50 lines
1.4 KiB
C++
50 lines
1.4 KiB
C++
//
|
|
// Created by Иван Ильин on 12.01.2021.
|
|
//
|
|
|
|
#ifndef ENGINE_POINT4D_H
|
|
#define ENGINE_POINT4D_H
|
|
|
|
#include <array>
|
|
|
|
class Vec4D final {
|
|
private:
|
|
std::array<double, 4> _arr_point{};
|
|
|
|
public:
|
|
Vec4D() = default;
|
|
|
|
Vec4D(const Vec4D &point4D);
|
|
|
|
explicit Vec4D(double x, double y = 0.0, double z = 0.0, double w = 0.0);
|
|
|
|
Vec4D &operator=(const Vec4D &point4D) = default;
|
|
|
|
[[nodiscard]] double x() const { return _arr_point[0]; }
|
|
[[nodiscard]] double y() const { return _arr_point[1]; }
|
|
[[nodiscard]] double z() const { return _arr_point[2]; }
|
|
[[nodiscard]] double w() const { return _arr_point[3]; }
|
|
|
|
[[nodiscard]] Vec4D operator-() const;
|
|
|
|
// Boolean operations
|
|
bool operator==(const Vec4D &point4D) const;
|
|
|
|
bool operator!=(const Vec4D &point4D) const;
|
|
|
|
// Operations with Vec4D
|
|
[[nodiscard]] Vec4D operator+(const Vec4D &point4D) const;
|
|
[[nodiscard]] Vec4D operator-(const Vec4D &point4D) const;
|
|
|
|
// Operations with numbers
|
|
[[nodiscard]] Vec4D operator*(double number) const;
|
|
[[nodiscard]] Vec4D operator/(double number) const;
|
|
|
|
// Other useful methods
|
|
[[nodiscard]] double sqrAbs() const; // Returns squared vector length
|
|
[[nodiscard]] double abs() const; // Returns vector length
|
|
[[nodiscard]] Vec4D normalized() const; // Returns normalized vector without changing
|
|
};
|
|
|
|
#endif //INC_3DZAVR_POINT4D_H
|