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<li class="navelem"><a class="el" href="dir_d44c64559bbebec7f509842c48db8b23.html">include</a></li><li class="navelem"><a class="el" href="dir_c0a853e81d6f1c1f0a3eb7a27dc24256.html">SFML</a></li><li class="navelem"><a class="el" href="dir_dd49ddb3ba8035e4a328f8c5f31cda7e.html">Audio</a></li> </ul>
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<div class="title">SoundRecorder.hpp</div> </div>
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<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span> <span class="comment">//</span></div><div class="line"><a name="l00003"></a><span class="lineno"> 3</span> <span class="comment">// SFML - Simple and Fast Multimedia Library</span></div><div class="line"><a name="l00004"></a><span class="lineno"> 4</span> <span class="comment">// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)</span></div><div class="line"><a name="l00005"></a><span class="lineno"> 5</span> <span class="comment">//</span></div><div class="line"><a name="l00006"></a><span class="lineno"> 6</span> <span class="comment">// This software is provided 'as-is', without any express or implied warranty.</span></div><div class="line"><a name="l00007"></a><span class="lineno"> 7</span> <span class="comment">// In no event will the authors be held liable for any damages arising from the use of this software.</span></div><div class="line"><a name="l00008"></a><span class="lineno"> 8</span> <span class="comment">//</span></div><div class="line"><a name="l00009"></a><span class="lineno"> 9</span> <span class="comment">// Permission is granted to anyone to use this software for any purpose,</span></div><div class="line"><a name="l00010"></a><span class="lineno"> 10</span> <span class="comment">// including commercial applications, and to alter it and redistribute it freely,</span></div><div class="line"><a name="l00011"></a><span class="lineno"> 11</span> <span class="comment">// subject to the following restrictions:</span></div><div class="line"><a name="l00012"></a><span class="lineno"> 12</span> <span class="comment">//</span></div><div class="line"><a name="l00013"></a><span class="lineno"> 13</span> <span class="comment">// 1. The origin of this software must not be misrepresented;</span></div><div class="line"><a name="l00014"></a><span class="lineno"> 14</span> <span class="comment">// you must not claim that you wrote the original software.</span></div><div class="line"><a name="l00015"></a><span class="lineno"> 15</span> <span class="comment">// If you use this software in a product, an acknowledgment</span></div><div class="line"><a name="l00016"></a><span class="lineno"> 16</span> <span class="comment">// in the product documentation would be appreciated but is not required.</span></div><div class="line"><a name="l00017"></a><span class="lineno"> 17</span> <span class="comment">//</span></div><div class="line"><a name="l00018"></a><span class="lineno"> 18</span> <span class="comment">// 2. Altered source versions must be plainly marked as such,</span></div><div class="line"><a name="l00019"></a><span class="lineno"> 19</span> <span class="comment">// and must not be misrepresented as being the original software.</span></div><div class="line"><a name="l00020"></a><span class="lineno"> 20</span> <span class="comment">//</span></div><div class="line"><a name="l00021"></a><span class="lineno"> 21</span> <span class="comment">// 3. This notice may not be removed or altered from any source distribution.</span></div><div class="line"><a name="l00022"></a><span class="lineno"> 22</span> <span class="comment">//</span></div><div class="line"><a name="l00024"></a><span class="lineno"> 24</span> <span class="comment"></span></div><div class="line"><a name="l00025"></a><span class="lineno"> 25</span> <span class="preprocessor">#ifndef SFML_SOUNDRECORDER_HPP</span></div><div class="line"><a name="l00026"></a><span class="lineno"> 26</span> <span class="preprocessor">#define SFML_SOUNDRECORDER_HPP</span></div><div class="line"><a name="l00027"></a><span class="lineno"> 27</span> </div><div class="line"><a name="l00029"></a><span class="lineno"> 29</span> <span class="comment">// Headers</span></div><div class="line"><a name="l00031"></a><span class="lineno"> 31</span> <span class="comment"></span><span class="preprocessor">#include <SFML/Audio/Export.hpp></span></div><div class="line"><a name="l00032"></a><span class="lineno"> 32</span> <span class="preprocessor">#include <SFML/Audio/AlResource.hpp></span></div><div class="line"><a name="l00033"></a><span class="lineno"> 33</span> <span class="preprocessor">#include <SFML/System/Thread.hpp></span></div><div class="line"><a name="l00034"></a><span class="lineno"> 34</span> <span class="preprocessor">#include <SFML/System/Time.hpp></span></div><div class="line"><a name="l00035"></a><span class="lineno"> 35</span> <span class="preprocessor">#include <vector></span></div><div class="line"><a name="l00036"></a><span class="lineno"> 36</span> <span class="preprocessor">#include <string></span></div><div class="line"><a name="l00037"></a><span class="lineno"> 37</span> </div><div class="line"><a name="l00038"></a><span class="lineno"> 38</span> </div><div class="line"><a name="l00039"></a><span class="lineno"> 39</span> <span class="keyword">namespace </span><a class="code" href="namespacesf.html">sf</a></div><div class="line"><a name="l00040"></a><span class="lineno"> 40</span> {</div><div class="line"><a name="l00045"></a><span class="lineno"><a class="line" href="classsf_1_1SoundRecorder.html"> 45</a></span> <span class="keyword">class </span>SFML_AUDIO_API <a class="code" href="classsf_1_1SoundRecorder.html">SoundRecorder</a> : <a class="code" href="classsf_1_1AlResource.html">AlResource</a></div><div class="line"><a name="l00046"></a><span class="lineno"> 46</span> {</div><div class="line"><a name="l00047"></a><span class="lineno"> 47</span> <span class="keyword">public</span>:</div><div class="line"><a name="l00048"></a><span class="lineno"> 48</span> </div><div class="line"><a name="l00053"></a><span class="lineno"> 53</span>  <span class="keyword">virtual</span> ~<a class="code" href="classsf_1_1SoundRecorder.html">SoundRecorder</a>();</div><div class="line"><a name="l00054"></a><span class="lineno"> 54</span> </div><div class="line"><a name="l00077"></a><span class="lineno"> 77</span>  <span class="keywordtype">bool</span> start(<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> sampleRate = 44100);</div><div class="line"><a name="l00078"></a><span class="lineno"> 78</span> </div><div class="line"><a name="l00085"></a><span class="lineno"> 85</span>  <span class="keywordtype">void</span> stop();</div><div class="line"><a name="l00086"></a><span class="lineno"> 86</span> </div><div class="line"><a name="l00097"></a><span class="lineno"> 97</span>  <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> getSampleRate() <span class="keyword">const</span>;</div><div class="line"><a name="l00098"></a><span class="lineno"> 98</span> </div><div class="line"><a name="l00108"></a><span class="lineno"> 108</span>  <span class="keyword">static</span> std::vector<std::string> getAvailableDevices();</div><div class="line"><a name="l00109"></a><span class="lineno"> 109</span> </div><div class="line"><a name="l00120"></a><span class="lineno"> 120</span>  <span class="keyword">static</span> std::string getDefaultDevice();</div><div class="line"><a name="l00121"></a><span class="lineno"> 121</span> </div><div class="line"><a name="l00137"></a><span class="lineno"> 137</span>  <span class="keywordtype">bool</span> setDevice(<span class="keyword">const</span> std::string& name);</div><div class="line"><a name="l00138"></a><span class="lineno"> 138</span> </div><div class="line"><a name="l00145"></a><span class="lineno"> 145</span>  <span class="keyword">const</span> std::string& getDevice() <span class="keyword">const</span>;</div><div class="line"><a name="l00146"></a><span class="lineno"> 146</span> </div><div class="line"><a name="l00160"></a><span class="lineno"> 160</span>  <span class="keywordtype">void</span> setChannelCount(<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> channelCount);</div><div class="line"><a name="l00161"></a><span class="lineno"> 161</span> </div><div class="line"><a name="l00173"></a><span class="lineno"> 173</span>  <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> getChannelCount() <span class="keyword">const</span>;</div><div class="line"><a name="l00174"></a><span class="lineno"> 174</span> </div><div class="line"><a name="l00186"></a><span class="lineno"> 186</span>  <span class="keyword">static</span> <span class="keywordtype">bool</span> isAvailable();</div><div class="line"><a name="l00187"></a><span class="lineno"> 187</span> </div><div class="line"><a name="l00188"></a><span class="lineno"> 188</span> <span class="keyword">protected</span>:</div><div class="line"><a name="l00189"></a><span class="lineno"> 189</span> </div><div class="line"><a name="l00196"></a><span class="lineno"> 196</span>  <a class="code" href="classsf_1_1SoundRecorder.html">SoundRecorder</a>();</div><div class="line"><a name="l00197"></a><span class="lineno"> 197</span> </div><div class="line"><a name="l00214"></a><span class="lineno"> 214</span>  <span class="keywordtype">void</span> setProcessingInterval(<a class="code" href="classsf_1_1Time.html">Time</a> interval);</div><div class="line"><a name="l00215"></a><span class="lineno"> 215</span> </div><div class="line"><a name="l00227"></a><span class="lineno"> 227</span>  <span class="keyword">virtual</span> <span class="keywordtype">bool</span> onStart();</div><div class="line"><a name="l00228"></a><span class="lineno"> 228</span> </div><div class="line"><a name="l00243"></a><span class="lineno"> 243</span>  <span class="keyword">virtual</span> <span