vectozavr-shooter/engine/gui/Window.h

46 lines
1.4 KiB
C++

//
// Created by Иван Ильин on 26.03.2021.
//
#ifndef ENGINE_WINDOW_H
#define ENGINE_WINDOW_H
#include <utility>
#include <memory>
#include "Button.h"
#include "../Screen.h"
#include "../Mouse.h"
class Window {
private:
std::string _name;
std::string _backTexture;
std::vector<Button> _buttons;
sf::Sprite _back;
Point4D _prevMousePosition;
std::shared_ptr<Screen> _screen;
std::shared_ptr<Mouse> _mouse;
public:
explicit Window(std::shared_ptr<Screen> screen, std::shared_ptr<Mouse> mouse, std::string name = "Menu", std::string backTexture = "") : _screen(screen), _mouse(mouse), _name(std::move(name)), _backTexture(std::move(backTexture)){}
void addButton(int x, int y, int w, int h,
std::function<void()> click,
const std::string& text = "_button", double sx = 1, double sy = 1,
const std::string& texture = "", tPos usualState = {}, tPos selectedState = {}, tPos pressedState = {},
const std::string& font = "../engine/fonts/Roboto-Medium.ttf", sf::Color textColor = {255, 255, 255}, const std::string& clickSound = "");
[[nodiscard]] std::string title() const { return _name; }
void title(const std::string& title) { _name = title; }
void setBackgroundTexture(const std::string& texture, double sx = 1, double sy = 1, int w = 1920, int h = 1080);
void update();
};
#endif //MINECRAFT_3DZAVR_WINDOW_H