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authorUltraQbik <no1skill@yandex.ru>2024-08-24 22:52:53 +0300
committerUltraQbik <no1skill@yandex.ru>2024-08-24 22:52:53 +0300
commit7a5b91166114b323cdea0de8148d6b67be3cce7b (patch)
tree0d3e9345d90b307ebb640e64afe4c237e240c43d
parent99ab6e02dae6eeab41bf5013b79583becb111f72 (diff)
downloadhttpy-7a5b91166114b323cdea0de8148d6b67be3cce7b.tar.gz
httpy-7a5b91166114b323cdea0de8148d6b67be3cce7b.zip
Add more info in projects
-rw-r--r--.gitignore1
-rw-r--r--www/projects.html23
2 files changed, 23 insertions, 1 deletions
diff --git a/.gitignore b/.gitignore
index e8e5303..3b67be5 100644
--- a/.gitignore
+++ b/.gitignore
@@ -163,3 +163,4 @@ cython_debug/
 /cert.pem
 /key.pem
 /www/yes.txt
+/www/images/
diff --git a/www/projects.html b/www/projects.html
index 744b658..cedf6d2 100644
--- a/www/projects.html
+++ b/www/projects.html
@@ -11,9 +11,30 @@
     </header>
     <div id="section-div">
         <section>
-            <h1 style="padding-bottom: 10px"> Ray Tracing in Scratch </h1>
+            <h1 style="padding-bottom: 10px"> <a href="https://scratch.mit.edu/projects/725766366/" target="_blank">Qubes3D (scratch)</a> </h1>
+            <img src="images/Qubes3D_0.webp" alt="Scratch RTX" width="500px">
+            <img src="images/Qubes3D_1.webp" alt="Scratch RTX" width="500px">
+            <p> My first big Ray Tracing project in Scratch! </p>
+            <p> Originally I was intending on creating a small survival game out of this, but I got tired of this project, and wanted to redo the whole thing </p>
+            <p> Can't tell exactly how long this project took, as there is no GitHub for scratch, but probably a couple of weeks to around a month</p>
+        </section>
+        <section>
+            <h1 style="padding-bottom: 10px"> <a href="https://scratch.mit.edu/projects/884304276" target="_blank">Ray Tracing in Scratch</a> </h1>
             <img src="images/scratch_rtx_0.webp" alt="Scratch RTX" width="500px">
             <img src="images/scratch_rtx_1.webp" alt="Scratch RTX" width="500px">
+            <p> This is the Ray Tracing project that I am more or less proud of </p>
+            <p> The code is still quite terrible, but at least the end product is quite good-looking (for scratch at least) </p>
+            <p> This project took probably 3-4 weeks to make, and the most amount of time was taken by physics, and even now it still doesn't really work </p>
+            <p> I am planning on creating a better version of this project, but for now that's that </p>
+        </section>
+        <section>
+            <h1 style="padding-bottom: 10px"> <a href="https://scratch.mit.edu/projects/926537124/" target="_blank">Ray Casting Tutorial</a> </h1>
+            <img src="images/RayCastingTutor_0.webp" alt="Scratch RTX" width="500px">
+            <img src="images/RayCastingTutor_1.webp" alt="Scratch RTX" width="500px">
+            <p> This is really a series of projects (in scratch), and it's a tutorial series on YT where I show how to make a good ray casting engine </p>
+            <p> I say good, but really it's just different, and better (performance and quality wise) than most ray casters I saw on Scratch, which rely on [is touching sprite] method </p>
+            <p> This project uses DDA algorith for casting a ray, DDA uses 2 distances for both X and Y, and uses those to make a step. Check <a href="https://www.youtube.com/watch?v=NbSee-XM7WA" target="_blank">this video</a> for a better explanation </p>
+            <p> If you want to see the videos check <a href="https://www.youtube.com/watch?v=tdbScJdEcKs&list=PL1SmCpjGwYJPyfw6ZEpeawcb6CCzE8RrD" target="_blank">this playlist</a>, unfortunately it's only in russian</p>
         </section>
     </div>
     <footer>