class="keywordtype">bool</span> onProcessSamples(<span class="keyword">const</span> Int16* samples, std::size_t sampleCount) = 0;</div><div class="line"><a name="l00244"></a><span class="lineno"> 244</span> </div><div class="line"><a name="l00254"></a><span class="lineno"> 254</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> onStop();</div><div class="line"><a name="l00255"></a><span class="lineno"> 255</span> </div><div class="line"><a name="l00256"></a><span class="lineno"> 256</span> <span class="keyword">private</span>:</div><div class="line"><a name="l00257"></a><span class="lineno"> 257</span> </div><div class="line"><a name="l00265"></a><span class="lineno"> 265</span>  <span class="keywordtype">void</span> record();</div><div class="line"><a name="l00266"></a><span class="lineno"> 266</span> </div><div class="line"><a name="l00275"></a><span class="lineno"> 275</span>  <span class="keywordtype">void</span> processCapturedSamples();</div><div class="line"><a name="l00276"></a><span class="lineno"> 276</span> </div><div class="line"><a name="l00283"></a><span class="lineno"> 283</span>  <span class="keywordtype">void</span> cleanup();</div><div class="line"><a name="l00284"></a><span class="lineno"> 284</span> </div><div class="line"><a name="l00286"></a><span class="lineno"> 286</span>  <span class="comment">// Member data</span></div><div class="line"><a name="l00288"></a><span class="lineno"> 288</span> <span class="comment"></span> <a class="code" href="classsf_1_1Thread.html">Thread</a> m_thread; </div><div class="line"><a name="l00289"></a><span class="lineno"> 289</span>  std::vector<Int16> m_samples; </div><div class="line"><a name="l00290"></a><span class="lineno"> 290</span>  <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> m_sampleRate; </div><div class="line"><a name="l00291"></a><span class="lineno"> 291</span>  <a class="code" href="classsf_1_1Time.html">Time</a> m_processingInterval; </div><div class="line"><a name="l00292"></a><span class="lineno"> 292</span>  <span class="keywordtype">bool</span> m_isCapturing; </div><div class="line"><a name="l00293"></a><span class="lineno"> 293</span>  std::string m_deviceName; </div><div class="line"><a name="l00294"></a><span class="lineno"> 294</span>  <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> m_channelCount; </div><div class="line"><a name="l00295"></a><span class="lineno"> 295</span> };</div><div class="line"><a name="l00296"></a><span class="lineno"> 296</span> </div><div class="line"><a name="l00297"></a><span class="lineno"> 297</span> } <span class="comment">// namespace sf</span></div><div class="line"><a name="l00298"></a><span class="lineno"> 298</span> </div><div class="line"><a name="l00299"></a><span class="lineno"> 299</span> </div><div class="line"><a name="l00300"></a><span class="lineno"> 300</span> <span class="preprocessor">#endif // SFML_SOUNDRECORDER_HPP</span></div><div class="line"><a name="l00301"></a><span class="lineno"> 301</span> </div><div class="line"><a name="l00302"></a><span class="lineno"> 302</span> </div><div class="ttc" id="classsf_1_1AlResource_html"><div class="ttname"><a href="classsf_1_1AlResource.html">sf::AlResource</a></div><div class="ttdoc">Base class for classes that require an OpenAL context. </div><div class="ttdef"><b>Definition:</b> <a href="AlResource_8hpp_source.html#l00040">AlResource.hpp:40</a></div></div>
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<div class="ttc" id="classsf_1_1Time_html"><div class="ttname"><a href="classsf_1_1Time.html">sf::Time</a></div><div class="ttdoc">Represents a time value. </div><div class="ttdef"><b>Definition:</b> <a href="Time_8hpp_source.html#l00040">Time.hpp:40</a></div></div>
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<div class="ttc" id="classsf_1_1SoundRecorder_html"><div class="ttname"><a href="classsf_1_1SoundRecorder.html">sf::SoundRecorder</a></div><div class="ttdoc">Abstract base class for capturing sound data. </div><div class="ttdef"><b>Definition:</b> <a href="SoundRecorder_8hpp_source.html#l00045">SoundRecorder.hpp:45</a></div></div>
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<div class="ttc" id="namespacesf_html"><div class="ttname"><a href="namespacesf.html">sf</a></div><div class="ttdef"><b>Definition:</b> <a href="AlResource_8hpp_source.html#l00034">AlResource.hpp:34</a></div></div>
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<div class="ttc" id="classsf_1_1Thread_html"><div class="ttname"><a href="classsf_1_1Thread.html">sf::Thread</a></div><div class="ttdoc">Utility class to manipulate threads. </div><div class="ttdef"><b>Definition:</b> <a href="Thread_8hpp_source.html#l00048">Thread.hpp:48</a></div></div>
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SFML is licensed under the terms and conditions of the <a href="https://www.sfml-dev.org/license.php">zlib/png license</a>.<br>
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