72 lines
1.7 KiB
C++
72 lines
1.7 KiB
C++
//
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// Created by Иван Ильин on 22.09.2021.
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//
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#ifndef SHOOTER_SHOOTER_H
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#define SHOOTER_SHOOTER_H
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#include "engine/Engine.h"
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#include "Player.h"
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#include "PlayerController.h"
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#include "PlayerController.h"
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#include "engine/gui/Window.h"
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#include "ShooterClient.h"
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#include "ShooterServer.h"
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class Shooter final : public Engine {
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private:
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std::shared_ptr<Player> player = std::make_shared<Player>(ObjectNameTag("Player"),
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ShooterConsts::CUBE_OBJ,
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Vec3D{1.5, 1.9, 1.5});
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std::shared_ptr<PlayerController> playerController = std::make_shared<PlayerController>(player, keyboard, mouse);
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Window mainMenu;
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std::shared_ptr<ShooterServer> server = std::make_shared<ShooterServer>();
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std::shared_ptr<ShooterClient> client = std::make_shared<ShooterClient>(player);
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bool inGame = false;
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int fireTraces = 0;
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void start() override;
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void update() override;
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void gui() override;
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void play();
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void drawPlayerStats();
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void drawStatsTable();
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void InitNetwork();
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void spawnPlayer(sf::Uint16 id);
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void removePlayer(sf::Uint16 id);
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void addFireTrace(const Vec3D &from, const Vec3D &to);
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void removeFireTrace(const ObjectNameTag &traceName);
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void addBonus(const std::string &bonusName, const Vec3D &position);
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void removeBonus(const ObjectNameTag &bonusName);
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void addWeapon(std::shared_ptr<Weapon> weapon);
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void removeWeapon(std::shared_ptr<Weapon> weapon);
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void changeEnemyWeapon(const std::string &weaponName, sf::Uint16 enemyId);
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public:
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Shooter() : mainMenu(screen, mouse) {};
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};
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#endif //SHOOTER_SHOOTER_H
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