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<div class="title">RenderTarget.hpp</div> </div>
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<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00003"></a><span class="lineno"> 3</span>&#160;<span class="comment">// SFML - Simple and Fast Multimedia Library</span></div><div class="line"><a name="l00004"></a><span class="lineno"> 4</span>&#160;<span class="comment">// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)</span></div><div class="line"><a name="l00005"></a><span class="lineno"> 5</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00006"></a><span class="lineno"> 6</span>&#160;<span class="comment">// This software is provided &#39;as-is&#39;, without any express or implied warranty.</span></div><div class="line"><a name="l00007"></a><span class="lineno"> 7</span>&#160;<span class="comment">// In no event will the authors be held liable for any damages arising from the use of this software.</span></div><div class="line"><a name="l00008"></a><span class="lineno"> 8</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00009"></a><span class="lineno"> 9</span>&#160;<span class="comment">// Permission is granted to anyone to use this software for any purpose,</span></div><div class="line"><a name="l00010"></a><span class="lineno"> 10</span>&#160;<span class="comment">// including commercial applications, and to alter it and redistribute it freely,</span></div><div class="line"><a name="l00011"></a><span class="lineno"> 11</span>&#160;<span class="comment">// subject to the following restrictions:</span></div><div class="line"><a name="l00012"></a><span class="lineno"> 12</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00013"></a><span class="lineno"> 13</span>&#160;<span class="comment">// 1. The origin of this software must not be misrepresented;</span></div><div class="line"><a name="l00014"></a><span class="lineno"> 14</span>&#160;<span class="comment">// you must not claim that you wrote the original software.</span></div><div class="line"><a name="l00015"></a><span class="lineno"> 15</span>&#160;<span class="comment">// If you use this software in a product, an acknowledgment</span></div><div class="line"><a name="l00016"></a><span class="lineno"> 16</span>&#160;<span class="comment">// in the product documentation would be appreciated but is not required.</span></div><div class="line"><a name="l00017"></a><span class="lineno"> 17</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00018"></a><span class="lineno"> 18</span>&#160;<span class="comment">// 2. Altered source versions must be plainly marked as such,</span></div><div class="line"><a name="l00019"></a><span class="lineno"> 19</span>&#160;<span class="comment">// and must not be misrepresented as being the original software.</span></div><div class="line"><a name="l00020"></a><span class="lineno"> 20</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00021"></a><span class="lineno"> 21</span>&#160;<span class="comment">// 3. This notice may not be removed or altered from any source distribution.</span></div><div class="line"><a name="l00022"></a><span class="lineno"> 22</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00024"></a><span class="lineno"> 24</span>&#160;<span class="comment"></span></div><div class="line"><a name="l00025"></a><span class="lineno"> 25</span>&#160;<span class="preprocessor">#ifndef SFML_RENDERTARGET_HPP</span></div><div class="line"><a name="l00026"></a><span class="lineno"> 26</span>&#160;<span class="preprocessor">#define SFML_RENDERTARGET_HPP</span></div><div class="line"><a name="l00027"></a><span class="lineno"> 27</span>&#160;</div><div class="line"><a name="l00029"></a><span