54 lines
1.4 KiB
C++
54 lines
1.4 KiB
C++
//
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// Created by Neirokan on 30.04.2020
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//
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#ifndef ENGINE_UDPSOCKET_H
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#define ENGINE_UDPSOCKET_H
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#include <memory>
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#include <map>
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#include <functional>
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#include "ReliableMsg.h"
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#include "UDPConnection.h"
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#include "MsgType.h"
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class UDPSocket
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{
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private:
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sf::UdpSocket _socket;
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sf::Uint16 _nextRelyMsgId;
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sf::Uint16 _ownId;
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const sf::Uint16 _serverId = 0;
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std::map<sf::Uint16, UDPConnection> _connections;
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std::map<sf::Uint16, ReliableMsg> _relyPackets;
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std::map<sf::Uint32, double> _confirmTimes;
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std::function<bool(sf::Uint16)> _timeoutCallback;
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bool confirmed(sf::Uint16 msgId, sf::Uint16 senderId);
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public:
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explicit UDPSocket();
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bool bind(sf::Uint16 port);
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void unbind();
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void setTimeoutCallback(std::function<bool(sf::Uint16)> callback);
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void clearTimeoutCallback();
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void addConnection(sf::Uint16 id, sf::IpAddress ip, sf::Uint16 port);
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void removeConnection(sf::Uint16 id);
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void setId(sf::Uint16 id);
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[[nodiscard]] sf::Uint16 ownId() const;
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[[nodiscard]] sf::Uint16 serverId() const;
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void send(const sf::Packet& packet, const sf::IpAddress& ip, sf::Uint16 port);
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void send(const sf::Packet& packet, sf::Uint16 id);
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void sendRely(const sf::Packet& packet, const sf::IpAddress& ip, sf::Uint16 port);
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void sendRely(const sf::Packet& packet, sf::Uint16 id);
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void update();
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MsgType receive(sf::Packet& packet, sf::Uint16& senderId);
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};
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#endif //INC_3DZAVR_UDPSOCKET_H
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