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<li class="navelem"><a class="el" href="dir_d44c64559bbebec7f509842c48db8b23.html">include</a></li><li class="navelem"><a class="el" href="dir_c0a853e81d6f1c1f0a3eb7a27dc24256.html">SFML</a></li><li class="navelem"><a class="el" href="dir_e71ec51a9abd604c65f6abb639f6ea75.html">Graphics</a></li> </ul>
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<div class="title">Transform.hpp</div> </div>
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<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00003"></a><span class="lineno"> 3</span>&#160;<span class="comment">// SFML - Simple and Fast Multimedia Library</span></div><div class="line"><a name="l00004"></a><span class="lineno"> 4</span>&#160;<span class="comment">// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)</span></div><div class="line"><a name="l00005"></a><span class="lineno"> 5</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00006"></a><span class="lineno"> 6</span>&#160;<span class="comment">// This software is provided &#39;as-is&#39;, without any express or implied warranty.</span></div><div class="line"><a name="l00007"></a><span class="lineno"> 7</span>&#160;<span class="comment">// In no event will the authors be held liable for any damages arising from the use of this software.</span></div><div class="line"><a name="l00008"></a><span class="lineno"> 8</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00009"></a><span class="lineno"> 9</span>&#160;<span class="comment">// Permission is granted to anyone to use this software for any purpose,</span></div><div class="line"><a name="l00010"></a><span class="lineno"> 10</span>&#160;<span class="comment">// including commercial applications, and to alter it and redistribute it freely,</span></div><div class="line"><a name="l00011"></a><span class="lineno"> 11</span>&#160;<span class="comment">// subject to the following restrictions:</span></div><div class="line"><a name="l00012"></a><span class="lineno"> 12</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00013"></a><span class="lineno"> 13</span>&#160;<span class="comment">// 1. The origin of this software must not be misrepresented;</span></div><div class="line"><a name="l00014"></a><span class="lineno"> 14</span>&#160;<span class="comment">// you must not claim that you wrote the original software.</span></div><div class="line"><a name="l00015"></a><span class="lineno"> 15</span>&#160;<span class="comment">// If you use this software in a product, an acknowledgment</span></div><div class="line"><a name="l00016"></a><span class="lineno"> 16</span>&#160;<span class="comment">// in the product documentation would be appreciated but is not required.</span></div><div class="line"><a name="l00017"></a><span class="lineno"> 17</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00018"></a><span class="lineno"> 18</span>&#160;<span class="comment">// 2. Altered source versions must be plainly marked as such,</span></div><div class="line"><a name="l00019"></a><span class="lineno"> 19</span>&#160;<span class="comment">// and must not be misrepresented as being the original software.</span></div><div class="line"><a name="l00020"></a><span class="lineno"> 20</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00021"></a><span class="lineno"> 21</span>&#160;<span class="comment">// 3. This notice may not be removed or altered from any source distribution.</span></div><div class="line"><a name="l00022"></a><span class="lineno"> 22</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00024"></a><span class="lineno"> 24</span>&#160;<span class="comment"></span></div><div class="line"><a name="l00025"></a><span class="lineno"> 25</span>&#160;<span class="preprocessor">#ifndef SFML_TRANSFORM_HPP</span></div><div class="line"><a name="l00026"></a><span class="lineno"> 26</span>&#160;<span class="preprocessor">#define SFML_TRANSFORM_HPP</span></div><div class="line"><a name="l00027"></a><span class="lineno"> 27</span>&#160;</div><div class="line"><a name="l00029"></a><span class="lineno"> 29</span>&#160;<span class="comment">// Headers</span></div><div class="line"><a name="l00031"></a><span class="lineno"> 31</span>&#160;<span class="comment"></span><span class="preprocessor">#include &lt;SFML/Graphics/Export.hpp&gt;</span></div><div class="line"><a