class="lineno"> 29</span>&#160;<span class="comment">// Headers</span></div><div class="line"><a name="l00031"></a><span class="lineno"> 31</span>&#160;<span class="comment"></span><span class="preprocessor">#include &lt;SFML/Graphics/Export.hpp&gt;</span></div><div class="line"><a name="l00032"></a><span class="lineno"> 32</span>&#160;<span class="preprocessor">#include &lt;SFML/Graphics/Color.hpp&gt;</span></div><div class="line"><a name="l00033"></a><span class="lineno"> 33</span>&#160;<span class="preprocessor">#include &lt;SFML/Graphics/Rect.hpp&gt;</span></div><div class="line"><a name="l00034"></a><span class="lineno"> 34</span>&#160;<span class="preprocessor">#include &lt;SFML/Graphics/View.hpp&gt;</span></div><div class="line"><a name="l00035"></a><span class="lineno"> 35</span>&#160;<span class="preprocessor">#include &lt;SFML/Graphics/Transform.hpp&gt;</span></div><div class="line"><a name="l00036"></a><span class="lineno"> 36</span>&#160;<span class="preprocessor">#include &lt;SFML/Graphics/BlendMode.hpp&gt;</span></div><div class="line"><a name="l00037"></a><span class="lineno"> 37</span>&#160;<span class="preprocessor">#include &lt;SFML/Graphics/RenderStates.hpp&gt;</span></div><div class="line"><a name="l00038"></a><span class="lineno"> 38</span>&#160;<span class="preprocessor">#include &lt;SFML/Graphics/PrimitiveType.hpp&gt;</span></div><div class="line"><a name="l00039"></a><span class="lineno"> 39</span>&#160;<span class="preprocessor">#include &lt;SFML/Graphics/Vertex.hpp&gt;</span></div><div class="line"><a name="l00040"></a><span class="lineno"> 40</span>&#160;<span class="preprocessor">#include &lt;SFML/System/NonCopyable.hpp&gt;</span></div><div class="line"><a name="l00041"></a><span class="lineno"> 41</span>&#160;</div><div class="line"><a name="l00042"></a><span class="lineno"> 42</span>&#160;</div><div class="line"><a name="l00043"></a><span class="lineno"> 43</span>&#160;<span class="keyword">namespace </span><a class="code" href="namespacesf.html">sf</a></div><div class="line"><a name="l00044"></a><span class="lineno"> 44</span>&#160;{</div><div class="line"><a name="l00045"></a><span class="lineno"> 45</span>&#160;<span class="keyword">class </span>Drawable;</div><div class="line"><a name="l00046"></a><span class="lineno"> 46</span>&#160;<span class="keyword">class </span>VertexBuffer;</div><div class="line"><a name="l00047"></a><span class="lineno"> 47</span>&#160;</div><div class="line"><a name="l00052"></a><span class="lineno"><a class="line" href="classsf_1_1RenderTarget.html"> 52</a></span>&#160;<span class="keyword">class </span>SFML_GRAPHICS_API <a class="code" href="classsf_1_1RenderTarget.html">RenderTarget</a> : <a class="code" href="classsf_1_1NonCopyable.html">NonCopyable</a></div><div class="line"><a name="l00053"></a><span class="lineno"> 53</span>&#160;{</div><div class="line"><a name="l00054"></a><span class="lineno"> 54</span>&#160;<span class="keyword">public</span>:</div><div class="line"><a name="l00055"></a><span class="lineno"> 55</span>&#160;</div><div class="line"><a name="l00060"></a><span class="lineno"> 60</span>&#160; <span class="keyword">virtual</span> ~<a class="code" href="classsf_1_1RenderTarget.html">RenderTarget</a>();</div><div class="line"><a name="l00061"></a><span class="lineno"> 61</span>&#160;</div><div class="line"><a name="l00071"></a><span class="lineno"> 71</span>&#160; <span class="keywordtype">void</span> clear(<span class="keyword">const</span> <a class="code" href="classsf_1_1Color.html">Color</a>&amp; color = <a class="code" href="classsf_1_1Color.html">Color</a>(0, 0, 0, 255));</div><div class="line"><a name="l00072"></a><span class="lineno"> 72</span>&#160;</div><div class="line"><a