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<li class="navelem"><a class="el" href="dir_d44c64559bbebec7f509842c48db8b23.html">include</a></li><li class="navelem"><a class="el" href="dir_c0a853e81d6f1c1f0a3eb7a27dc24256.html">SFML</a></li><li class="navelem"><a class="el" href="dir_e71ec51a9abd604c65f6abb639f6ea75.html">Graphics</a></li> </ul>
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<div class="title">RenderStates.hpp</div> </div>
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<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00003"></a><span class="lineno"> 3</span>&#160;<span class="comment">// SFML - Simple and Fast Multimedia Library</span></div><div class="line"><a name="l00004"></a><span class="lineno"> 4</span>&#160;<span class="comment">// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)</span></div><div class="line"><a name="l00005"></a><span class="lineno"> 5</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00006"></a><span class="lineno"> 6</span>&#160;<span class="comment">// This software is provided &#39;as-is&#39;, without any express or implied warranty.</span></div><div class="line"><a name="l00007"></a><span class="lineno"> 7</span>&#160;<span class="comment">// In no event will the authors be held liable for any damages arising from the use of this software.</span></div><div class="line"><a name="l00008"></a><span class="lineno"> 8</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00009"></a><span class="lineno"> 9</span>&#160;<span class="comment">// Permission is granted to anyone to use this software for any purpose,</span></div><div class="line"><a name="l00010"></a><span class="lineno"> 10</span>&#160;<span class="comment">// including commercial applications, and to alter it and redistribute it freely,</span></div><div class="line"><a name="l00011"></a><span class="lineno"> 11</span>&#160;<span class="comment">// subject to the following restrictions:</span></div><div class="line"><a name="l00012"></a><span class="lineno"> 12</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00013"></a><span class="lineno"> 13</span>&#160;<span class="comment">// 1. The origin of this software must not be misrepresented;</span></div><div class="line"><a name="l00014"></a><span class="lineno"> 14</span>&#160;<span class="comment">// you must not claim that you wrote the original software.</span></div><div class="line"><a name="l00015"></a><span class="lineno"> 15</span>&#160;<span class="comment">// If you use this software in a product, an acknowledgment</span></div><div class="line"><a name="l00016"></a><span class="lineno"> 16</span>&#160;<span class="comment">// in the product documentation would be appreciated but is not required.</span></div><div class="line"><a name="l00017"></a><span class="lineno"> 17</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00018"></a><span class="lineno"> 18</span>&#160;<span class="comment">// 2. Altered source versions must be plainly marked as such,</span></div><div class="line"><a name="l00019"></a><span class="lineno"> 19</span>&#160;<span class="comment">// and must not be misrepresented as being the original software.</span></div><div class="line"><a name="l00020"></a><span class="lineno"> 20</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00021"></a><span class="lineno"> 21</span>&#160;<span class="comment">// 3. This notice may not be removed or altered from any source distribution.