name="l00032"></a><span class="lineno"> 32</span>&#160;<span class="preprocessor">#include &lt;SFML/Graphics/Rect.hpp&gt;</span></div><div class="line"><a name="l00033"></a><span class="lineno"> 33</span>&#160;<span class="preprocessor">#include &lt;SFML/System/Vector2.hpp&gt;</span></div><div class="line"><a name="l00034"></a><span class="lineno"> 34</span>&#160;</div><div class="line"><a name="l00035"></a><span class="lineno"> 35</span>&#160;</div><div class="line"><a name="l00036"></a><span class="lineno"> 36</span>&#160;<span class="keyword">namespace </span><a class="code" href="namespacesf.html">sf</a></div><div class="line"><a name="l00037"></a><span class="lineno"> 37</span>&#160;{</div><div class="line"><a name="l00042"></a><span class="lineno"><a class="line" href="classsf_1_1Transform.html"> 42</a></span>&#160;<span class="keyword">class </span>SFML_GRAPHICS_API <a class="code" href="classsf_1_1Transform.html">Transform</a></div><div class="line"><a name="l00043"></a><span class="lineno"> 43</span>&#160;{</div><div class="line"><a name="l00044"></a><span class="lineno"> 44</span>&#160;<span class="keyword">public</span>:</div><div class="line"><a name="l00045"></a><span class="lineno"> 45</span>&#160;</div><div class="line"><a name="l00052"></a><span class="lineno"> 52</span>&#160; <a class="code" href="classsf_1_1Transform.html">Transform</a>();</div><div class="line"><a name="l00053"></a><span class="lineno"> 53</span>&#160;</div><div class="line"><a name="l00068"></a><span class="lineno"> 68</span>&#160; <a class="code" href="classsf_1_1Transform.html">Transform</a>(<span class="keywordtype">float</span> a00, <span class="keywordtype">float</span> a01, <span class="keywordtype">float</span> a02,</div><div class="line"><a name="l00069"></a><span class="lineno"> 69</span>&#160; <span class="keywordtype">float</span> a10, <span class="keywordtype">float</span> a11, <span class="keywordtype">float</span> a12,</div><div class="line"><a name="l00070"></a><span class="lineno"> 70</span>&#160; <span class="keywordtype">float</span> a20, <span class="keywordtype">float</span> a21, <span class="keywordtype">float</span> a22);</div><div class="line"><a name="l00071"></a><span class="lineno"> 71</span>&#160;</div><div class="line"><a name="l00087"></a><span class="lineno"> 87</span>&#160; <span class="keyword">const</span> <span class="keywordtype">float</span>* getMatrix() <span class="keyword">const</span>;</div><div class="line"><a name="l00088"></a><span class="lineno"> 88</span>&#160;</div><div class="line"><a name="l00098"></a><span class="lineno"> 98</span>&#160; <a class="code" href="classsf_1_1Transform.html">Transform</a> getInverse() <span class="keyword">const</span>;</div><div class="line"><a name="l00099"></a><span class="lineno"> 99</span>&#160;</div><div class="line"><a name="l00109"></a><span class="lineno"> 109</span>&#160; <a class="code" href="classsf_1_1Vector2.html">Vector2f</a> transformPoint(<span class="keywordtype">float</span> x, <span class="keywordtype">float</span> y) <span class="keyword">const</span>;</div><div class="line"><a name="l00110"></a><span class="lineno"> 110</span>&#160;</div><div class="line"><a name="l00119"></a><span class="lineno"> 119</span>&#160; <a class="code" href="classsf_1_1Vector2.html">Vector2f</a> transformPoint(<span class="keyword">const</span> <a class="code" href="classsf_1_1Vector2.html">Vector2f</a>&amp; point) <span class="keyword">const</span>;</div><div class="line"><a name="l00120"></a><span class="lineno"> 120</span>&#160;</div><div class="line"><a name="l00135"></a><span class="lineno"> 135</span>&#160; <a class="code" href="classsf_1_1Rect.html">FloatRect</a> transformRect(<span class="keyword">const</span> <a class="code" href="classsf_1_1Rect.html">FloatRect</a>&amp; rectangle) <span class="keyword">const</span>;</div><div class="line"><a name="l00136"></a><span class="lineno"> 136</span>&#160;</div><div class="line"><a name="l00149"></a><span class="lineno"> 149</span>&#160; <a class="code" href="classsf_1_1Transform.html">Transform</a>&amp; combine(<span class="keyword">const</span> <a class="code" href="classsf_1_1Transform.html">Transform</a>&amp; transform);</div><div class="line"><a name="l00150"></a><span class="lineno"> 150</span>&#160;</div><div class="line"><a name="l00169"></a><span class="lineno"> 169</span>&#160; <a