21 lines
838 B
C++
21 lines
838 B
C++
//
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// Created by Иван Ильин on 06.06.2021.
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//
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#include "../engine/ResourceManager.h"
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#include "Rifle.h"
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Rifle::Rifle(int ammo, const std::string &weaponName) : Weapon(weaponName, "obj/rifle.obj", "obj/rifle_mat.txt", Point4D{3, 3, 3}, Point4D{-1.2, 1, 0.3}, Point4D{0, Consts::PI, 0}) {
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fireSound.setBuffer(*ResourceManager::loadSoundBuffer("sound/weapons/shotgun.ogg"));
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reloadSound.setBuffer(*ResourceManager::loadSoundBuffer("sound/weapons/reload_ak47.ogg"));
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_initialPack = 5;
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_clipCapacity = 1; // how much ammo can be stored in one clip
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_stockAmmo = ammo - _clipCapacity; // how much ammo do you have in stock
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_clipAmmo = _clipCapacity; // how much ammo do you have in current clip
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_reloadTime = 1;
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_fireDelay = 1; // time delay between fires
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_damage = 30000;
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_spreading = 0.5;
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}
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