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<div class="title">Sound.hpp</div> </div>
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<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00003"></a><span class="lineno"> 3</span>&#160;<span class="comment">// SFML - Simple and Fast Multimedia Library</span></div><div class="line"><a name="l00004"></a><span class="lineno"> 4</span>&#160;<span class="comment">// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)</span></div><div class="line"><a name="l00005"></a><span class="lineno"> 5</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00006"></a><span class="lineno"> 6</span>&#160;<span class="comment">// This software is provided &#39;as-is&#39;, without any express or implied warranty.</span></div><div class="line"><a name="l00007"></a><span class="lineno"> 7</span>&#160;<span class="comment">// In no event will the authors be held liable for any damages arising from the use of this software.</span></div><div class="line"><a name="l00008"></a><span class="lineno"> 8</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00009"></a><span class="lineno"> 9</span>&#160;<span class="comment">// Permission is granted to anyone to use this software for any purpose,</span></div><div class="line"><a name="l00010"></a><span class="lineno"> 10</span>&#160;<span class="comment">// including commercial applications, and to alter it and redistribute it freely,</span></div><div class="line"><a name="l00011"></a><span class="lineno"> 11</span>&#160;<span class="comment">// subject to the following restrictions:</span></div><div class="line"><a name="l00012"></a><span class="lineno"> 12</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00013"></a><span class="lineno"> 13</span>&#160;<span class="comment">// 1. The origin of this software must not be misrepresented;</span></div><div class="line"><a name="l00014"></a><span class="lineno"> 14</span>&#160;<span class="comment">// you must not claim that you wrote the original software.</span></div><div class="line"><a name="l00015"></a><span class="lineno"> 15</span>&#160;<span class="comment">// If you use this software in a product, an acknowledgment</span></div><div class="line"><a name="l00016"></a><span class="lineno"> 16</span>&#160;<span class="comment">// in the product documentation would be appreciated but is not required.</span></div><div class="line"><a name="l00017"></a><span class="lineno"> 17</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00018"></a><span class="lineno"> 18</span>&#160;<span class="comment">// 2. Altered source versions must be plainly marked as such,</span></div><div class="line"><a name="l00019"></a><span class="lineno"> 19</span>&#160;<span class="comment">// and must not be misrepresented as being the original software.</span></div><div class="line"><a name="l00020"></a><span class="lineno"> 20</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00021"></a><span class="lineno"> 21</span>&#160;<span class="comment">// 3. This notice may not be removed or altered from any source distribution.</span></div><div class="line"><a name="l00022"></a><span class="lineno"> 22</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00024"></a><span class="lineno"> 24</span>&#160;<span class="comment"></span></div><div class="line"><a name="l00025"></a><span class="lineno"> 25</span>&#160;<span class="preprocessor">#ifndef SFML_SOUND_HPP</span></div><div class="line"><a name="l00026"></a><span class="lineno"> 26</span>&#160;<span class="preprocessor">#define SFML_SOUND_HPP</span></div><div class="line"><a name="l00027"></a><span class="lineno"> 27</span>&#160;</div><div class="line"><a name="l00029"></a><span class="lineno"> 29</span>&#160;<span class="comment">// Headers</span></div><div class="line"><a name="l00031"></a><span class="lineno"> 31</span>&#160;<span class="comment"></span><span class="preprocessor">#include &lt;SFML/Audio/Export.hpp&gt;</span></div><div class="line"><a name="l00032"></a><span class="lineno"> 32</span>&#160;<span class="preprocessor">#include &lt;SFML/Audio/SoundSource.hpp&gt;</span></div><div class="line"><a name="l00033"></a><span class="lineno"> 33</span>&#160;<span class="preprocessor">#include &lt;SFML/System/Time.hpp&gt;</span></div><div class="line"><a name="l00034"></a><span class="lineno"> 34</span>&#160;<span class="preprocessor">#include &lt;cstdlib&gt;</span></div><div