class="code" href="classsf_1_1Transform.html">Transform</a>&amp; translate(<span class="keywordtype">float</span> x, <span class="keywordtype">float</span> y);</div><div class="line"><a name="l00170"></a><span class="lineno"> 170</span>&#160;</div><div class="line"><a name="l00188"></a><span class="lineno"> 188</span>&#160; <a class="code" href="classsf_1_1Transform.html">Transform</a>&amp; translate(<span class="keyword">const</span> <a class="code" href="classsf_1_1Vector2.html">Vector2f</a>&amp; offset);</div><div class="line"><a name="l00189"></a><span class="lineno"> 189</span>&#160;</div><div class="line"><a name="l00207"></a><span class="lineno"> 207</span>&#160; <a class="code" href="classsf_1_1Transform.html">Transform</a>&amp; rotate(<span class="keywordtype">float</span> angle);</div><div class="line"><a name="l00208"></a><span class="lineno"> 208</span>&#160;</div><div class="line"><a name="l00233"></a><span class="lineno"> 233</span>&#160; <a class="code" href="classsf_1_1Transform.html">Transform</a>&amp; rotate(<span class="keywordtype">float</span> angle, <span class="keywordtype">float</span> centerX, <span class="keywordtype">float</span> centerY);</div><div class="line"><a name="l00234"></a><span class="lineno"> 234</span>&#160;</div><div class="line"><a name="l00258"></a><span class="lineno"> 258</span>&#160; <a class="code" href="classsf_1_1Transform.html">Transform</a>&amp; rotate(<span class="keywordtype">float</span> angle, <span class="keyword">const</span> <a class="code" href="classsf_1_1Vector2.html">Vector2f</a>&amp; center);</div><div class="line"><a name="l00259"></a><span class="lineno"> 259</span>&#160;</div><div class="line"><a name="l00278"></a><span class="lineno"> 278</span>&#160; <a class="code" href="classsf_1_1Transform.html">Transform</a>&amp; scale(<span class="keywordtype">float</span> scaleX, <span class="keywordtype">float</span> scaleY);</div><div class="line"><a name="l00279"></a><span class="lineno"> 279</span>&#160;</div><div class="line"><a name="l00305"></a><span class="lineno"> 305</span>&#160; <a class="code" href="classsf_1_1Transform.html">Transform</a>&amp; scale(<span class="keywordtype">float</span> scaleX, <span class="keywordtype">float</span> scaleY, <span class="keywordtype">float</span> centerX, <span class="keywordtype">float</span> centerY);</div><div class="line"><a name="l00306"></a><span class="lineno"> 306</span>&#160;</div><div class="line"><a name="l00324"></a><span class="lineno"> 324</span>&#160; <a class="code" href="classsf_1_1Transform.html">Transform</a>&amp; scale(<span class="keyword">const</span> <a class="code" href="classsf_1_1Vector2.html">Vector2f</a>&amp; factors);</div><div class="line"><a name="l00325"></a><span class="lineno"> 325</span>&#160;</div><div class="line"><a name="l00349"></a><span class="lineno"> 349</span>&#160; <a class="code" href="classsf_1_1Transform.html">Transform</a>&amp; scale(<span class="keyword">const</span> <a class="code" href="classsf_1_1Vector2.html">Vector2f</a>&amp; factors, <span class="keyword">const</span> <a class="code" href="classsf_1_1Vector2.html">Vector2f</a>&amp; center);</div><div class="line"><a name="l00350"></a><span class="lineno"> 350</span>&#160;</div><div class="line"><a name="l00352"></a><span class="lineno"> 352</span>&#160; <span class="comment">// Static member data</span></div><div class="line"><a name="l00354"></a><span class="lineno"><a class="line" href="classsf_1_1Transform.html#aa4eb1eecbcb9979d76e2543b337fdb13"> 354</a></span>&#160;<span class="comment"></span> <span class="keyword">static</span> <span class="keyword">const</span> <a class="code" href="classsf_1_1Transform.html">Transform</a> <a class="code" href="classsf_1_1Transform.html#aa4eb1eecbcb9979d76e2543b337fdb13">Identity</a>; </div><div class="line"><a name="l00355"></a><span class="lineno"> 355</span>&#160;</div><div class="line"><a name="l00356"></a><span class="lineno"> 356</span>&#160;<span class="keyword">private</span>:</div><div class="line"><a name="l00357"></a><span class="lineno"> 357</span>&#160;</div><div class="line"><a name="l00359"></a><span class="lineno"> 359</span>&#160; <span class="comment">// Member data</span></div><div class="line"><a name="l00361"></a><span class="lineno"> 361</span>&#160;<span class="comment"></span> <span class="keywordtype">float</span> m_matrix[16]; </div><div