41 lines
1.3 KiB
C++
41 lines
1.3 KiB
C++
//
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// Created by Иван Ильин on 22.01.2022.
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//
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#include "ObjectController.h"
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#include "Time.h"
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#include "../math/Vec2D.h"
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ObjectController::ObjectController(std::shared_ptr<Object> object,
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std::shared_ptr<Mouse> mouse) :
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_object(std::move(object)),
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_mouse(std::move(mouse)){
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}
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void ObjectController::update() {
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// Left and right
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if (Keyboard::isKeyPressed(sf::Keyboard::A))
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_object->translate(_object->left()*Time::deltaTime()*5.0);
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if (Keyboard::isKeyPressed(sf::Keyboard::D))
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_object->translate(-_object->left()*Time::deltaTime()*5.0);
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// Forward and backward
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if (Keyboard::isKeyPressed(sf::Keyboard::W))
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_object->translate(_object->lookAt()*Time::deltaTime()*5.0);
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if (Keyboard::isKeyPressed(sf::Keyboard::S))
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_object->translate(-_object->lookAt()*Time::deltaTime()*5.0);
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if (Keyboard::isKeyPressed(sf::Keyboard::LShift))
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_object->translate(Vec3D{0.0, -Time::deltaTime()*5.0, 0});
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if (Keyboard::isKeyPressed(sf::Keyboard::Space))
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_object->translate(Vec3D{0.0, Time::deltaTime()*5.0, 0});
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// Mouse movement
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Vec2D disp = _mouse->getMouseDisplacement();
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_object->rotate(Vec3D{0, -disp.x()/1000.0, 0});
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_object->rotateLeft(disp.y()/1000.0);
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} |