0c3ad8b (diff)
downloadzcatch-4986238fc82ac5d25914ff5bdc15fff82a2455e2.tar.gz
zcatch-4986238fc82ac5d25914ff5bdc15fff82a2455e2.zip
tuned down the zoom a bit more like 0.3.4
-rw-r--r--src/game/client/gc_render.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/client/gc_render.cpp b/src/game/client/gc_render.cpp
index 93aa483d..c81aa46d 100644
--- a/src/game/client/gc_render.cpp
+++ b/src/game/client/gc_render.cpp
@@ -238,7 +238,7 @@ void mapscreen_to_world(float center_x, float center_y, float parallax_x, float
 	float offset_x, float offset_y, float aspect, float zoom, float *points)
 {
 	float width, height;
-	calc_screen_params(1300*1000, 1500, 1050, aspect, &width, &height);
+	calc_screen_params(1150*1000, 1500, 1050, aspect, &width, &height);
 	center_x *= parallax_x;
 	center_y *= parallax_y;
 	width *= zoom;