vectozavr-shooter/SFML-VS32/include/SFML/Audio/SoundFileFactory.hpp

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7.0 KiB
C++

////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
#ifndef SFML_SOUNDFILEFACTORY_HPP
#define SFML_SOUNDFILEFACTORY_HPP
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Audio/Export.hpp>
#include <string>
#include <vector>
namespace sf
{
class InputStream;
class SoundFileReader;
class SoundFileWriter;
////////////////////////////////////////////////////////////
/// \brief Manages and instantiates sound file readers and writers
///
////////////////////////////////////////////////////////////
class SFML_AUDIO_API SoundFileFactory
{
public:
////////////////////////////////////////////////////////////
/// \brief Register a new reader
///
/// \see unregisterReader
///
////////////////////////////////////////////////////////////
template <typename T>
static void registerReader();
////////////////////////////////////////////////////////////
/// \brief Unregister a reader
///
/// \see registerReader
///
////////////////////////////////////////////////////////////
template <typename T>
static void unregisterReader();
////////////////////////////////////////////////////////////
/// \brief Register a new writer
///
/// \see unregisterWriter
///
////////////////////////////////////////////////////////////
template <typename T>
static void registerWriter();
////////////////////////////////////////////////////////////
/// \brief Unregister a writer
///
/// \see registerWriter
///
////////////////////////////////////////////////////////////
template <typename T>
static void unregisterWriter();
////////////////////////////////////////////////////////////
/// \brief Instantiate the right reader for the given file on disk
///
/// It's up to the caller to release the returned reader
///
/// \param filename Path of the sound file
///
/// \return A new sound file reader that can read the given file, or null if no reader can handle it
///
/// \see createReaderFromMemory, createReaderFromStream
///
////////////////////////////////////////////////////////////
static SoundFileReader* createReaderFromFilename(const std::string& filename);
////////////////////////////////////////////////////////////
/// \brief Instantiate the right codec for the given file in memory
///
/// It's up to the caller to release the returned reader
///
/// \param data Pointer to the file data in memory
/// \param sizeInBytes Total size of the file data, in bytes
///
/// \return A new sound file codec that can read the given file, or null if no codec can handle it
///
/// \see createReaderFromFilename, createReaderFromStream
///
////////////////////////////////////////////////////////////
static SoundFileReader* createReaderFromMemory(const void* data, std::size_t sizeInBytes);
////////////////////////////////////////////////////////////
/// \brief Instantiate the right codec for the given file in stream
///
/// It's up to the caller to release the returned reader
///
/// \param stream Source stream to read from
///
/// \return A new sound file codec that can read the given file, or null if no codec can handle it
///
/// \see createReaderFromFilename, createReaderFromMemory
///
////////////////////////////////////////////////////////////
static SoundFileReader* createReaderFromStream(InputStream& stream);
////////////////////////////////////////////////////////////
/// \brief Instantiate the right writer for the given file on disk
///
/// It's up to the caller to release the returned writer
///
/// \param filename Path of the sound file
///
/// \return A new sound file writer that can write given file, or null if no writer can handle it
///
////////////////////////////////////////////////////////////
static SoundFileWriter* createWriterFromFilename(const std::string& filename);
private:
////////////////////////////////////////////////////////////
// Types
////////////////////////////////////////////////////////////
struct ReaderFactory
{
bool (*check)(InputStream&);
SoundFileReader* (*create)();
};
typedef std::vector<ReaderFactory> ReaderFactoryArray;
struct WriterFactory
{
bool (*check)(const std::string&);
SoundFileWriter* (*create)();
};
typedef std::vector<WriterFactory> WriterFactoryArray;
////////////////////////////////////////////////////////////
// Static member data
////////////////////////////////////////////////////////////
static ReaderFactoryArray s_readers; ///< List of all registered readers
static WriterFactoryArray s_writers; ///< List of all registered writers
};
} // namespace sf
#include <SFML/Audio/SoundFileFactory.inl>
#endif // SFML_SOUNDFILEFACTORY_HPP
////////////////////////////////////////////////////////////
/// \class sf::SoundFileFactory
/// \ingroup audio
///
/// This class is where all the sound file readers and writers are
/// registered. You should normally only need to use its registration
/// and unregistration functions; readers/writers creation and manipulation
/// are wrapped into the higher-level classes sf::InputSoundFile and
/// sf::OutputSoundFile.
///
/// To register a new reader (writer) use the sf::SoundFileFactory::registerReader
/// (registerWriter) static function. You don't have to call the unregisterReader
/// (unregisterWriter) function, unless you want to unregister a format before your
/// application ends (typically, when a plugin is unloaded).
///
/// Usage example:
/// \code
/// sf::SoundFileFactory::registerReader<MySoundFileReader>();
/// sf::SoundFileFactory::registerWriter<MySoundFileWriter>();
/// \endcode
///
/// \see sf::InputSoundFile, sf::OutputSoundFile, sf::SoundFileReader, sf::SoundFileWriter
///
////////////////////////////////////////////////////////////