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<div class="title">SoundBufferRecorder.hpp</div> </div>
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<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00003"></a><span class="lineno"> 3</span>&#160;<span class="comment">// SFML - Simple and Fast Multimedia Library</span></div><div class="line"><a name="l00004"></a><span class="lineno"> 4</span>&#160;<span class="comment">// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)</span></div><div class="line"><a name="l00005"></a><span class="lineno"> 5</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00006"></a><span class="lineno"> 6</span>&#160;<span class="comment">// This software is provided &#39;as-is&#39;, without any express or implied warranty.</span></div><div class="line"><a name="l00007"></a><span class="lineno"> 7</span>&#160;<span class="comment">// In no event will the authors be held liable for any damages arising from the use of this software.</span></div><div class="line"><a name="l00008"></a><span class="lineno"> 8</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00009"></a><span class="lineno"> 9</span>&#160;<span class="comment">// Permission is granted to anyone to use this software for any purpose,</span></div><div class="line"><a name="l00010"></a><span class="lineno"> 10</span>&#160;<span class="comment">// including commercial applications, and to alter it and redistribute it freely,</span></div><div class="line"><a name="l00011"></a><span class="lineno"> 11</span>&#160;<span class="comment">// subject to the following restrictions:</span></div><div class="line"><a name="l00012"></a><span class="lineno"> 12</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00013"></a><span class="lineno"> 13</span>&#160;<span class="comment">// 1. The origin of this software must not be misrepresented;</span></div><div class="line"><a name="l00014"></a><span class="lineno"> 14</span>&#160;<span class="comment">// you must not claim that you wrote the original software.</span></div><div class="line"><a name="l00015"></a><span class="lineno"> 15</span>&#160;<span class="comment">// If you use this software in a product, an acknowledgment</span></div><div class="line"><a name="l00016"></a><span class="lineno"> 16</span>&#160;<span class="comment">// in the product documentation would be appreciated but is not required.</span></div><div class="line"><a name="l00017"></a><span class="lineno"> 17</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00018"></a><span class="lineno"> 18</span>&#160;<span class="comment">// 2. Altered source versions must be plainly marked as such,</span></div><div class="line"><a name="l00019"></a><span class="lineno"> 19</span>&#160;<span class="comment">// and must not be misrepresented as being the original software.</span></div><div class="line"><a name="l00020"></a><span class="lineno"> 20</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00021"></a><span class="lineno"> 21</span>&#160;<span class="comment">// 3. This notice may not be removed or altered from any source distribution.</span></div><div class="line"><a name="l00022"></a><span class="lineno"> 22</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00024"></a><span class="lineno"> 24</span>&#160;<span class="comment"></span></div><div class="line"><a name="l00025"></a><span class="lineno"> 25</span>&#160;<span class="preprocessor">#ifndef SFML_SOUNDBUFFERRECORDER_HPP</span></div><div class="line"><a name="l00026"></a><span class="lineno"> 26</span>&#160;<span class="preprocessor">#define SFML_SOUNDBUFFERRECORDER_HPP</span></div><div class="line"><a name="l00027"></a><span class="lineno"> 27</span>&#160;</div><div class="line"><a name="l00029"></a><span class="lineno"> 29</span>&#160;<span class="comment">// Headers</span></div><div class="line"><a name="l00031"></a><span class="lineno"> 31</span>&#160;<span class="comment"></span><span class="preprocessor">#include &lt;SFML/Audio/Export.hpp&gt;</span></div><div class="line"><a name="l00032"></a><span class="lineno"> 32</span>&#160;<span class="preprocessor">#include &lt;SFML/Audio/SoundBuffer.hpp&gt;</span></div><div class="line"><a name="l00033"></a><span class="lineno"> 33</span>&#160;<span class="preprocessor">#include &lt;SFML/Audio/SoundRecorder.hpp&gt;</span></div><div class="line"><a name="l00034"></a><span class="lineno"> 34</span>&#160;<span class="preprocessor">#include &lt;vector&gt;</span></div><div class="line"><a name="l00035"></a><span class="lineno"> 35</span>&#160;</div><div class="line"><a name="l00036"></a><span class="lineno"> 36</span>&#160;</div><div class="line"><a name="l00037"></a><span class="lineno"> 37</span>&#160;<span class="keyword">namespace </span><a class="code" href="namespacesf.html">sf</a></div><div class="line"><a name="l00038"></a><span class="lineno"> 38</span>&#160;{</div><div class="line"><a