name="l00092"></a><span class="lineno"> 92</span>&#160; <span class="keywordtype">void</span> setView(<span class="keyword">const</span> <a class="code" href="classsf_1_1View.html">View</a>&amp; view);</div><div class="line"><a name="l00093"></a><span class="lineno"> 93</span>&#160;</div><div class="line"><a name="l00102"></a><span class="lineno"> 102</span>&#160; <span class="keyword">const</span> <a class="code" href="classsf_1_1View.html">View</a>&amp; getView() <span class="keyword">const</span>;</div><div class="line"><a name="l00103"></a><span class="lineno"> 103</span>&#160;</div><div class="line"><a name="l00115"></a><span class="lineno"> 115</span>&#160; <span class="keyword">const</span> <a class="code" href="classsf_1_1View.html">View</a>&amp; getDefaultView() <span class="keyword">const</span>;</div><div class="line"><a name="l00116"></a><span class="lineno"> 116</span>&#160;</div><div class="line"><a name="l00130"></a><span class="lineno"> 130</span>&#160; <a class="code" href="classsf_1_1Rect.html">IntRect</a> getViewport(<span class="keyword">const</span> <a class="code" href="classsf_1_1View.html">View</a>&amp; view) <span class="keyword">const</span>;</div><div class="line"><a name="l00131"></a><span class="lineno"> 131</span>&#160;</div><div class="line"><a name="l00150"></a><span class="lineno"> 150</span>&#160; <a class="code" href="classsf_1_1Vector2.html">Vector2f</a> mapPixelToCoords(<span class="keyword">const</span> <a class="code" href="classsf_1_1Vector2.html">Vector2i</a>&amp; point) <span class="keyword">const</span>;</div><div class="line"><a name="l00151"></a><span class="lineno"> 151</span>&#160;</div><div class="line"><a name="l00181"></a><span class="lineno"> 181</span>&#160; <a class="code" href="classsf_1_1Vector2.html">Vector2f</a> mapPixelToCoords(<span class="keyword">const</span> <a class="code" href="classsf_1_1Vector2.html">Vector2i</a>&amp; point, <span class="keyword">const</span> <a class="code" href="classsf_1_1View.html">View</a>&amp; view) <span class="keyword">const</span>;</div><div class="line"><a name="l00182"></a><span class="lineno"> 182</span>&#160;</div><div class="line"><a name="l00201"></a><span class="lineno"> 201</span>&#160; <a class="code" href="classsf_1_1Vector2.html">Vector2i</a> mapCoordsToPixel(<span class="keyword">const</span> <a class="code" href="classsf_1_1Vector2.html">Vector2f</a>&amp; point) <span class="keyword">const</span>;</div><div class="line"><a name="l00202"></a><span class="lineno"> 202</span>&#160;</div><div class="line"><a name="l00228"></a><span class="lineno"> 228</span>&#160; <a class="code" href="classsf_1_1Vector2.html">Vector2i</a> mapCoordsToPixel(<span class="keyword">const</span> <a class="code" href="classsf_1_1Vector2.html">Vector2f</a>&amp; point, <span class="keyword">const</span> <a class="code" href="classsf_1_1View.html">View</a>&amp; view) <span class="keyword">const</span>;</div><div class="line"><a name="l00229"></a><span class="lineno"> 229</span>&#160;</div><div class="line"><a name="l00237"></a><span class="lineno"> 237</span>&#160; <span class="keywordtype">void</span> draw(<span class="keyword">const</span> <a class="code" href="classsf_1_1Drawable.html">Drawable</a>&amp; drawable, <span class="keyword">const</span> <a class="code" href="classsf_1_1RenderStates.html">RenderStates</a>&amp; states = <a class="code" href="classsf_1_1RenderStates.html#ad29672df29f19ce50c3021d95f2bb062">RenderStates::Default</a>);</div><div class="line"><a name="l00238"></a><span class="lineno"> 238</span>&#160;</div><div class="line"><a name="l00248"></a><span class="lineno"> 248</span>&#160; <span class="keywordtype">void</span> draw(<span class="keyword">const</span> <a