</span></div><div class="line"><a name="l00022"></a><span class="lineno"> 22</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00024"></a><span class="lineno"> 24</span>&#160;<span class="comment"></span></div><div class="line"><a name="l00025"></a><span class="lineno"> 25</span>&#160;<span class="preprocessor">#ifndef SFML_RENDERSTATES_HPP</span></div><div class="line"><a name="l00026"></a><span class="lineno"> 26</span>&#160;<span class="preprocessor">#define SFML_RENDERSTATES_HPP</span></div><div class="line"><a name="l00027"></a><span class="lineno"> 27</span>&#160;</div><div class="line"><a name="l00029"></a><span class="lineno"> 29</span>&#160;<span class="comment">// Headers</span></div><div class="line"><a name="l00031"></a><span class="lineno"> 31</span>&#160;<span class="comment"></span><span class="preprocessor">#include &lt;SFML/Graphics/Export.hpp&gt;</span></div><div class="line"><a name="l00032"></a><span class="lineno"> 32</span>&#160;<span class="preprocessor">#include &lt;SFML/Graphics/BlendMode.hpp&gt;</span></div><div class="line"><a name="l00033"></a><span class="lineno"> 33</span>&#160;<span class="preprocessor">#include &lt;SFML/Graphics/Transform.hpp&gt;</span></div><div class="line"><a name="l00034"></a><span class="lineno"> 34</span>&#160;</div><div class="line"><a name="l00035"></a><span class="lineno"> 35</span>&#160;</div><div class="line"><a name="l00036"></a><span class="lineno"> 36</span>&#160;<span class="keyword">namespace </span><a class="code" href="namespacesf.html">sf</a></div><div class="line"><a name="l00037"></a><span class="lineno"> 37</span>&#160;{</div><div class="line"><a name="l00038"></a><span class="lineno"> 38</span>&#160;<span class="keyword">class </span>Shader;</div><div class="line"><a name="l00039"></a><span class="lineno"> 39</span>&#160;<span class="keyword">class </span>Texture;</div><div class="line"><a name="l00040"></a><span class="lineno"> 40</span>&#160;</div><div class="line"><a name="l00045"></a><span class="lineno"><a class="line" href="classsf_1_1RenderStates.html"> 45</a></span>&#160;<span class="keyword">class </span>SFML_GRAPHICS_API <a class="code" href="classsf_1_1RenderStates.html">RenderStates</a></div><div class="line"><a name="l00046"></a><span class="lineno"> 46</span>&#160;{</div><div class="line"><a name="l00047"></a><span class="lineno"> 47</span>&#160;<span class="keyword">public</span>:</div><div class="line"><a name="l00048"></a><span class="lineno"> 48</span>&#160;</div><div class="line"><a name="l00061"></a><span class="lineno"> 61</span>&#160; <a class="code" href="classsf_1_1RenderStates.html">RenderStates</a>();</div><div class="line"><a name="l00062"></a><span class="lineno"> 62</span>&#160;</div><div class="line"><a name="l00069"></a><span class="lineno"> 69</span>&#160; <a class="code" href="classsf_1_1RenderStates.html">RenderStates</a>(<span class="keyword">const</span> <a class="code" href="structsf_1_1BlendMode.html">BlendMode</a>&amp; theBlendMode);</div><div class="line"><a name="l00070"></a><span class="lineno"> 70</span>&#160;</div><div class="line"><a name="l00077"></a><span class="lineno"> 77</span>&#160; <a class="code" href="classsf_1_1RenderStates.html">RenderStates</a>(<span class="keyword">const</span> <a class="code" href="classsf_1_1Transform.html">Transform</a>&amp; theTransform);</div><div class="line"><a name="l00078"></a><span class="lineno"> 78</span>&#160;</div><div class="line"><a name="l00085"></a><span class="lineno"> 85</span>&#160; <a class="code" href="classsf_1_1RenderStates.html">RenderStates</a>(<span class="keyword">const</span> <a class="code" href="classsf_1_1Texture.html">Texture</a>* theTexture);</div><div class="line"><a name="l00086"></a><span class="lineno"> 86</span>&#160;</div><div class="line"><a name="l00093"></a><span class="lineno"> 93</span>&#160; <a class="code" href="classsf_1_1RenderStates.html">RenderStates</a>(<span class="keyword">const</span> <a class="code" href="classsf_1_1Shader.html">Shader</a>* theShader);</div><div class="line"><a name="l00094"></a><span class="lineno"> 94</span>&#160;</div><div class="line"><a name="l00104"></a><span class="lineno"> 104</span>&#160; <a