32 lines
826 B
C++
32 lines
826 B
C++
//
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// Created by Иван Ильин on 29.01.2021.
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//
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#ifndef ENGINE_ATRANSLATE_H
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#define ENGINE_ATRANSLATE_H
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#include <utility>
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#include "Animation.h"
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#include "../Object.h"
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class ATranslate final : public Animation {
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private:
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const std::weak_ptr<Object> _object;
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const Vec3D _translationValue;
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void update() override {
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if(_object.expired()) {
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stop();
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return;
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}
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_object.lock()->translate(_translationValue * dprogress());
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}
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public:
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ATranslate(std::weak_ptr<Object> object, const Vec3D& t, double duration = 1, LoopOut looped = LoopOut::None, InterpolationType interpolationType = InterpolationType::Bezier) : Animation(duration, looped, interpolationType), _object(std::move(object)), _translationValue(t){
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}
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};
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#endif //INC_3DZAVR_ATRANSLATE_H
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