38 lines
991 B
C++
38 lines
991 B
C++
//
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// Created by Иван Ильин on 13.01.2021.
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//
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#ifndef ENGINE_TRIANGLE_H
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#define ENGINE_TRIANGLE_H
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#include "Vec4D.h"
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#include "Vec3D.h"
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#include "Matrix4x4.h"
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#include <SFML/Graphics.hpp>
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class Triangle final {
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private:
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sf::Color _color;
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Vec4D _points[3];
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public:
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Triangle() : _points{Vec4D{}, Vec4D{}, Vec4D{}} {};
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Triangle(const Triangle& triangle);
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Triangle(const Vec4D& p1, const Vec4D& p2, const Vec4D& p3, sf::Color color = {0, 0, 0});
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Triangle& operator=(const Triangle&) = default;
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[[nodiscard]] Vec4D operator[] (int i) const;
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[[nodiscard]] Vec3D norm() const;
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// Operations with Matrix4x4
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[[nodiscard]] Triangle operator*(const Matrix4x4& matrix4X4) const;
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[[nodiscard]] bool isPointInside(const Vec3D& point) const;
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[[nodiscard]] sf::Color color() const { return _color; }
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[[nodiscard]] double distance(const Vec3D& vec) const { return norm().dot(Vec3D(_points[0]) - vec); }
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};
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#endif //INC_3DZAVR_TRIANGLE_H
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