class="code" href="classsf_1_1RenderStates.html">RenderStates</a>(<span class="keyword">const</span> <a class="code" href="structsf_1_1BlendMode.html">BlendMode</a>&amp; theBlendMode, <span class="keyword">const</span> <a class="code" href="classsf_1_1Transform.html">Transform</a>&amp; theTransform,</div><div class="line"><a name="l00105"></a><span class="lineno"> 105</span>&#160; <span class="keyword">const</span> <a class="code" href="classsf_1_1Texture.html">Texture</a>* theTexture, <span class="keyword">const</span> <a class="code" href="classsf_1_1Shader.html">Shader</a>* theShader);</div><div class="line"><a name="l00106"></a><span class="lineno"> 106</span>&#160;</div><div class="line"><a name="l00108"></a><span class="lineno"> 108</span>&#160; <span class="comment">// Static member data</span></div><div class="line"><a name="l00110"></a><span class="lineno"><a class="line" href="classsf_1_1RenderStates.html#ad29672df29f19ce50c3021d95f2bb062"> 110</a></span>&#160;<span class="comment"></span> <span class="keyword">static</span> <span class="keyword">const</span> <a class="code" href="classsf_1_1RenderStates.html">RenderStates</a> <a class="code" href="classsf_1_1RenderStates.html#ad29672df29f19ce50c3021d95f2bb062">Default</a>; </div><div class="line"><a name="l00111"></a><span class="lineno"> 111</span>&#160;</div><div class="line"><a name="l00113"></a><span class="lineno"> 113</span>&#160; <span class="comment">// Member data</span></div><div class="line"><a name="l00115"></a><span class="lineno"><a class="line" href="classsf_1_1RenderStates.html#ad6ac87f1b5006dae7ebfee4b5d40f5a8"> 115</a></span>&#160;<span class="comment"></span> <a class="code" href="structsf_1_1BlendMode.html">BlendMode</a> <a class="code" href="classsf_1_1RenderStates.html#ad6ac87f1b5006dae7ebfee4b5d40f5a8">blendMode</a>; </div><div class="line"><a name="l00116"></a><span class="lineno"><a class="line" href="classsf_1_1RenderStates.html#a1f737981a0f2f0d4bb8dac866a8d1149"> 116</a></span>&#160; <a class="code" href="classsf_1_1Transform.html">Transform</a> <a class="code" href="classsf_1_1RenderStates.html#a1f737981a0f2f0d4bb8dac866a8d1149">transform</a>; </div><div class="line"><a name="l00117"></a><span class="lineno"><a class="line" href="classsf_1_1RenderStates.html#a457fc5a41731889de9cf39cf9b3436c3"> 117</a></span>&#160; <span class="keyword">const</span> <a class="code" href="classsf_1_1Texture.html">Texture</a>* <a class="code" href="classsf_1_1RenderStates.html#a457fc5a41731889de9cf39cf9b3436c3">texture</a>; </div><div class="line"><a name="l00118"></a><span class="lineno"><a class="line" href="classsf_1_1RenderStates.html#ad4f79ecdd0c60ed0d24fbe555b221bd8"> 118</a></span>&#160; <span class="keyword">const</span> <a class="code" href="classsf_1_1Shader.html">Shader</a>* <a class="code" href="classsf_1_1RenderStates.html#ad4f79ecdd0c60ed0d24fbe555b221bd8">shader</a>; </div><div class="line"><a name="l00119"></a><span class="lineno"> 119</span>&#160;};</div><div class="line"><a name="l00120"></a><span class="lineno"> 120</span>&#160;</div><div class="line"><a name="l00121"></a><span class="lineno"> 121</span>&#160;} <span class="comment">// namespace sf</span></div><div class="line"><a name="l00122"></a><span class="lineno"> 122</span>&#160;</div><div class="line"><a name="l00123"></a><span class="lineno"> 123</span>&#160;</div><div class="line"><a name="l00124"></a><span class="lineno"> 124</span>&#160;<span class="preprocessor">#endif // SFML_RENDERSTATES_HPP</span></div><div class="line"><a name="l00125"></a><span class="lineno"> 125</span>&#160;</div><div class="line"><a name="l00126"></a><span class="lineno"> 126</span>&#160;</div><div class="ttc" id="classsf_1_1RenderStates_html_ad4f79ecdd0c60ed0d24fbe555b221bd8"><div class="ttname"><a href="classsf_1_1RenderStates.html#ad4f79ecdd0c60ed0d24fbe555b221bd8">sf::RenderStates::shader</a></div><div class="ttdeci">const Shader * shader</div><div class="ttdoc">Shader. </div><div class="ttdef"><b>Definition:</b> <a href="RenderStates_8hpp_source.html#l00118">RenderStates.hpp:118</a></div></div>
