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authoroy <Tom_Adams@web.de>2011-02-13 13:06:19 +0100
committeroy <Tom_Adams@web.de>2011-02-13 13:06:19 +0100
commit3c7adc6a7fe8573341474d367c164ebf34005c1f (patch)
treeafc788e6050ea7983fb342130f2355d4bcdd62ba
parent0ec755ee741cd0f7694e5081db4c5341f6199829 (diff)
downloadzcatch-3c7adc6a7fe8573341474d367c164ebf34005c1f.tar.gz
zcatch-3c7adc6a7fe8573341474d367c164ebf34005c1f.zip
fixed nethash
-rw-r--r--scripts/cmd5.py2
-rw-r--r--src/base/system.c4
-rw-r--r--src/game/server/gamecontext.cpp2
3 files changed, 5 insertions, 3 deletions
diff --git a/scripts/cmd5.py b/scripts/cmd5.py
index cb610903..cd4ec743 100644
--- a/scripts/cmd5.py
+++ b/scripts/cmd5.py
@@ -31,6 +31,6 @@ for filename in sys.argv[1:]:
 hash = hashlib.md5(f).hexdigest().lower()[16:]
 # TODO: refactor hash that is equal to the 0.5 hash, remove when we 
 # TODO: remove when we don't need it any more
-if hash == "c139dc3e0152dff6":
+if hash == "8755162e69711f98":
 	hash = "b67d1f1a1eea234e"
 print('#define GAME_NETVERSION_HASH "%s"' % hash)
diff --git a/src/base/system.c b/src/base/system.c
index a8b200f0..81c43869 100644
--- a/src/base/system.c
+++ b/src/base/system.c
@@ -1340,12 +1340,14 @@ void gui_messagebox(const char *title, const char *message)
 	RunStandardAlert(theItem, NULL, &itemIndex);
 #elif defined(CONF_FAMILY_UNIX)
 	static char cmd[1024];
+	int err;
 	/* use xmessage which is available on nearly every X11 system */
 	snprintf(cmd, sizeof(cmd), "xmessage -center -title '%s' '%s'",
 		title,
 		message);
 
-	int err = system(cmd);
+	err = system(cmd);
+	dbg_msg("gui/msgbox", "result = %i", err);
 #elif defined(CONF_FAMILY_WINDOWS)
 	MessageBox(NULL,
 		message,
diff --git a/src/game/server/gamecontext.cpp b/src/game/server/gamecontext.cpp
index cffa2f9e..885f6eb3 100644
--- a/src/game/server/gamecontext.cpp
+++ b/src/game/server/gamecontext.cpp
@@ -1133,4 +1133,4 @@ void CGameContext::OnPostSnap()
 const char *CGameContext::Version() { return GAME_VERSION; }
 const char *CGameContext::NetVersion() { return GAME_NETVERSION; }
 
-IGameServer *CreateGameServer() { return new CGameContext; }
\ No newline at end of file
+IGameServer *CreateGameServer() { return new CGameContext; }