class="code" href="classsf_1_1Vertex.html">Vertex</a>* vertices, std::size_t vertexCount,</div><div class="line"><a name="l00249"></a><span class="lineno"> 249</span>&#160; <a class="code" href="group__graphics.html#ga5ee56ac1339984909610713096283b1b">PrimitiveType</a> type, <span class="keyword">const</span> <a class="code" href="classsf_1_1RenderStates.html">RenderStates</a>&amp; states = <a class="code" href="classsf_1_1RenderStates.html#ad29672df29f19ce50c3021d95f2bb062">RenderStates::Default</a>);</div><div class="line"><a name="l00250"></a><span class="lineno"> 250</span>&#160;</div><div class="line"><a name="l00258"></a><span class="lineno"> 258</span>&#160; <span class="keywordtype">void</span> draw(<span class="keyword">const</span> <a class="code" href="classsf_1_1VertexBuffer.html">VertexBuffer</a>&amp; vertexBuffer, <span class="keyword">const</span> <a class="code" href="classsf_1_1RenderStates.html">RenderStates</a>&amp; states = <a class="code" href="classsf_1_1RenderStates.html#ad29672df29f19ce50c3021d95f2bb062">RenderStates::Default</a>);</div><div class="line"><a name="l00259"></a><span class="lineno"> 259</span>&#160;</div><div class="line"><a name="l00269"></a><span class="lineno"> 269</span>&#160; <span class="keywordtype">void</span> draw(<span class="keyword">const</span> <a class="code" href="classsf_1_1VertexBuffer.html">VertexBuffer</a>&amp; vertexBuffer, std::size_t firstVertex, std::size_t vertexCount, <span class="keyword">const</span> <a class="code" href="classsf_1_1RenderStates.html">RenderStates</a>&amp; states = <a class="code" href="classsf_1_1RenderStates.html#ad29672df29f19ce50c3021d95f2bb062">RenderStates::Default</a>);</div><div class="line"><a name="l00270"></a><span class="lineno"> 270</span>&#160;</div><div class="line"><a name="l00277"></a><span class="lineno"> 277</span>&#160; <span class="keyword">virtual</span> <a class="code" href="classsf_1_1Vector2.html">Vector2u</a> getSize() <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00278"></a><span class="lineno"> 278</span>&#160;</div><div class="line"><a name="l00299"></a><span class="lineno"> 299</span>&#160; <span class="keyword">virtual</span> <span class="keywordtype">bool</span> setActive(<span class="keywordtype">bool</span> active = <span class="keyword">true</span>);</div><div class="line"><a name="l00300"></a><span class="lineno"> 300</span>&#160;</div><div class="line"><a name="l00333"></a><span class="lineno"> 333</span>&#160; <span class="keywordtype">void</span> pushGLStates();</div><div class="line"><a name="l00334"></a><span class="lineno"> 334</span>&#160;</div><div class="line"><a name="l00344"></a><span class="lineno"> 344</span>&#160; <span class="keywordtype">void</span> popGLStates();</div><div class="line"><a name="l00345"></a><span class="lineno"> 345</span>&#160;</div><div class="line"><a name="l00367"></a><span class="lineno"> 367</span>&#160; <span class="keywordtype">void</span> resetGLStates();</div><div class="line"><a name="l00368"></a><span class="lineno"> 368</span>&#160;</div><div class="line"><a name="l00369"></a><span class="lineno"> 369</span>&#160;<span class="keyword">protected</span>:</div><div class="line"><a name="l00370"></a><span class="lineno"> 370</span>&#160;</div><div class="line"><a name="l00375"></a><span class="lineno"> 375</span>&#160; <a class="code" href="classsf_1_1RenderTarget.html">RenderTarget</a>();</div><div class="line"><a name="l00376"></a><span class="lineno"> 376</span>&#160;</div><div class="line"><a name="l00384"></a><span class="lineno"> 384</span>&#160; <span class="keywordtype">void</span> initialize();</div><div class="line"><a name="l00385"></a><span class="lineno"> 385</span>&#160;</div><div class="line"><a