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authorUltraQbik <no1skill@yandex.ru>2024-08-26 01:10:52 +0300
committerUltraQbik <no1skill@yandex.ru>2024-08-26 01:10:52 +0300
commit7ff1a9756d6ecd86699cfbf0a8a3c72eec6fc8e9 (patch)
treefcb58cfdbff48c68686e4a9f4a6f522a31468ac1
parentdf40e7d53762a66adc1909798e6c2ae8549ccd24 (diff)
downloadhttpy-7ff1a9756d6ecd86699cfbf0a8a3c72eec6fc8e9.tar.gz
httpy-7ff1a9756d6ecd86699cfbf0a8a3c72eec6fc8e9.zip
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             <h1 style="padding-bottom: 10px"> <a href="https://scratch.mit.edu/projects/926537124/" target="_blank">Ray Casting Tutorial</a> </h1>
             <img src="images/RayCastingTutor_0.webp" alt="Scratch RTX" width="500px">
             <img src="images/RayCastingTutor_1.webp" alt="Scratch RTX" width="500px">
+            <img src="images/RayCastingTutor_2.webp" alt="Scratch RTX" width="500px">
             <p> This is really a series of projects (in scratch), and it's a tutorial series on YT where I show how to make a good ray casting engine </p>
             <p> I say good, but really it's just different, and better (performance and quality wise) than most ray casters I saw on Scratch, which rely on [is touching sprite] method </p>
             <p> This project uses DDA algorith for casting a ray, DDA uses 2 distances for both X and Y, and uses those to make a step. Check <a href="https://www.youtube.com/watch?v=NbSee-XM7WA" target="_blank">this video</a> for a better explanation </p>