class="line"><a name="l00362"></a><span class="lineno"> 362</span>&#160;};</div><div class="line"><a name="l00363"></a><span class="lineno"> 363</span>&#160;</div><div class="line"><a name="l00376"></a><span class="lineno"> 376</span>&#160;SFML_GRAPHICS_API <a class="code" href="classsf_1_1Transform.html">Transform</a> operator *(<span class="keyword">const</span> <a class="code" href="classsf_1_1Transform.html">Transform</a>&amp; left, <span class="keyword">const</span> <a class="code" href="classsf_1_1Transform.html">Transform</a>&amp; right);</div><div class="line"><a name="l00377"></a><span class="lineno"> 377</span>&#160;</div><div class="line"><a name="l00390"></a><span class="lineno"> 390</span>&#160;SFML_GRAPHICS_API <a class="code" href="classsf_1_1Transform.html">Transform</a>&amp; operator *=(<a class="code" href="classsf_1_1Transform.html">Transform</a>&amp; left, <span class="keyword">const</span> <a class="code" href="classsf_1_1Transform.html">Transform</a>&amp; right);</div><div class="line"><a name="l00391"></a><span class="lineno"> 391</span>&#160;</div><div class="line"><a name="l00404"></a><span class="lineno"> 404</span>&#160;SFML_GRAPHICS_API <a class="code" href="classsf_1_1Vector2.html">Vector2f</a> operator *(<span class="keyword">const</span> <a class="code" href="classsf_1_1Transform.html">Transform</a>&amp; left, <span class="keyword">const</span> <a class="code" href="classsf_1_1Vector2.html">Vector2f</a>&amp; right);</div><div class="line"><a name="l00405"></a><span class="lineno"> 405</span>&#160;</div><div class="line"><a name="l00419"></a><span class="lineno"> 419</span>&#160;SFML_GRAPHICS_API <span class="keywordtype">bool</span> operator ==(<span class="keyword">const</span> <a class="code" href="classsf_1_1Transform.html">Transform</a>&amp; left, <span class="keyword">const</span> <a class="code" href="classsf_1_1Transform.html">Transform</a>&amp; right);</div><div class="line"><a name="l00420"></a><span class="lineno"> 420</span>&#160;</div><div class="line"><a name="l00433"></a><span class="lineno"> 433</span>&#160;SFML_GRAPHICS_API <span class="keywordtype">bool</span> operator !=(<span class="keyword">const</span> <a class="code" href="classsf_1_1Transform.html">Transform</a>&amp; left, <span class="keyword">const</span> <a class="code" href="classsf_1_1Transform.html">Transform</a>&amp; right);</div><div class="line"><a name="l00434"></a><span class="lineno"> 434</span>&#160;</div><div class="line"><a name="l00435"></a><span class="lineno"> 435</span>&#160;} <span class="comment">// namespace sf</span></div><div class="line"><a name="l00436"></a><span class="lineno"> 436</span>&#160;</div><div class="line"><a name="l00437"></a><span class="lineno"> 437</span>&#160;</div><div class="line"><a name="l00438"></a><span class="lineno"> 438</span>&#160;<span class="preprocessor">#endif // SFML_TRANSFORM_HPP</span></div><div class="line"><a name="l00439"></a><span class="lineno"> 439</span>&#160;</div><div class="line"><a name="l00440"></a><span class="lineno"> 440</span>&#160;</div><div class="ttc" id="classsf_1_1Transform_html"><div class="ttname"><a href="classsf_1_1Transform.html">sf::Transform</a></div><div class="ttdoc">Define a 3x3 transform matrix. </div><div class="ttdef"><b>Definition:</b> <a href="Transform_8hpp_source.html#l00042">Transform.hpp:42</a></div></div>
<div class="ttc" id="classsf_1_1Transform_html_aa4eb1eecbcb9979d76e2543b337fdb13"><div class="ttname"><a href="classsf_1_1Transform.html#aa4eb1eecbcb9979d76e2543b337fdb13">sf::Transform::Identity</a></div><div class="ttdeci">static const Transform Identity</div><div class="ttdoc">The identity transform (does nothing) </div><div class="ttdef"><b>Definition:</b> <a href="Transform_8hpp_source.html#l00354">Transform.hpp:354</a></div></div>
<div class="ttc" id="classsf_1_1Rect_html"><div class="ttname"><a href="classsf_1_1Rect.html">sf::Rect&lt; float &gt;</a></div></div>
<div class="ttc" id="namespacesf_html"><div class="ttname"><a href="namespacesf.html">sf</a></div><div class="ttdef"><b>Definition:</b> <a href="AlResource_8hpp_source.html#l00034">AlResource.hpp:34</a></div></div>
<div class="ttc" id="classsf_1_1Vector2_html"><div class="ttname"><a href="classsf_1_1Vector2.html">sf::Vector2&lt; float &gt;</a></div></div>
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