141 lines
4.0 KiB
CMake
141 lines
4.0 KiB
CMake
cmake_minimum_required(VERSION 3.17)
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project(shooter)
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set(CMAKE_CXX_STANDARD 20)
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}")
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add_executable(shooter
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# game:
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Source.cpp
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Player.cpp
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Player.h
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ShooterClient.cpp
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ShooterClient.h
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ShooterServer.cpp
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ShooterServer.h
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weapon/Weapon.cpp
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weapon/Weapon.h
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weapon/Ak47.h
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weapon/Shotgun.h
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weapon/Gun.h
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weapon/Gold_Ak47.h
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weapon/Rifle.h
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PlayerController.cpp
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PlayerController.h
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Shooter.cpp
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Shooter.h
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ShooterConsts.h
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ShooterMsgType.h
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ShooterMsgType.cpp
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# 3d engine:
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engine/Consts.h
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engine/Vec4D.h
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engine/Vec4D.cpp
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engine/Vec3D.cpp
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engine/Vec3D.h
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engine/Vec2D.cpp
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engine/Vec2D.h
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engine/Matrix4x4.h
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engine/Matrix4x4.cpp
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engine/Triangle.h
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engine/Triangle.cpp
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engine/Plane.h
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engine/Plane.cpp
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engine/Mesh.h
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engine/Mesh.cpp
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engine/utils/Log.h
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engine/utils/Log.cpp
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engine/utils/Time.h
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engine/utils/Time.cpp
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engine/utils/Timer.cpp
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engine/utils/Timer.h
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engine/ResourceManager.h
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engine/ResourceManager.cpp
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engine/World.h
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engine/World.cpp
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engine/Camera.h
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engine/Camera.cpp
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engine/Screen.h
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engine/Screen.cpp
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engine/Engine.h
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engine/Engine.cpp
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engine/Keyboard.cpp
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engine/Keyboard.h
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engine/Mouse.cpp
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engine/Mouse.h
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engine/animation/Animation.h
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engine/animation/Timeline.cpp
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engine/animation/Timeline.h
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engine/animation/Interpolation.h
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engine/animation/Animation.cpp
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engine/animation/ATranslate.h
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engine/animation/AScale.h
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engine/animation/ARotate.h
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engine/animation/AWait.h
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engine/animation/AFunction.h
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engine/physics/RigidBody.cpp
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engine/physics/RigidBody.h
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engine/physics/Simplex.h
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engine/physics/HitBox.cpp
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engine/physics/HitBox.h
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engine/Object.cpp
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engine/Object.h
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engine/gui/Button.cpp
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engine/gui/Button.h
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engine/gui/Window.cpp
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engine/gui/Window.h
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engine/network/ClientUDP.cpp
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engine/network/ClientUDP.h
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engine/network/MsgType.cpp
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engine/network/MsgType.h
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engine/network/ReliableMsg.cpp
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engine/network/ReliableMsg.h
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engine/network/ServerUDP.cpp
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engine/network/ServerUDP.h
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engine/network/UDPConnection.cpp
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engine/network/UDPConnection.h
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engine/network/UDPSocket.cpp
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engine/network/UDPSocket.h
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engine/SoundController.cpp
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engine/SoundController.h
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engine/animation/AAttractToPoint.h
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engine/animation/ARotateRelativePoint.h
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engine/animation/ARotateLeft.h
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engine/animation/Interpolation.cpp engine/animation/Animations.h)
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if(APPLE OR UNIX)
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include_directories(/usr/local/include)
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else()
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set(SFML_DIR "SFML-mingw32/lib/cmake/SFML")
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set(SFML_STATIC_LIBRARIES TRUE)
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endif()
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find_package(SFML 2.5.1 COMPONENTS graphics audio REQUIRED)
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if (SFML_FOUND)
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include_directories(${SFML_INCLUDE_DIR})
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endif()
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target_link_libraries(shooter sfml-audio sfml-network sfml-graphics sfml-window sfml-system)
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# OpenGL part
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if (APPLE)
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set(GLEW_H /usr/local/Cellar/glew/2.1.0/include/GL)
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set(GLFW_H /usr/local/Cellar/glfw/3.2.1/include/GLFW)
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include_directories(${GLEW_H} ${GLFW_H})
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set(GLEW_LINK /usr/local/Cellar/glew/2.1.0/lib/libGLEW.2.1.dylib)
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set(GLFW_LINK /usr/local/Cellar/glfw/3.2.1/lib/libglfw.3.dylib)
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link_libraries(${OPENGL} ${GLEW_LINK} ${GLFW_LINK})
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target_link_libraries(shooter "-framework OpenGL")
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target_link_libraries(shooter "-framework GLUT")
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elseif(UNIX)
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find_package(OpenGL REQUIRED)
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find_package(GLUT REQUIRED)
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target_link_libraries(shooter ${OPENGL_LIBRARIES})
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target_link_libraries(shooter ${GLUT_LIBRARY})
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endif()
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