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authorUltraQbik <no1skill@yandex.ru>2024-08-24 23:03:54 +0300
committerUltraQbik <no1skill@yandex.ru>2024-08-24 23:03:54 +0300
commit6ef9259daefd70e24a78e99b95a08d0c48927182 (patch)
tree82a32720b6bebb7235b07b3c38e8691d47c44369 /www
parent2bbac1089b51d89d3a9f960ffe62171e3a5e9c09 (diff)
downloadhttpy-6ef9259daefd70e24a78e99b95a08d0c48927182.tar.gz
httpy-6ef9259daefd70e24a78e99b95a08d0c48927182.zip
Update things because of a goof
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diff --git a/www/projects.html b/www/projects.html
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         </section>
         <section>
             <h1 style="padding-bottom: 10px"> <a href="https://scratch.mit.edu/projects/884304276" target="_blank">Ray Tracing in Scratch</a> </h1>
-            <img src="images/scratch_rtx_0.webp" alt="Scratch RTX" width="500px">
-            <img src="images/scratch_rtx_1.webp" alt="Scratch RTX" width="500px">
+            <img src="images/ScratchRTX_0.webp" alt="Scratch RTX" width="500px">
+            <img src="images/ScratchRTX_1.webp" alt="Scratch RTX" width="500px">
             <p> This is the Ray Tracing project that I am more or less proud of </p>
             <p> The code is still quite terrible, but at least the end product is quite good-looking (for scratch at least) </p>
             <p> This project took probably 3-4 weeks to make, and the most amount of time was taken by physics, and even now it still doesn't really work </p>