forked from nakidai/csnake
Optimize game over condition
parent
460e4e33ed
commit
bcf6465f4e
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@ -70,14 +70,9 @@ int main(int argc, char **argv)
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if (playerDoTick(player, food))
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food = generateFood(player);
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if (playerCheckSelfCollision(player))
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{
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*running = false;
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break;
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}
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head_x = player->head->x;
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head_y = player->head->y;
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if (head_x >= SIZE || head_x < 0 || head_y >= SIZE || head_y < 0)
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if (head_x >= SIZE || head_x < 0 || head_y >= SIZE || head_y < 0 || playerCheckSelfCollision(player))
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{
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*running = false;
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break;
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