name="l00386"></a><span class="lineno"> 386</span>&#160;<span class="keyword">private</span>:</div><div class="line"><a name="l00387"></a><span class="lineno"> 387</span>&#160;</div><div class="line"><a name="l00392"></a><span class="lineno"> 392</span>&#160; <span class="keywordtype">void</span> applyCurrentView();</div><div class="line"><a name="l00393"></a><span class="lineno"> 393</span>&#160;</div><div class="line"><a name="l00400"></a><span class="lineno"> 400</span>&#160; <span class="keywordtype">void</span> applyBlendMode(<span class="keyword">const</span> <a class="code" href="structsf_1_1BlendMode.html">BlendMode</a>&amp; mode);</div><div class="line"><a name="l00401"></a><span class="lineno"> 401</span>&#160;</div><div class="line"><a name="l00408"></a><span class="lineno"> 408</span>&#160; <span class="keywordtype">void</span> applyTransform(<span class="keyword">const</span> <a class="code" href="classsf_1_1Transform.html">Transform</a>&amp; transform);</div><div class="line"><a name="l00409"></a><span class="lineno"> 409</span>&#160;</div><div class="line"><a name="l00416"></a><span class="lineno"> 416</span>&#160; <span class="keywordtype">void</span> applyTexture(<span class="keyword">const</span> <a class="code" href="classsf_1_1Texture.html">Texture</a>* texture);</div><div class="line"><a name="l00417"></a><span class="lineno"> 417</span>&#160;</div><div class="line"><a name="l00424"></a><span class="lineno"> 424</span>&#160; <span class="keywordtype">void</span> applyShader(<span class="keyword">const</span> <a class="code" href="classsf_1_1Shader.html">Shader</a>* shader);</div><div class="line"><a name="l00425"></a><span class="lineno"> 425</span>&#160;</div><div class="line"><a name="l00433"></a><span class="lineno"> 433</span>&#160; <span class="keywordtype">void</span> setupDraw(<span class="keywordtype">bool</span> useVertexCache, <span class="keyword">const</span> <a class="code" href="classsf_1_1RenderStates.html">RenderStates</a>&amp; states);</div><div class="line"><a name="l00434"></a><span class="lineno"> 434</span>&#160;</div><div class="line"><a name="l00443"></a><span class="lineno"> 443</span>&#160; <span class="keywordtype">void</span> drawPrimitives(<a class="code" href="group__graphics.html#ga5ee56ac1339984909610713096283b1b">PrimitiveType</a> type, std::size_t firstVertex, std::size_t vertexCount);</div><div class="line"><a name="l00444"></a><span class="lineno"> 444</span>&#160;</div><div class="line"><a name="l00451"></a><span class="lineno"> 451</span>&#160; <span class="keywordtype">void</span> cleanupDraw(<span class="keyword">const</span> <a class="code" href="classsf_1_1RenderStates.html">RenderStates</a>&amp; states);</div><div class="line"><a name="l00452"></a><span class="lineno"> 452</span>&#160;</div><div class="line"><a name="l00457"></a><span class="lineno"> 457</span>&#160; <span class="keyword">struct </span>StatesCache</div><div class="line"><a name="l00458"></a><span class="lineno"> 458</span>&#160; {</div><div class="line"><a name="l00459"></a><span class="lineno"> 459</span>&#160; <span class="keyword">enum</span> {VertexCacheSize = 4};</div><div class="line"><a name="l00460"></a><span class="lineno"> 460</span>&#160;</div><div class="line"><a name="l00461"></a><span class="lineno"> 461</span>&#160; <span class="keywordtype">bool</span> enable; </div><div class="line"><a name="l00462"></a><span class="lineno"> 462</span>&#160; <span class="keywordtype">bool</span> glStatesSet; </div><div class="line"><a name="l00463"></a><span class="lineno"> 463</span>&#160; <span class="keywordtype">bool</span> viewChanged; </div><div class="line"><a name="l00464"></a><span class="lineno"> 464</span>&#160; <a