vectozavr-shooter/weapon/Shotgun.h

21 lines
451 B
C++

//
// Created by Иван Ильин on 02.06.2021.
//
#ifndef SHOOTER_SHOTGUN_H
#define SHOOTER_SHOTGUN_H
#include "Weapon.h"
class Shotgun final : public Weapon {
public:
explicit Shotgun();
std::map<ObjectNameTag, double>
processFire(std::function<IntersectionInformation(const Vec3D &, const Vec3D &)> rayCastFunction,
const Vec3D &position, const Vec3D &direction) override;
};
#endif //SHOOTER_3DZAVR_SHOTGUN_H