63 lines
1.4 KiB
C++
63 lines
1.4 KiB
C++
//
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// Created by Иван Ильин on 11.01.2021.
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//
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#ifndef ENGINE_TIME_H
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#define ENGINE_TIME_H
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#include <chrono>
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#include <map>
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#include "Timer.h"
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class Time final {
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private:
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std::map<std::string, Timer> _timers;
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// High precision time
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std::chrono::high_resolution_clock::time_point _start = std::chrono::high_resolution_clock::now();
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std::chrono::high_resolution_clock::time_point _last = _start;
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// FPS counter
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std::chrono::high_resolution_clock::time_point _fpsStart{};
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std::chrono::milliseconds _fpsCountTime = std::chrono::milliseconds(1000);
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int _fpsCounter = 0;
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double _lastFps = 0;
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// Compatibility
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double _time = 0;
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double _deltaTime = 0;
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static Time *_instance;
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static bool _validInstance;
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Time() = default;
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public:
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Time(const Time &) = delete;
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Time &operator=(Time &) = delete;
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static int fps();
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static double time();
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static double deltaTime();
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static void update();
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static void init();
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static void free();
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static void startTimer(const std::string& timerName);
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static void stopTimer(const std::string& timerName);
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[[nodiscard]] static double elapsedTimerMilliseconds(const std::string& timerName);
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[[nodiscard]] static double elapsedTimerSeconds(const std::string& timerName);
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[[nodiscard]] static std::map<std::string, Timer> const & timers() { return _instance->_timers; }
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};
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#endif //INC_3DZAVR_TIME_H
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