class="code" href="structsf_1_1BlendMode.html">BlendMode</a> lastBlendMode; </div><div class="line"><a name="l00465"></a><span class="lineno"> 465</span>&#160; Uint64 lastTextureId; </div><div class="line"><a name="l00466"></a><span class="lineno"> 466</span>&#160; <span class="keywordtype">bool</span> texCoordsArrayEnabled; </div><div class="line"><a name="l00467"></a><span class="lineno"> 467</span>&#160; <span class="keywordtype">bool</span> useVertexCache; </div><div class="line"><a name="l00468"></a><span class="lineno"> 468</span>&#160; <a class="code" href="classsf_1_1Vertex.html">Vertex</a> vertexCache[VertexCacheSize]; </div><div class="line"><a name="l00469"></a><span class="lineno"> 469</span>&#160; };</div><div class="line"><a name="l00470"></a><span class="lineno"> 470</span>&#160;</div><div class="line"><a name="l00472"></a><span class="lineno"> 472</span>&#160; <span class="comment">// Member data</span></div><div class="line"><a name="l00474"></a><span class="lineno"> 474</span>&#160;<span class="comment"></span> <a class="code" href="classsf_1_1View.html">View</a> m_defaultView; </div><div class="line"><a name="l00475"></a><span class="lineno"> 475</span>&#160; <a class="code" href="classsf_1_1View.html">View</a> m_view; </div><div class="line"><a name="l00476"></a><span class="lineno"> 476</span>&#160; StatesCache m_cache; </div><div class="line"><a name="l00477"></a><span class="lineno"> 477</span>&#160; Uint64 m_id; </div><div class="line"><a name="l00478"></a><span class="lineno"> 478</span>&#160;};</div><div class="line"><a name="l00479"></a><span class="lineno"> 479</span>&#160;</div><div class="line"><a name="l00480"></a><span class="lineno"> 480</span>&#160;} <span class="comment">// namespace sf</span></div><div class="line"><a name="l00481"></a><span class="lineno"> 481</span>&#160;</div><div class="line"><a name="l00482"></a><span class="lineno"> 482</span>&#160;</div><div class="line"><a name="l00483"></a><span class="lineno"> 483</span>&#160;<span class="preprocessor">#endif // SFML_RENDERTARGET_HPP</span></div><div class="line"><a name="l00484"></a><span class="lineno"> 484</span>&#160;</div><div class="line"><a name="l00485"></a><span class="lineno"> 485</span>&#160;</div><div class="ttc" id="group__graphics_html_ga5ee56ac1339984909610713096283b1b"><div class="ttname"><a href="group__graphics.html#ga5ee56ac1339984909610713096283b1b">sf::PrimitiveType</a></div><div class="ttdeci">PrimitiveType</div><div class="ttdoc">Types of primitives that a sf::VertexArray can render. </div><div class="ttdef"><b>Definition:</b> <a href="PrimitiveType_8hpp_source.html#l00039">PrimitiveType.hpp:39</a></div></div>
<div class="ttc" id="classsf_1_1Texture_html"><div class="ttname"><a href="classsf_1_1Texture.html">sf::Texture</a></div><div class="ttdoc">Image living on the graphics card that can be used for drawing. </div><div class="ttdef"><b>Definition:</b> <a href="Texture_8hpp_source.html#l00048">Texture.hpp:48</a></div></div>
<div class="ttc" id="classsf_1_1RenderStates_html"><div class="ttname"><a href="classsf_1_1RenderStates.html">sf::RenderStates</a></div><div class="ttdoc">Define the states used for drawing to a RenderTarget. </div><div class="ttdef"><b>Definition:</b> <a href="RenderStates_8hpp_source.html#l00045">RenderStates.hpp:45</a></div></div>
<div class="ttc" id="classsf_1_1Color_html"><div class="ttname"><a href="classsf_1_1Color.html">sf::Color</a></div><div class="ttdoc">Utility class for manipulating RGBA colors. </div><div class="ttdef"><b>Definition:</b> <a href="Color_8hpp_source.html#l00040">Color.hpp:40</a></div></div>