class="line"><a name="l00035"></a><span class="lineno"> 35</span>&#160;</div><div class="line"><a name="l00036"></a><span class="lineno"> 36</span>&#160;</div><div class="line"><a name="l00037"></a><span class="lineno"> 37</span>&#160;<span class="keyword">namespace </span><a class="code" href="namespacesf.html">sf</a></div><div class="line"><a name="l00038"></a><span class="lineno"> 38</span>&#160;{</div><div class="line"><a name="l00039"></a><span class="lineno"> 39</span>&#160;<span class="keyword">class </span>SoundBuffer;</div><div class="line"><a name="l00040"></a><span class="lineno"> 40</span>&#160;</div><div class="line"><a name="l00045"></a><span class="lineno"><a class="line" href="classsf_1_1Sound.html"> 45</a></span>&#160;<span class="keyword">class </span>SFML_AUDIO_API <a class="code" href="classsf_1_1Sound.html">Sound</a> : <span class="keyword">public</span> <a class="code" href="classsf_1_1SoundSource.html">SoundSource</a></div><div class="line"><a name="l00046"></a><span class="lineno"> 46</span>&#160;{</div><div class="line"><a name="l00047"></a><span class="lineno"> 47</span>&#160;<span class="keyword">public</span>:</div><div class="line"><a name="l00048"></a><span class="lineno"> 48</span>&#160;</div><div class="line"><a name="l00053"></a><span class="lineno"> 53</span>&#160; <a class="code" href="classsf_1_1Sound.html">Sound</a>();</div><div class="line"><a name="l00054"></a><span class="lineno"> 54</span>&#160;</div><div class="line"><a name="l00061"></a><span class="lineno"> 61</span>&#160; <span class="keyword">explicit</span> <a class="code" href="classsf_1_1Sound.html">Sound</a>(<span class="keyword">const</span> <a class="code" href="classsf_1_1SoundBuffer.html">SoundBuffer</a>&amp; buffer);</div><div class="line"><a name="l00062"></a><span class="lineno"> 62</span>&#160;</div><div class="line"><a name="l00069"></a><span class="lineno"> 69</span>&#160; <a class="code" href="classsf_1_1Sound.html">Sound</a>(<span class="keyword">const</span> <a class="code" href="classsf_1_1Sound.html">Sound</a>&amp; copy);</div><div class="line"><a name="l00070"></a><span class="lineno"> 70</span>&#160;</div><div class="line"><a name="l00075"></a><span class="lineno"> 75</span>&#160; ~<a class="code" href="classsf_1_1Sound.html">Sound</a>();</div><div class="line"><a name="l00076"></a><span class="lineno"> 76</span>&#160;</div><div class="line"><a name="l00089"></a><span class="lineno"> 89</span>&#160; <span class="keywordtype">void</span> play();</div><div class="line"><a name="l00090"></a><span class="lineno"> 90</span>&#160;</div><div class="line"><a name="l00100"></a><span class="lineno"> 100</span>&#160; <span class="keywordtype">void</span> pause();</div><div class="line"><a name="l00101"></a><span class="lineno"> 101</span>&#160;</div><div class="line"><a name="l00112"></a><span class="lineno"> 112</span>&#160; <span class="keywordtype">void</span> stop();</div><div class="line"><a name="l00113"></a><span class="lineno"> 113</span>&#160;</div><div class="line"><a name="l00126"></a><span class="lineno"> 126</span>&#160; <span class="keywordtype">void</span> setBuffer(<span class="keyword">const</span> <a class="code" href="classsf_1_1SoundBuffer.html">SoundBuffer</a>&amp; buffer);</div><div class="line"><a name="l00127"></a><span class="lineno"> 127</span>&#160;</div><div class="line"><a name="l00141"></a><span class="lineno"> 141</span>&#160; <span class="keywordtype">void</span> setLoop(<span class="keywordtype">bool</span> loop);</div><div class="line"><a name="l00142"></a><span class="lineno"> 142</span>&#160;</div><div class="line"><a name="l00156"></a><span class="lineno"> 156</span>&#160; <span class="keywordtype">void</span> setPlayingOffset(<a class="code" href="classsf_1_1Time.html">Time</a> timeOffset);</div><div class="line"><a name="l00157"></a><span class="lineno"> 157</span>&#160;</div><div class="line"><a name="l00164"></a><span class="lineno"> 164</span>&#160; <span class="keyword">const</span> <a class="code" href="classsf_1_1SoundBuffer.html">SoundBuffer</a>* getBuffer() <span class="keyword">const</span>;</div><div class="line"><a name="l00165"></a><span class="lineno"> 165</span>&#160;</div><div class="line"><a name="l00174"></a><span class="lineno"> 174</span>&#160; <span class="keywordtype">bool</span> getLoop() <span class="keyword">const</span>;</div><div class="line"><a name="l00175"></a><span