39 lines
1.3 KiB
C++
39 lines
1.3 KiB
C++
//
|
|
// Created by Иван Ильин on 02.06.2021.
|
|
//
|
|
|
|
#include "../engine/ResourceManager.h"
|
|
#include "Shotgun.h"
|
|
#include "../engine/animation/AFunction.h"
|
|
#include "../ShooterConsts.h"
|
|
|
|
using namespace std;
|
|
|
|
Shotgun::Shotgun(int ammo, const std::string& weaponName) : Weapon(weaponName, ShooterConsts::SHOTGUN_OBJ, Vec3D{3, 3, 3}, Vec3D{-1.95, 0.8, 1.5}, Vec3D{0, Consts::PI, 0}) {
|
|
fireSound = ShooterConsts::SHOTGUN_FIRE_SOUND;
|
|
reloadSound = ShooterConsts::SHOTGUN_RELOAD_SOUND;
|
|
|
|
//reloadSound.setVolume(30);
|
|
_initialPack = 15;
|
|
_clipCapacity = 1; // how much ammo can be stored in one clipx
|
|
_stockAmmo = ammo - _clipCapacity; // how much ammo do you have in stock
|
|
_clipAmmo = _clipCapacity; // how much ammo do you have in current clip
|
|
_reloadTime = 1;
|
|
_fireDelay = 1; // time delay between fires
|
|
_damage = 400;
|
|
_spreading = 5;
|
|
}
|
|
|
|
std::map<ObjectNameTag, double>
|
|
Shotgun::processFire(std::function<IntersectionInformation(const Vec3D&, const Vec3D&)> rayCastFunction, const Vec3D& position, const Vec3D& direction) {
|
|
std::map<ObjectNameTag, double> damagedPlayers;
|
|
|
|
for(int i = 0; i < 15; i++) {
|
|
std::map<ObjectNameTag, double> damaged = addTrace(rayCastFunction, position, direction);
|
|
for(auto& player : damaged)
|
|
damagedPlayers[player.first] += player.second;
|
|
}
|
|
|
|
return damagedPlayers;
|
|
}
|