<div class="ttc" id="classsf_1_1View_html"><div class="ttname"><a href="classsf_1_1View.html">sf::View</a></div><div class="ttdoc">2D camera that defines what region is shown on screen </div><div class="ttdef"><b>Definition:</b> <a href="View_8hpp_source.html#l00043">View.hpp:43</a></div></div>
<div class="ttc" id="structsf_1_1BlendMode_html"><div class="ttname"><a href="structsf_1_1BlendMode.html">sf::BlendMode</a></div><div class="ttdoc">Blending modes for drawing. </div><div class="ttdef"><b>Definition:</b> <a href="BlendMode_8hpp_source.html#l00041">BlendMode.hpp:41</a></div></div>
<div class="ttc" id="classsf_1_1VertexBuffer_html"><div class="ttname"><a href="classsf_1_1VertexBuffer.html">sf::VertexBuffer</a></div><div class="ttdoc">Vertex buffer storage for one or more 2D primitives. </div><div class="ttdef"><b>Definition:</b> <a href="VertexBuffer_8hpp_source.html#l00046">VertexBuffer.hpp:46</a></div></div>
<div class="ttc" id="classsf_1_1Transform_html"><div class="ttname"><a href="classsf_1_1Transform.html">sf::Transform</a></div><div class="ttdoc">Define a 3x3 transform matrix. </div><div class="ttdef"><b>Definition:</b> <a href="Transform_8hpp_source.html#l00042">Transform.hpp:42</a></div></div>
<div class="ttc" id="classsf_1_1Vertex_html"><div class="ttname"><a href="classsf_1_1Vertex.html">sf::Vertex</a></div><div class="ttdoc">Define a point with color and texture coordinates. </div><div class="ttdef"><b>Definition:</b> <a href="Vertex_8hpp_source.html#l00042">Vertex.hpp:42</a></div></div>
<div class="ttc" id="classsf_1_1NonCopyable_html"><div class="ttname"><a href="classsf_1_1NonCopyable.html">sf::NonCopyable</a></div><div class="ttdoc">Utility class that makes any derived class non-copyable. </div><div class="ttdef"><b>Definition:</b> <a href="NonCopyable_8hpp_source.html#l00041">NonCopyable.hpp:41</a></div></div>
<div class="ttc" id="classsf_1_1RenderTarget_html"><div class="ttname"><a href="classsf_1_1RenderTarget.html">sf::RenderTarget</a></div><div class="ttdoc">Base class for all render targets (window, texture, ...) </div><div class="ttdef"><b>Definition:</b> <a href="RenderTarget_8hpp_source.html#l00052">RenderTarget.hpp:52</a></div></div>
<div class="ttc" id="classsf_1_1Drawable_html"><div class="ttname"><a href="classsf_1_1Drawable.html">sf::Drawable</a></div><div class="ttdoc">Abstract base class for objects that can be drawn to a render target. </div><div class="ttdef"><b>Definition:</b> <a href="Drawable_8hpp_source.html#l00044">Drawable.hpp:44</a></div></div>
<div class="ttc" id="classsf_1_1Rect_html"><div class="ttname"><a href="classsf_1_1Rect.html">sf::Rect&lt; int &gt;</a></div></div>
<div class="ttc" id="namespacesf_html"><div class="ttname"><a href="namespacesf.html">sf</a></div><div class="ttdef"><b>Definition:</b> <a href="AlResource_8hpp_source.html#l00034">AlResource.hpp:34</a></div></div>
<div class="ttc" id="classsf_1_1Vector2_html"><div class="ttname"><a href="classsf_1_1Vector2.html">sf::Vector2&lt; float &gt;</a></div></div>
<div class="ttc" id="classsf_1_1Shader_html"><div class="ttname"><a href="classsf_1_1Shader.html">sf::Shader</a></div><div class="ttdoc">Shader class (vertex, geometry and fragment) </div><div class="ttdef"><b>Definition:</b> <a href="Shader_8hpp_source.html#l00052">Shader.hpp:52</a></div></div>
<div class="ttc" id="classsf_1_1RenderStates_html_ad29672df29f19ce50c3021d95f2bb062"><div class="ttname"><a href="classsf_1_1RenderStates.html#ad29672df29f19ce50c3021d95f2bb062">sf::RenderStates::Default</a></div><div class="ttdeci">static const RenderStates Default</div><div class="ttdoc">Special instance holding the default render states. </div><div class="ttdef"><b>Definition:</b> <a href="RenderStates_8hpp_source.html#l00110">RenderStates.hpp:110</a></div></div>
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