First person shooter written on 3dzavr game engine. https://github.com/vectozavr/shooter
 
 
 
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Vectozavr 7f4b9027ee Add weapon in enemy's hand. So now you can see weapons of your enemies.
Also make some correction of rotation in Object.cpp & Mesh.cpp
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SFML OS Windows support 2021-10-09 17:41:12 +07:00
engine Add weapon in enemy's hand. So now you can see weapons of your enemies. 2021-10-18 22:30:02 +07:00
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Bonus.cpp Code refactoring. 2021-10-18 00:52:21 +07:00
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Client.cpp Add weapon in enemy's hand. So now you can see weapons of your enemies. 2021-10-18 22:30:02 +07:00
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Player.cpp Add weapon in enemy's hand. So now you can see weapons of your enemies. 2021-10-18 22:30:02 +07:00
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PlayerController.cpp Move LoadObjects -> ResourceManager to avoid repeated loading from files. 2021-10-18 10:44:04 +07:00
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Server.cpp Add weapon in enemy's hand. So now you can see weapons of your enemies. 2021-10-18 22:30:02 +07:00
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Shooter.cpp Add weapon in enemy's hand. So now you can see weapons of your enemies. 2021-10-18 22:30:02 +07:00
Shooter.h Add weapon in enemy's hand. So now you can see weapons of your enemies. 2021-10-18 22:30:02 +07:00
ShooterConsts.h Code refactoring. 2021-10-18 00:52:21 +07:00
Source.cpp Code refactoring. 2021-10-17 00:22:55 +07:00
openal32.dll OS Windows support 2021-10-09 17:41:12 +07:00
sfml-audio-2.dll OS Windows support 2021-10-09 17:41:12 +07:00
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sfml-graphics-2.dll OS Windows support 2021-10-09 17:41:12 +07:00
sfml-graphics-d-2.dll OS Windows support 2021-10-09 17:41:12 +07:00
sfml-network-2.dll OS Windows support 2021-10-09 17:41:12 +07:00
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sfml-system-2.dll OS Windows support 2021-10-09 17:41:12 +07:00
sfml-system-d-2.dll OS Windows support 2021-10-09 17:41:12 +07:00
sfml-window-2.dll OS Windows support 2021-10-09 17:41:12 +07:00
sfml-window-d-2.dll OS Windows support 2021-10-09 17:41:12 +07:00
shooter.sln OS Windows support 2021-10-09 17:41:12 +07:00
shooter.vcxproj OS Windows support 2021-10-09 17:41:12 +07:00
shooter.vcxproj.filters OS Windows support 2021-10-09 17:41:12 +07:00

README.md

Shooter on self-written 3D engine

About:

Source code of simple shooter on 3Dzavr game engine

Project demonstration

Installation (old version for Windows):

1) Download and install .exe file download game: https://drive.google.com/file/d/1_8zUCwxyC-eLbqswM7OBXoNIAdzpUrkI/view
  1. Write ip and port of server in bin/connect.txt file.

  2. Write port of the server in bin/server.txt file (only for computer where the server will be running).

  3. Enjoy gaming!

Control:

SHIFT - slow motion (this ability is not infinite: its bar is next to hp)

E & Q or keys <- -> - change weapon

R - recharge

Player control is standard.

Playing with a source code:

Structure: Project demonstration

  1. Download and install OpenAL library for SFML sound support (in current version you can't setup this engine without OpenAL)

  2. Clone this repository

  3. Open project

    Using CLion with MinGW (32-bit) or MinGW (64-bit) compiler: open CMakeList.txt as a project

    Using Visual Studio: open shooter.sln as a project

  4. Built project and run the game

P/S: SFML for 32-bit Windows already included into this repository. So, you don't need to manually install it to your computer. If you have any issues with SFML, you can try to download another version or build SFML by yourself.

Demos:

Online: Project demonstration

GamePlay: Project demonstration Project demonstration Project demonstration Project demonstration