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| author | UltraQbik <no1skill@yandex.ru> | 2024-08-26 01:10:52 +0300 |
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| committer | UltraQbik <no1skill@yandex.ru> | 2024-08-26 01:10:52 +0300 |
| commit | 7ff1a9756d6ecd86699cfbf0a8a3c72eec6fc8e9 (patch) | |
| tree | fcb58cfdbff48c68686e4a9f4a6f522a31468ac1 | |
| parent | df40e7d53762a66adc1909798e6c2ae8549ccd24 (diff) | |
| download | httpy-7ff1a9756d6ecd86699cfbf0a8a3c72eec6fc8e9.tar.gz httpy-7ff1a9756d6ecd86699cfbf0a8a3c72eec6fc8e9.zip | |
Update projects.html
| -rw-r--r-- | www/projects.html | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/www/projects.html b/www/projects.html index be48254..b253051 100644 --- a/www/projects.html +++ b/www/projects.html @@ -32,6 +32,7 @@ <h1 style="padding-bottom: 10px"> <a href="https://scratch.mit.edu/projects/926537124/" target="_blank">Ray Casting Tutorial</a> </h1> <img src="images/RayCastingTutor_0.webp" alt="Scratch RTX" width="500px"> <img src="images/RayCastingTutor_1.webp" alt="Scratch RTX" width="500px"> + <img src="images/RayCastingTutor_2.webp" alt="Scratch RTX" width="500px"> <p> This is really a series of projects (in scratch), and it's a tutorial series on YT where I show how to make a good ray casting engine </p> <p> I say good, but really it's just different, and better (performance and quality wise) than most ray casters I saw on Scratch, which rely on [is touching sprite] method </p> <p> This project uses DDA algorith for casting a ray, DDA uses 2 distances for both X and Y, and uses those to make a step. Check <a href="https://www.youtube.com/watch?v=NbSee-XM7WA" target="_blank">this video</a> for a better explanation </p> |