<div class="ttc" id="classsf_1_1Texture_html"><div class="ttname"><a href="classsf_1_1Texture.html">sf::Texture</a></div><div class="ttdoc">Image living on the graphics card that can be used for drawing. </div><div class="ttdef"><b>Definition:</b> <a href="Texture_8hpp_source.html#l00048">Texture.hpp:48</a></div></div>
<div class="ttc" id="classsf_1_1RenderStates_html_a457fc5a41731889de9cf39cf9b3436c3"><div class="ttname"><a href="classsf_1_1RenderStates.html#a457fc5a41731889de9cf39cf9b3436c3">sf::RenderStates::texture</a></div><div class="ttdeci">const Texture * texture</div><div class="ttdoc">Texture. </div><div class="ttdef"><b>Definition:</b> <a href="RenderStates_8hpp_source.html#l00117">RenderStates.hpp:117</a></div></div>
<div class="ttc" id="classsf_1_1RenderStates_html"><div class="ttname"><a href="classsf_1_1RenderStates.html">sf::RenderStates</a></div><div class="ttdoc">Define the states used for drawing to a RenderTarget. </div><div class="ttdef"><b>Definition:</b> <a href="RenderStates_8hpp_source.html#l00045">RenderStates.hpp:45</a></div></div>
<div class="ttc" id="classsf_1_1RenderStates_html_ad6ac87f1b5006dae7ebfee4b5d40f5a8"><div class="ttname"><a href="classsf_1_1RenderStates.html#ad6ac87f1b5006dae7ebfee4b5d40f5a8">sf::RenderStates::blendMode</a></div><div class="ttdeci">BlendMode blendMode</div><div class="ttdoc">Blending mode. </div><div class="ttdef"><b>Definition:</b> <a href="RenderStates_8hpp_source.html#l00115">RenderStates.hpp:115</a></div></div>
<div class="ttc" id="classsf_1_1RenderStates_html_a1f737981a0f2f0d4bb8dac866a8d1149"><div class="ttname"><a href="classsf_1_1RenderStates.html#a1f737981a0f2f0d4bb8dac866a8d1149">sf::RenderStates::transform</a></div><div class="ttdeci">Transform transform</div><div class="ttdoc">Transform. </div><div class="ttdef"><b>Definition:</b> <a href="RenderStates_8hpp_source.html#l00116">RenderStates.hpp:116</a></div></div>
<div class="ttc" id="structsf_1_1BlendMode_html"><div class="ttname"><a href="structsf_1_1BlendMode.html">sf::BlendMode</a></div><div class="ttdoc">Blending modes for drawing. </div><div class="ttdef"><b>Definition:</b> <a href="BlendMode_8hpp_source.html#l00041">BlendMode.hpp:41</a></div></div>
<div class="ttc" id="classsf_1_1Transform_html"><div class="ttname"><a href="classsf_1_1Transform.html">sf::Transform</a></div><div class="ttdoc">Define a 3x3 transform matrix. </div><div class="ttdef"><b>Definition:</b> <a href="Transform_8hpp_source.html#l00042">Transform.hpp:42</a></div></div>
<div class="ttc" id="namespacesf_html"><div class="ttname"><a href="namespacesf.html">sf</a></div><div class="ttdef"><b>Definition:</b> <a href="AlResource_8hpp_source.html#l00034">AlResource.hpp:34</a></div></div>
<div class="ttc" id="classsf_1_1Shader_html"><div class="ttname"><a href="classsf_1_1Shader.html">sf::Shader</a></div><div class="ttdoc">Shader class (vertex, geometry and fragment) </div><div class="ttdef"><b>Definition:</b> <a href="Shader_8hpp_source.html#l00052">Shader.hpp:52</a></div></div>
<div class="ttc" id="classsf_1_1RenderStates_html_ad29672df29f19ce50c3021d95f2bb062"><div class="ttname"><a href="classsf_1_1RenderStates.html#ad29672df29f19ce50c3021d95f2bb062">sf::RenderStates::Default</a></div><div class="ttdeci">static const RenderStates Default</div><div class="ttdoc">Special instance holding the default render states. </div><div class="ttdef"><b>Definition:</b> <a href="RenderStates_8hpp_source.html#l00110">RenderStates.hpp:110</a></div></div>
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