class="lineno"> 175</span>&#160;</div><div class="line"><a name="l00184"></a><span class="lineno"> 184</span>&#160; <a class="code" href="classsf_1_1Time.html">Time</a> getPlayingOffset() <span class="keyword">const</span>;</div><div class="line"><a name="l00185"></a><span class="lineno"> 185</span>&#160;</div><div class="line"><a name="l00192"></a><span class="lineno"> 192</span>&#160; <a class="code" href="classsf_1_1SoundSource.html#ac43af72c98c077500b239bc75b812f03">Status</a> getStatus() <span class="keyword">const</span>;</div><div class="line"><a name="l00193"></a><span class="lineno"> 193</span>&#160;</div><div class="line"><a name="l00202"></a><span class="lineno"> 202</span>&#160; <a class="code" href="classsf_1_1Sound.html">Sound</a>&amp; operator =(<span class="keyword">const</span> <a class="code" href="classsf_1_1Sound.html">Sound</a>&amp; right);</div><div class="line"><a name="l00203"></a><span class="lineno"> 203</span>&#160;</div><div class="line"><a name="l00213"></a><span class="lineno"> 213</span>&#160; <span class="keywordtype">void</span> resetBuffer();</div><div class="line"><a name="l00214"></a><span class="lineno"> 214</span>&#160;</div><div class="line"><a name="l00215"></a><span class="lineno"> 215</span>&#160;<span class="keyword">private</span>:</div><div class="line"><a name="l00216"></a><span class="lineno"> 216</span>&#160;</div><div class="line"><a name="l00218"></a><span class="lineno"> 218</span>&#160; <span class="comment">// Member data</span></div><div class="line"><a name="l00220"></a><span class="lineno"> 220</span>&#160;<span class="comment"></span> <span class="keyword">const</span> <a class="code" href="classsf_1_1SoundBuffer.html">SoundBuffer</a>* m_buffer; </div><div class="line"><a name="l00221"></a><span class="lineno"> 221</span>&#160;};</div><div class="line"><a name="l00222"></a><span class="lineno"> 222</span>&#160;</div><div class="line"><a name="l00223"></a><span class="lineno"> 223</span>&#160;} <span class="comment">// namespace sf</span></div><div class="line"><a name="l00224"></a><span class="lineno"> 224</span>&#160;</div><div class="line"><a name="l00225"></a><span class="lineno"> 225</span>&#160;</div><div class="line"><a name="l00226"></a><span class="lineno"> 226</span>&#160;<span class="preprocessor">#endif // SFML_SOUND_HPP</span></div><div class="line"><a name="l00227"></a><span class="lineno"> 227</span>&#160;</div><div class="line"><a name="l00228"></a><span class="lineno"> 228</span>&#160;</div><div class="ttc" id="classsf_1_1Time_html"><div class="ttname"><a href="classsf_1_1Time.html">sf::Time</a></div><div class="ttdoc">Represents a time value. </div><div class="ttdef"><b>Definition:</b> <a href="Time_8hpp_source.html#l00040">Time.hpp:40</a></div></div>
<div class="ttc" id="classsf_1_1Sound_html"><div class="ttname"><a href="classsf_1_1Sound.html">sf::Sound</a></div><div class="ttdoc">Regular sound that can be played in the audio environment. </div><div class="ttdef"><b>Definition:</b> <a href="Sound_8hpp_source.html#l00045">Sound.hpp:45</a></div></div>
<div class="ttc" id="classsf_1_1SoundBuffer_html"><div class="ttname"><a href="classsf_1_1SoundBuffer.html">sf::SoundBuffer</a></div><div class="ttdoc">Storage for audio samples defining a sound. </div><div class="ttdef"><b>Definition:</b> <a href="SoundBuffer_8hpp_source.html#l00049">SoundBuffer.hpp:49</a></div></div>
<div class="ttc" id="namespacesf_html"><div class="ttname"><a href="namespacesf.html">sf</a></div><div class="ttdef"><b>Definition:</b> <a href="AlResource_8hpp_source.html#l00034">AlResource.hpp:34</a></div></div>
<div class="ttc" id="classsf_1_1SoundSource_html_ac43af72c98c077500b239bc75b812f03"><div class="ttname"><a href="classsf_1_1SoundSource.html#ac43af72c98c077500b239bc75b812f03">sf::SoundSource::Status</a></div><div class="ttdeci">Status</div><div class="ttdoc">Enumeration of the sound source states. </div><div class="ttdef"><b>Definition:</b> <a href="SoundSource_8hpp_source.html#l00050">SoundSource.hpp:50</a></div></div>
<div class="ttc" id="classsf_1_1SoundSource_html"><div class="ttname"><a href="classsf_1_1SoundSource.html">sf::SoundSource</a></div><div class="ttdoc">Base class defining a sound&amp;#39;s properties. </div><div class="ttdef"><b>Definition:</b> <a href="SoundSource_8hpp_source.html#l00042">SoundSource.hpp:42</a></div></div>
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