vectozavr-shooter/SFML-VS32/include/SFML/Window/Keyboard.hpp

233 lines
8.5 KiB
C++

////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
#ifndef SFML_KEYBOARD_HPP
#define SFML_KEYBOARD_HPP
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Window/Export.hpp>
namespace sf
{
////////////////////////////////////////////////////////////
/// \brief Give access to the real-time state of the keyboard
///
////////////////////////////////////////////////////////////
class SFML_WINDOW_API Keyboard
{
public:
////////////////////////////////////////////////////////////
/// \brief Key codes
///
////////////////////////////////////////////////////////////
enum Key
{
Unknown = -1, ///< Unhandled key
A = 0, ///< The A key
B, ///< The B key
C, ///< The C key
D, ///< The D key
E, ///< The E key
F, ///< The F key
G, ///< The G key
H, ///< The H key
I, ///< The I key
J, ///< The J key
K, ///< The K key
L, ///< The L key
M, ///< The M key
N, ///< The N key
O, ///< The O key
P, ///< The P key
Q, ///< The Q key
R, ///< The R key
S, ///< The S key
T, ///< The T key
U, ///< The U key
V, ///< The V key
W, ///< The W key
X, ///< The X key
Y, ///< The Y key
Z, ///< The Z key
Num0, ///< The 0 key
Num1, ///< The 1 key
Num2, ///< The 2 key
Num3, ///< The 3 key
Num4, ///< The 4 key
Num5, ///< The 5 key
Num6, ///< The 6 key
Num7, ///< The 7 key
Num8, ///< The 8 key
Num9, ///< The 9 key
Escape, ///< The Escape key
LControl, ///< The left Control key
LShift, ///< The left Shift key
LAlt, ///< The left Alt key
LSystem, ///< The left OS specific key: window (Windows and Linux), apple (MacOS X), ...
RControl, ///< The right Control key
RShift, ///< The right Shift key
RAlt, ///< The right Alt key
RSystem, ///< The right OS specific key: window (Windows and Linux), apple (MacOS X), ...
Menu, ///< The Menu key
LBracket, ///< The [ key
RBracket, ///< The ] key
Semicolon, ///< The ; key
Comma, ///< The , key
Period, ///< The . key
Quote, ///< The ' key
Slash, ///< The / key
Backslash, ///< The \ key
Tilde, ///< The ~ key
Equal, ///< The = key
Hyphen, ///< The - key (hyphen)
Space, ///< The Space key
Enter, ///< The Enter/Return keys
Backspace, ///< The Backspace key
Tab, ///< The Tabulation key
PageUp, ///< The Page up key
PageDown, ///< The Page down key
End, ///< The End key
Home, ///< The Home key
Insert, ///< The Insert key
Delete, ///< The Delete key
Add, ///< The + key
Subtract, ///< The - key (minus, usually from numpad)
Multiply, ///< The * key
Divide, ///< The / key
Left, ///< Left arrow
Right, ///< Right arrow
Up, ///< Up arrow
Down, ///< Down arrow
Numpad0, ///< The numpad 0 key
Numpad1, ///< The numpad 1 key
Numpad2, ///< The numpad 2 key
Numpad3, ///< The numpad 3 key
Numpad4, ///< The numpad 4 key
Numpad5, ///< The numpad 5 key
Numpad6, ///< The numpad 6 key
Numpad7, ///< The numpad 7 key
Numpad8, ///< The numpad 8 key
Numpad9, ///< The numpad 9 key
F1, ///< The F1 key
F2, ///< The F2 key
F3, ///< The F3 key
F4, ///< The F4 key
F5, ///< The F5 key
F6, ///< The F6 key
F7, ///< The F7 key
F8, ///< The F8 key
F9, ///< The F9 key
F10, ///< The F10 key
F11, ///< The F11 key
F12, ///< The F12 key
F13, ///< The F13 key
F14, ///< The F14 key
F15, ///< The F15 key
Pause, ///< The Pause key
KeyCount, ///< Keep last -- the total number of keyboard keys
// Deprecated values:
Dash = Hyphen, ///< \deprecated Use Hyphen instead
BackSpace = Backspace, ///< \deprecated Use Backspace instead
BackSlash = Backslash, ///< \deprecated Use Backslash instead
SemiColon = Semicolon, ///< \deprecated Use Semicolon instead
Return = Enter ///< \deprecated Use Enter instead
};
////////////////////////////////////////////////////////////
/// \brief Check if a key is pressed
///
/// \param key Key to check
///
/// \return True if the key is pressed, false otherwise
///
////////////////////////////////////////////////////////////
static bool isKeyPressed(Key key);
////////////////////////////////////////////////////////////
/// \brief Show or hide the virtual keyboard
///
/// Warning: the virtual keyboard is not supported on all
/// systems. It will typically be implemented on mobile OSes
/// (Android, iOS) but not on desktop OSes (Windows, Linux, ...).
///
/// If the virtual keyboard is not available, this function does
/// nothing.
///
/// \param visible True to show, false to hide
///
////////////////////////////////////////////////////////////
static void setVirtualKeyboardVisible(bool visible);
};
} // namespace sf
#endif // SFML_KEYBOARD_HPP
////////////////////////////////////////////////////////////
/// \class sf::Keyboard
/// \ingroup window
///
/// sf::Keyboard provides an interface to the state of the
/// keyboard. It only contains static functions (a single
/// keyboard is assumed), so it's not meant to be instantiated.
///
/// This class allows users to query the keyboard state at any
/// time and directly, without having to deal with a window and
/// its events. Compared to the KeyPressed and KeyReleased events,
/// sf::Keyboard can retrieve the state of a key at any time
/// (you don't need to store and update a boolean on your side
/// in order to know if a key is pressed or released), and you
/// always get the real state of the keyboard, even if keys are
/// pressed or released when your window is out of focus and no
/// event is triggered.
///
/// Usage example:
/// \code
/// if (sf::Keyboard::isKeyPressed(sf::Keyboard::Left))
/// {
/// // move left...
/// }
/// else if (sf::Keyboard::isKeyPressed(sf::Keyboard::Right))
/// {
/// // move right...
/// }
/// else if (sf::Keyboard::isKeyPressed(sf::Keyboard::Escape))
/// {
/// // quit...
/// }
/// \endcode
///
/// \see sf::Joystick, sf::Mouse, sf::Touch
///
////////////////////////////////////////////////////////////