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| author | oy <Tom_Adams@web.de> | 2011-04-02 12:01:10 +0200 |
|---|---|---|
| committer | oy <Tom_Adams@web.de> | 2011-04-02 12:01:10 +0200 |
| commit | 37b75f90e42aa28f0029545b6775cab827a09fc9 (patch) | |
| tree | 256577fcb19d634ba7a212c7ed5f3605e8a671fe | |
| parent | 04a3b7be0042b48d1b6963801420ac4cb480bf4d (diff) | |
| download | zcatch-37b75f90e42aa28f0029545b6775cab827a09fc9.tar.gz zcatch-37b75f90e42aa28f0029545b6775cab827a09fc9.zip | |
fixed that unsaved map notice in quit popup overlaps
| -rw-r--r-- | src/game/client/components/menus.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/client/components/menus.cpp b/src/game/client/components/menus.cpp index 76109161..4b6b2cb7 100644 --- a/src/game/client/components/menus.cpp +++ b/src/game/client/components/menus.cpp @@ -948,7 +948,7 @@ int CMenus::Render() Box.VMargin(20.f/UI()->Scale(), &Box); if(m_pClient->Editor()->HasUnsavedData()) UI()->DoLabelScaled(&Box, Localize("There's an unsaved map in the editor, you might want to save it before you quit the game.\nQuit anyway?"), - 20.f, -1, Part.w); + 20.f, -1, Part.w-20.0f); // buttons Part.VMargin(80.0f, &Part); |