149 lines
4.7 KiB
C++
149 lines
4.7 KiB
C++
//
|
|
// Created by Иван Ильин on 14.03.2021.
|
|
//
|
|
|
|
#include "Player.h"
|
|
#include "engine/Screen.h"
|
|
#include "engine/utils/Log.h"
|
|
|
|
Player::Player(ObjectNameTag name) : RigidBody(name) {
|
|
loadObj(ShooterConsts::CUBE_OBJ, Vec3D{0.5, 1.9, 0.5});
|
|
setAcceleration(Vec3D{0, -ShooterConsts::GRAVITY, 0});
|
|
setCollision(true);
|
|
//setVisible(false);
|
|
|
|
Vec3D randColor = Vec3D::Random();
|
|
setColor({static_cast<sf::Uint8>(randColor.x()*255), static_cast<sf::Uint8>(randColor.y()*255), static_cast<sf::Uint8>(randColor.z()*255)});
|
|
|
|
setCollisionCallBack([this](const ObjectNameTag& tag, std::shared_ptr<RigidBody> obj) {collisionWithObject(tag, obj);});
|
|
}
|
|
|
|
void Player::rotateWeaponsRelativePoint(const Vec3D& point4D, const Vec3D& v, double val) {
|
|
for(auto& weapon : _weapons) {
|
|
weapon->rotateRelativePoint(point4D, v, val);
|
|
}
|
|
}
|
|
|
|
void Player::collisionWithObject(const ObjectNameTag& tag, std::shared_ptr<RigidBody> obj) {
|
|
if(tag.str().find("Bonus_gun") != std::string::npos) {
|
|
addWeapon(std::make_shared<Gun>());
|
|
}
|
|
|
|
if(tag.str().find("Bonus_shotgun") != std::string::npos) {
|
|
addWeapon(std::make_shared<Shotgun>());
|
|
}
|
|
|
|
if(tag.str().find("Bonus_ak47") != std::string::npos) {
|
|
addWeapon(std::make_shared<Ak47>());
|
|
}
|
|
|
|
if(tag.str().find("Bonus_gold_ak47") != std::string::npos) {
|
|
addWeapon(std::make_shared<Gold_Ak47>());
|
|
}
|
|
|
|
if(tag.str().find("Bonus_rifle") != std::string::npos) {
|
|
addWeapon(std::make_shared<Rifle>());
|
|
}
|
|
|
|
if(tag.str().find("Bonus_hill") != std::string::npos) {
|
|
setFullHealth();
|
|
}
|
|
|
|
if(tag.str().find("Bonus_ability") != std::string::npos) {
|
|
setFullAbility();
|
|
}
|
|
|
|
if(tag.str().find("Bonus") != std::string::npos) {
|
|
_takeBonusCallBack(tag.str());
|
|
}
|
|
}
|
|
|
|
void Player::addWeapon(std::shared_ptr<Weapon> weapon) {
|
|
SoundController::playSound(SoundTag("changeWeapon"), ShooterConsts::CHANGE_WEAPON_SOUND);
|
|
|
|
for(auto& w : _weapons) {
|
|
if (w->name() == weapon->name()) {
|
|
w->addAmmo(w->initialPack());
|
|
return;
|
|
}
|
|
}
|
|
|
|
_weapons.push_back(weapon);
|
|
attach(weapon);
|
|
|
|
_weapons.back()->translate(position());
|
|
_weapons.back()->rotateRelativePoint(position() + Vec3D{0, 1.8, 0}, Vec3D{0, 1, 0}, angle().y());
|
|
_weapons.back()->rotateRelativePoint(position() + Vec3D{0, 1.8, 0}, left(), headAngle());
|
|
|
|
_weapons.back()->setAddTraceCallBack(_addTraceCallBack);
|
|
}
|
|
|
|
void Player::initWeapons() {
|
|
|
|
if(!_weapons.empty()) {
|
|
for(auto weapon : _weapons) {
|
|
unattach(ObjectNameTag(weapon->name()));
|
|
}
|
|
|
|
_removeWeaponCallBack(_weapons[_selectedWeapon]);
|
|
_weapons.clear();
|
|
}
|
|
|
|
_selectedWeapon = 0;
|
|
addWeapon(std::make_shared<Gun>());
|
|
_addWeaponCallBack(_weapons[_selectedWeapon]);
|
|
}
|
|
|
|
void Player::nextWeapon() {
|
|
if(_weapons.size() > 1) {
|
|
// change '_selectedWeapon'
|
|
_removeWeaponCallBack(_weapons[_selectedWeapon]);
|
|
_selectedWeapon = (_selectedWeapon + 1) % _weapons.size();
|
|
_addWeaponCallBack(_weapons[_selectedWeapon]);
|
|
Log::log("selectedWeapon " + std::to_string(_selectedWeapon));
|
|
SoundController::playSound(SoundTag("changeWeapon"), ShooterConsts::CHANGE_WEAPON_SOUND);
|
|
}
|
|
}
|
|
|
|
void Player::previousWeapon() {
|
|
if(_weapons.size() > 1) {
|
|
// change '_selectedWeapon'
|
|
_removeWeaponCallBack(_weapons[_selectedWeapon]);
|
|
if (_selectedWeapon > 0) {
|
|
_selectedWeapon = (_selectedWeapon - 1) % _weapons.size();
|
|
} else {
|
|
_selectedWeapon = _weapons.size() - 1;
|
|
}
|
|
_addWeaponCallBack(_weapons[_selectedWeapon]);
|
|
Log::log("selectedWeapon " + std::to_string(_selectedWeapon));
|
|
SoundController::playSound(SoundTag("changeWeapon"), ShooterConsts::CHANGE_WEAPON_SOUND);
|
|
}
|
|
}
|
|
|
|
bool Player::fire() {
|
|
auto camera = attached(ObjectNameTag("Camera"));
|
|
if(camera != nullptr) {
|
|
auto fireInfo = _weapons[_selectedWeapon]->fire(_rayCastFunction, camera->position(), camera->lookAt());
|
|
for(auto& [damagedPlayerName, damage] : fireInfo.damagedPlayers) {
|
|
sf::Uint16 targetId = std::stoi(damagedPlayerName.str().substr(6));
|
|
_damagePlayerCallBack(targetId, damage);
|
|
}
|
|
return fireInfo.shot;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void Player::reload() {
|
|
_weapons[_selectedWeapon]->reload();
|
|
}
|
|
|
|
void Player::setFullHealth() {
|
|
_health = ShooterConsts::HEALTH_MAX;
|
|
SoundController::playSound(SoundTag("addHealth"), ShooterConsts::RESTORE_HEALTH_SOUND);
|
|
}
|
|
|
|
void Player::setFullAbility() {
|
|
_ability = ShooterConsts::ABILITY_MAX;
|
|
SoundController::playSound(SoundTag("addAbility"), ShooterConsts::RESTORE_ABILITY_SOUND);
|
|
}
|