vectozavr-shooter/engine/gui/Button.h

81 lines
1.6 KiB
C++

//
// Created by Иван Ильин on 26.03.2021.
//
#ifndef ENGINE_BUTTON_H
#define ENGINE_BUTTON_H
#include <functional>
#include <SFML/Graphics.hpp>
struct tPos final {
const int tx;
const int ty;
};
class Button final {
private:
const int _x{};
const int _y{};
const int _w{};
const int _h{};
const std::function<void()> _click;
const std::string _textString;
const double _sx{};
const double _sy{};
const std::string _texture;
const tPos _usualState{};
const tPos _selectedState{};
const tPos _pressedState{};
const std::string _font;
const sf::Color _textColor;
sf::Sprite _button;
sf::Text _text;
bool _selected = false;
bool _pressed = false;
bool _checkBox = false;
public:
Button() = default;
Button(int x, int y, int width, int height, std::function<void()> click, std::string text, double sx, double sy,
std::string texture, tPos usualState, tPos selectedState, tPos pressedState, std::string font,
sf::Color textColor);
void select();
void unSelect();
void press();
void init();
[[nodiscard]] int x() const { return _x; }
[[nodiscard]] int y() const { return _y; }
[[nodiscard]] int w() const { return _w; }
[[nodiscard]] int h() const { return _h; }
[[nodiscard]] double sx() const { return _sx; }
[[nodiscard]] double sy() const { return _sy; }
[[nodiscard]] sf::Sprite const &sprite() const { return _button; }
[[nodiscard]] sf::Text const &text() const { return _text; }
};
#endif //MINECRAFT_3DZAVR_BUTTON_H