62 lines
2.2 KiB
C++
62 lines
2.2 KiB
C++
//
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// Created by Иван Ильин on 25.05.2021.
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//
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#ifndef SHOOTER_CLIENT_H
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#define SHOOTER_CLIENT_H
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#include "engine/network/ClientUDP.h"
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#include "Player.h"
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class Client final : public ClientUDP {
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private:
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std::string _lastEvent;
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std::map<sf::Uint16, std::shared_ptr<Player>> _players{};
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std::shared_ptr<Player> _player;
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std::function<void(sf::Uint16)> _spawnPlayerCallBack;
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std::function<void(sf::Uint16)> _removePlayerCallBack;
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std::function<void(const Vec3D&, const Vec3D&)> _addFireTraceCallBack;
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std::function<void(const std::string&, const Vec3D&)> _addBonusCallBack;
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std::function<void(const ObjectNameTag&)> _removeBonusCallBack;
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std::function<void(const std::string&, sf::Uint16)> _changeEnemyWeaponCallBack;
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public:
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explicit Client(std::shared_ptr<Player> player) : _player(player){};
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void updatePacket() override;
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void setSpawnPlayerCallBack(std::function<void(sf::Uint16)> spawn);
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void setRemovePlayerCallBack(std::function<void(sf::Uint16)> remove);
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void setAddFireTraceCallBack(std::function<void(const Vec3D&, const Vec3D&)> addTrace);
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void setAddBonusCallBack(std::function<void(const std::string&, const Vec3D&)> addBonus);
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void setRemoveBonusCallBack(std::function<void(const ObjectNameTag&)> removeBonus);
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void setChangeEnemyWeaponCallBack(std::function<void(const std::string&, sf::Uint16)> changeEnemyWeapon);
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void processInit(sf::Packet& packet) override;
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void processUpdate(sf::Packet& packet) override;
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void processNewClient(sf::Packet& packet) override;
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void processDisconnect(sf::Uint16 targetId) override;
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void processCustomPacket(sf::Packet& packet) override;
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void processDisconnected() override;
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void damagePlayer(sf::Uint16 targetId, double damage);
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void takeBonus(const std::string& bonusName);
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void addTrace(const Vec3D& from, const Vec3D& to);
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void changeWeapon(const std::string& weaponName);
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void addPlayer(sf::Uint16 id, std::shared_ptr<Player> player);
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[[nodiscard]] std::map<sf::Uint16, std::shared_ptr<Player>>const & players() const { return _players; }
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[[nodiscard]] std::string lastEvent() const { return _lastEvent; }
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};
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#endif //MINECRAFT_3DZAVR_CLIENT_H
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