129 lines
2.9 KiB
C++
129 lines
2.9 KiB
C++
//
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// Created by Neirokan on 30.04.2020
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//
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#include "ServerUDP.h"
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#include "../utils/Time.h"
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#include "MsgType.h"
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#include "config.h"
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#include "../utils/Log.h"
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#include <cmath>
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ServerUDP::ServerUDP() : _lastBroadcast(std::numeric_limits<double>::min()), _working(false)
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{
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_socket.setTimeoutCallback(std::bind(&ServerUDP::timeout, this, std::placeholders::_1));
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}
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bool ServerUDP::isWorking() const
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{
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return _working;
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}
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bool ServerUDP::start(sf::Uint16 port)
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{
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_working = _socket.bind(port);
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if(_working)
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Log::log("ServerUDP: server successfully started.");
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else
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Log::log("ServerUDP: failed to start the server.");
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return _working;
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}
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void ServerUDP::update()
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{
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if (!isWorking())
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return;
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while (process());
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// World state broadcast
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if (Time::time() - _lastBroadcast > 1.0 / Network::WORLD_UPDATE_RATE) {
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broadcast();
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_lastBroadcast = Time::time();
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}
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// Socket update
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_socket.update();
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updateInfo();
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}
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void ServerUDP::stop()
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{
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for (auto it = _clients.begin(); it != _clients.end();)
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{
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sf::Packet packet;
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packet << MsgType::Disconnect << *it;
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_socket.send(packet, *it);
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_clients.erase(it++);
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}
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_socket.unbind();
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_working = false;
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processStop();
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Log::log("ServerUDP: the server was killed.");
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}
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bool ServerUDP::timeout(sf::Uint16 playerId)
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{
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sf::Packet packet;
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packet << MsgType::Disconnect << playerId;
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_clients.erase(playerId);
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for (auto client : _clients)
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_socket.sendRely(packet, client);
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Log::log("ServerUDP: client Id = " + std::to_string(playerId) + " disconnected due to timeout.");
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processDisconnect(playerId);
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return true;
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}
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// Recive and process message.
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// Returns true, if some message was received.
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bool ServerUDP::process()
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{
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sf::Packet packet;
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sf::Packet sendPacket;
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sf::Uint16 senderId;
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MsgType type;
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if ((type = _socket.receive(packet, senderId)) == MsgType::Empty)
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return false;
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switch (type)
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{
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// here we process any operations based on msg type
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case MsgType::Connect:
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Log::log("ServerUDP: client Id = " + std::to_string(senderId) + " connecting...");
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processConnect(senderId);
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break;
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case MsgType::ClientUpdate:
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processClientUpdate(senderId, packet);
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break;
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case MsgType::Disconnect:
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Log::log("ServerUDP: client Id = " + std::to_string(senderId) + " disconnected.");
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sendPacket << MsgType::Disconnect << senderId;
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_clients.erase(senderId);
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_socket.removeConnection(senderId);
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for (auto client : _clients)
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_socket.sendRely(sendPacket, client);
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processDisconnect(senderId);
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break;
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default:
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processCustomPacket(type, packet, senderId);
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}
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return true;
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}
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