vectozavr-shooter/engine/physics/Solver.h

17 lines
317 B
C++

//
// Created by Иван Ильин on 10.03.2021.
//
#ifndef ENGINE_SOLVER_H
#define ENGINE_SOLVER_H
#include "RigidBody.h"
class Solver {
public:
static void solveCollision(std::shared_ptr<RigidBody> obj1, std::shared_ptr<RigidBody> obj2, const CollisionPoint& collision);
};
#endif //INC_3DZAVR_SOLVER_H