vectozavr-shooter/engine/utils/CameraController.cpp

43 lines
1.5 KiB
C++

//
// Created by Иван Ильин on 22.01.2022.
//
#include "CameraController.h"
#include "Time.h"
#include "../math/Vec2D.h"
CameraController::CameraController(std::shared_ptr<Camera> camera,
std::shared_ptr<Keyboard> keyboard,
std::shared_ptr<Mouse> mouse) :
_camera(std::move(camera)),
_keyboard(std::move(keyboard)),
_mouse(std::move(mouse)){
}
void CameraController::update() {
// Left and right
if (Keyboard::isKeyPressed(sf::Keyboard::A))
_camera->translate(_camera->left()*Time::deltaTime()*5.0);
if (Keyboard::isKeyPressed(sf::Keyboard::D))
_camera->translate(-_camera->left()*Time::deltaTime()*5.0);
// Forward and backward
if (Keyboard::isKeyPressed(sf::Keyboard::W))
_camera->translate(_camera->lookAt()*Time::deltaTime()*5.0);
if (Keyboard::isKeyPressed(sf::Keyboard::S))
_camera->translate(-_camera->lookAt()*Time::deltaTime()*5.0);
if (Keyboard::isKeyPressed(sf::Keyboard::LShift))
_camera->translate(Vec3D{0.0, -Time::deltaTime()*5.0, 0});
if (Keyboard::isKeyPressed(sf::Keyboard::Space))
_camera->translate(Vec3D{0.0, Time::deltaTime()*5.0, 0});
// Mouse movement
Vec2D disp = _mouse->getMouseDisplacement();
_camera->rotate(Vec3D{0, -disp.x()/1000.0, 0});
_camera->rotateLeft(disp.y()/1000.0);
}