name="l00044"></a><span class="lineno"><a class="line" href="classsf_1_1SoundBufferRecorder.html"> 44</a></span>&#160;<span class="keyword">class </span>SFML_AUDIO_API <a class="code" href="classsf_1_1SoundBufferRecorder.html">SoundBufferRecorder</a> : <span class="keyword">public</span> <a class="code" href="classsf_1_1SoundRecorder.html">SoundRecorder</a></div><div class="line"><a name="l00045"></a><span class="lineno"> 45</span>&#160;{</div><div class="line"><a name="l00046"></a><span class="lineno"> 46</span>&#160;<span class="keyword">public</span>:</div><div class="line"><a name="l00047"></a><span class="lineno"> 47</span>&#160;</div><div class="line"><a name="l00052"></a><span class="lineno"> 52</span>&#160; ~<a class="code" href="classsf_1_1SoundBufferRecorder.html">SoundBufferRecorder</a>();</div><div class="line"><a name="l00053"></a><span class="lineno"> 53</span>&#160;</div><div class="line"><a name="l00065"></a><span class="lineno"> 65</span>&#160; <span class="keyword">const</span> <a class="code" href="classsf_1_1SoundBuffer.html">SoundBuffer</a>&amp; getBuffer() <span class="keyword">const</span>;</div><div class="line"><a name="l00066"></a><span class="lineno"> 66</span>&#160;</div><div class="line"><a name="l00067"></a><span class="lineno"> 67</span>&#160;<span class="keyword">protected</span>:</div><div class="line"><a name="l00068"></a><span class="lineno"> 68</span>&#160;</div><div class="line"><a name="l00075"></a><span class="lineno"> 75</span>&#160; <span class="keyword">virtual</span> <span class="keywordtype">bool</span> onStart();</div><div class="line"><a name="l00076"></a><span class="lineno"> 76</span>&#160;</div><div class="line"><a name="l00086"></a><span class="lineno"> 86</span>&#160; <span class="keyword">virtual</span> <span class="keywordtype">bool</span> onProcessSamples(<span class="keyword">const</span> Int16* samples, std::size_t sampleCount);</div><div class="line"><a name="l00087"></a><span class="lineno"> 87</span>&#160;</div><div class="line"><a name="l00092"></a><span class="lineno"> 92</span>&#160; <span class="keyword">virtual</span> <span class="keywordtype">void</span> onStop();</div><div class="line"><a name="l00093"></a><span class="lineno"> 93</span>&#160;</div><div class="line"><a name="l00094"></a><span class="lineno"> 94</span>&#160;<span class="keyword">private</span>:</div><div class="line"><a name="l00095"></a><span class="lineno"> 95</span>&#160;</div><div class="line"><a name="l00097"></a><span class="lineno"> 97</span>&#160; <span class="comment">// Member data</span></div><div class="line"><a name="l00099"></a><span class="lineno"> 99</span>&#160;<span class="comment"></span> std::vector&lt;Int16&gt; m_samples; </div><div class="line"><a name="l00100"></a><span class="lineno"> 100</span>&#160; <a class="code" href="classsf_1_1SoundBuffer.html">SoundBuffer</a> m_buffer; </div><div class="line"><a name="l00101"></a><span class="lineno"> 101</span>&#160;};</div><div class="line"><a name="l00102"></a><span class="lineno"> 102</span>&#160;</div><div class="line"><a name="l00103"></a><span class="lineno"> 103</span>&#160;} <span class="comment">// namespace sf</span></div><div class="line"><a name="l00104"></a><span class="lineno"> 104</span>&#160;</div><div class="line"><a name="l00105"></a><span class="lineno"> 105</span>&#160;<span class="preprocessor">#endif // SFML_SOUNDBUFFERRECORDER_HPP</span></div><div class="line"><a name="l00106"></a><span class="lineno"> 106</span>&#160;</div><div class="line"><a name="l00107"></a><span class="lineno"> 107</span>&#160;</div><div class="ttc" id="classsf_1_1SoundBufferRecorder_html"><div class="ttname"><a href="classsf_1_1SoundBufferRecorder.html">sf::SoundBufferRecorder</a></div><div class="ttdoc">Specialized SoundRecorder which stores the captured audio data into a sound buffer. </div><div class="ttdef"><b>Definition:</b> <a href="SoundBufferRecorder_8hpp_source.html#l00044">SoundBufferRecorder.hpp:44</a></div></div>
<div class="ttc" id="classsf_1_1SoundRecorder_html"><div class="ttname"><a href="classsf_1_1SoundRecorder.html">sf::SoundRecorder</a></div><div class="ttdoc">Abstract base class for capturing sound data. </div><div class="ttdef"><b>Definition:</b> <a href="SoundRecorder_8hpp_source.html#l00045">SoundRecorder.hpp:45</a></div></div>
<div class="ttc" id="classsf_1_1SoundBuffer_html"><div class="ttname"><a href="classsf_1_1SoundBuffer.html">sf::SoundBuffer</a></div><div class="ttdoc">Storage for audio samples defining a sound. </div><div class="ttdef"><b>Definition:</b> <a href="SoundBuffer_8hpp_source.html#l00049">SoundBuffer.hpp:49</a></div></div>
<div class="ttc" id="namespacesf_html"><div class="ttname"><a href="namespacesf.html">sf</a></div><div class="ttdef"><b>Definition:</b> <a href="AlResource_8hpp_source.html#l00034">AlResource.hpp:34</a></div></div>
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