43 lines
1.0 KiB
C++
43 lines
1.0 KiB
C++
//
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// Created by Иван Ильин on 29.01.2021.
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//
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#ifndef ENGINE_ASCALE_H
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#define ENGINE_ASCALE_H
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#include "Animatable.h"
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#include "Animation.h"
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#include "Mesh.h"
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class AScale : public Animation {
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private:
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std::shared_ptr<Mesh> _mesh;
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Point4D value;
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std::vector<Triangle> triangles{};
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public:
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AScale(std::shared_ptr<Mesh> mesh, const Point4D &s, double duration = 1, LoopOut looped = LoopOut::None, InterpolationType interpolationType = InterpolationType::bezier) {
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_mesh = mesh;
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_duration = duration;
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_looped = looped;
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_intType = interpolationType;
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_waitFor = true;
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value = s;
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}
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bool update() override {
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if(!_started)
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triangles = _mesh->triangles();
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std::vector<Triangle> newTriangles;
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for(auto &t : triangles) {
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newTriangles.emplace_back(t * Matrix4x4::Scale(Point4D{1, 1, 1} + (value - Point4D{1, 1, 1}) * _p));
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}
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_mesh->setTriangles(newTriangles);
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return updateState();
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}
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};
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#endif //INC_3DZAVR_ASCALE_H
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