46 lines
1.4 KiB
C++
46 lines
1.4 KiB
C++
//
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// Created by Иван Ильин on 27.01.2021.
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//
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#include "Animation.h"
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bool Animation::updateState() {
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if(!_started) {
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_startAnimationPoint = Time::time();
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_endAnimationPoint = _startAnimationPoint + _duration;
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_started = true;
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return _duration != 0;
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}
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_timeOld = _time;
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// linear normalized time:
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_time = (Time::time() - _startAnimationPoint)/(_endAnimationPoint - _startAnimationPoint);
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if(_looped != LoopOut::Continue || _time < 0.5)
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_dtime = _time - _timeOld;
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else {
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_time = _timeOld;
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//_intType = linear;
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}
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switch (_intType) {
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case InterpolationType::bezier:
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_p = Interpolation::Bezier(_bezier[0], _bezier[1], _time);
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_dp = Interpolation::dBezier(_bezier[0], _bezier[1], _time, _dtime);
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break;
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case InterpolationType::bouncing:
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_p = Interpolation::Bouncing(_time);
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_dp = Interpolation::dBouncing(_time, _dtime);
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break;
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case InterpolationType::linear:
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_p = Interpolation::Linear(_time);
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_dp = Interpolation::dLinear(_time, _dtime);
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break;
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case InterpolationType::cos:
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_p = Interpolation::Cos(_time);
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_dp = Interpolation::dCos(_time, _dtime);
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break;
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}
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return (_time < 1) || _looped == LoopOut::Cycle;
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} |